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Glunfl - AI-generated fantasy Character

Glunfl

Gnome · Druid (Circle of the Land) · Level 5 · Sage

Glunfl

Obsessively curious and perpetually distracted by the natural world.
AC15
HP43/43
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 43 · 30 ft.
AlignmentNeutral GoodGenderMaleAge112 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • HistoryINT
  • InsightWIS
  • NatureINT

Armor

Light Armor,
Shields

Weapons

Club,
Dagger,
Dart,
Javelin,
Mace,
Quarterstaff,
Scimitar,
Sickle,
Sling,
Spear

Tools

Herbalism Kit

Languages

Common,
Gnomish,
Druidic

Features

12 features

Action

  • Land's AidLevel 3

    As an action, you can expend a use of Wild Shape to evoke local spirits. Flowers and weeds spring up in a 10-foot radius. Each creature of your choice in that area must succeed on a Wisdom save or take 2d6 necrotic damage. You also heal a creature in the area 2d6 HP.

Bonus action

  • Wild ShapeLevel 2

    As a Bonus Action, you can transform into a Beast of CR 1/2 or lower. You can use this twice per short or long rest. Transformation lasts 2 hours.

Reaction

  • War CasterLevel 4

    You have Advantage on Constitution saves to maintain Concentration. You can perform somatic components with weapons or shields. You can use a Reaction to cast a spell as an opportunity attack.

Always on

  • DruidicLevel 1

    You know Druidic, the secret language of druids.

  • Primal Order: MagicianLevel 1

    You know one extra Druid cantrip. You add your Wisdom modifier to Intelligence (Arcana) and Intelligence (Nature) checks.

  • Wild CompanionLevel 2

    You can expend a use of Wild Shape to cast the Find Familiar spell without material components.

  • Circle of the Land: ForestLevel 3

    You are connected to the Forest. You have specific spells prepared based on this terrain and gain Natural Recovery.

  • Natural RecoveryLevel 3

    During a short rest, you can recover spell slots whose combined level is equal to or less than half your druid level (rounded up).

  • TraitGnomeSmall Size
  • TraitGnomeDarkvision (60 ft.)
  • Gnomish CunningGnomeYou have Advantage on Intelligence, Wisdom, and Charisma saving throws against spells.
  • Magic Initiate (Wizard)Sage

    You know the Prestidigitation and Mind Sliver cantrips. You can cast Shield once per long rest without a spell slot.

Spells

6 spells

Spellcasting. Glunfl casts with Wisdom (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): no spells

2nd level (3 slots):

3rd level (2 slots):

Gear

5 items

Weapons

  • Quarterstaff
    A simple wooden staff that can be used as a focus.

Armor

  • Leather Armor
    Light armor made of stiffened leather.
  • Wooden Shield
    A sturdy shield made of oak.

Tools

  • Ink and Quill
    Supplies for writing and taking notes.

Gear

  • Explorer's Pack
    Includes a backpack, bedroll, mess kit, and tinderbox.

Appearance

Glunfl is a diminutive gnome with skin the color of tanned leather and hair like a patch of silver moss. He wears spectacles that are perpetually sliding down his nose and robes that appear to be made of living vines and dried parchment. He carries a heavy satchel overflowing with botanical samples and crumbling scrolls.

Mannerisms

He frequently polishes his spectacles with a specifically chosen soft leaf and mutters 'fascinating' while poking dangerous creatures with his staff.

Personality

Obsessively curious and perpetually distracted by the natural world. He treats trees like colleagues and squirrels like mischievous students. He is soft spoken and patient, preferring to listen to the rustle of leaves before making a decision.

Ideals

Knowledge is a living thing that must be experienced to be truly understood. Preservation of the natural order is the preservation of our history.

Bonds

I carry a journal that contains my life's work. It is more precious to me than any gold. I must find the sacred grove where the whispering seed originated.

Flaws

I often value the safety of a rare plant over the safety of my companions. I tend to over-explain simple concepts until everyone else is bored.

Quirks

Names every beast he encounters with Latin-sounding gnomish nonsense.
Perpetually has dirt under his fingernails and ink on his nose.
Collects different types of moss in his pockets.

Background

For eighty years, Glunfl lived within the ivory towers of a great university, cataloging every known species of lichen. He was a master of theory, believing that the world could be entirely understood through ink and paper. This changed when he found a single, sentient seed lodged in the binding of a forbidden tome. The seed whispered of a living library that no book could contain, the Great Green Archive. Driven by a sudden, frantic need for primary sources, Glunfl left his study and stepped into the wild. He realized that the 'rules' he had studied were merely suggestions written by mortals, while the true laws of the world were etched in root and stone. He now travels to document the intersection of ancient magic and ecology, viewing every battle and encounter as a new entry in his never ending field journal. His transition from scholar to druid was not a change of heart, but an expansion of his research into the most dangerous laboratory of all, reality.

“He was a master of theory, believing that the world could be entirely understood through ink and paper.”
From their backstory
Background
Sage

Connections

Species

Gnome

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