Glunfl
Glunfl
Sheet
AC 15 · HP 43 · 30 ft.Saving throws
Skills
- ArcanaINT
- HistoryINT
- InsightWIS
- NatureINT
Armor
Weapons
Tools
Languages
Features
12 featuresAction
- Land's AidLevel 3
As an action, you can expend a use of Wild Shape to evoke local spirits. Flowers and weeds spring up in a 10-foot radius. Each creature of your choice in that area must succeed on a Wisdom save or take 2d6 necrotic damage. You also heal a creature in the area 2d6 HP.
Bonus action
- Wild ShapeLevel 2
As a Bonus Action, you can transform into a Beast of CR 1/2 or lower. You can use this twice per short or long rest. Transformation lasts 2 hours.
Reaction
- War CasterLevel 4
You have Advantage on Constitution saves to maintain Concentration. You can perform somatic components with weapons or shields. You can use a Reaction to cast a spell as an opportunity attack.
Always on
- DruidicLevel 1
You know Druidic, the secret language of druids.
- Primal Order: MagicianLevel 1
You know one extra Druid cantrip. You add your Wisdom modifier to Intelligence (Arcana) and Intelligence (Nature) checks.
- Wild CompanionLevel 2
You can expend a use of Wild Shape to cast the Find Familiar spell without material components.
- Circle of the Land: ForestLevel 3
You are connected to the Forest. You have specific spells prepared based on this terrain and gain Natural Recovery.
- Natural RecoveryLevel 3
During a short rest, you can recover spell slots whose combined level is equal to or less than half your druid level (rounded up).
- TraitGnomeSmall Size
- TraitGnomeDarkvision (60 ft.)
- Gnomish CunningGnomeYou have Advantage on Intelligence, Wisdom, and Charisma saving throws against spells.
- Magic Initiate (Wizard)Sage
You know the Prestidigitation and Mind Sliver cantrips. You can cast Shield once per long rest without a spell slot.
Spells
6 spellsSpellcasting. Glunfl casts with Wisdom (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): no spells
2nd level (3 slots):
3rd level (2 slots):
Gear
5 itemsWeapons
- QuarterstaffA simple wooden staff that can be used as a focus.
Armor
- Leather ArmorLight armor made of stiffened leather.
- Wooden ShieldA sturdy shield made of oak.
Tools
- Ink and QuillSupplies for writing and taking notes.
Gear
- Explorer's PackIncludes a backpack, bedroll, mess kit, and tinderbox.
Appearance
Glunfl is a diminutive gnome with skin the color of tanned leather and hair like a patch of silver moss. He wears spectacles that are perpetually sliding down his nose and robes that appear to be made of living vines and dried parchment. He carries a heavy satchel overflowing with botanical samples and crumbling scrolls.
Mannerisms
He frequently polishes his spectacles with a specifically chosen soft leaf and mutters 'fascinating' while poking dangerous creatures with his staff.
Personality
Obsessively curious and perpetually distracted by the natural world. He treats trees like colleagues and squirrels like mischievous students. He is soft spoken and patient, preferring to listen to the rustle of leaves before making a decision.
Ideals
Knowledge is a living thing that must be experienced to be truly understood. Preservation of the natural order is the preservation of our history.
Bonds
I carry a journal that contains my life's work. It is more precious to me than any gold. I must find the sacred grove where the whispering seed originated.
Flaws
I often value the safety of a rare plant over the safety of my companions. I tend to over-explain simple concepts until everyone else is bored.
Quirks
Background
For eighty years, Glunfl lived within the ivory towers of a great university, cataloging every known species of lichen. He was a master of theory, believing that the world could be entirely understood through ink and paper. This changed when he found a single, sentient seed lodged in the binding of a forbidden tome. The seed whispered of a living library that no book could contain, the Great Green Archive. Driven by a sudden, frantic need for primary sources, Glunfl left his study and stepped into the wild. He realized that the 'rules' he had studied were merely suggestions written by mortals, while the true laws of the world were etched in root and stone. He now travels to document the intersection of ancient magic and ecology, viewing every battle and encounter as a new entry in his never ending field journal. His transition from scholar to druid was not a change of heart, but an expansion of his research into the most dangerous laboratory of all, reality.
“He was a master of theory, believing that the world could be entirely understood through ink and paper.”
- Background
- Sage
Connections
Species
Gnome
Media
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