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Natlia - AI-generated fantasy Character

Natlia

Tiefling · Bard (College of Lore) · Level 4 · Entertainer

Natlia

Natlia is bright, irreverent, socially fearless, and almost impossible to embarrass in public.
AC12
HP23/23
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 23 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge26 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Disguise kit,
Lute,
Flute,
Drum

Languages

Common,
Infernal

Features

17 features

Bonus action

  • Bardic Inspiration

    When A creature other than Natlia within 60 feet makes an ability check, attack roll, or saving throw

    As a bonus action, grant one creature within 60 feet a d6 Bardic Inspiration die to use on an ability check, attack roll, or saving throw within 10 minutes.

  • Bardic Inspiration, d6Level 1

    Natlia can inspire others through stirring words or music. As a bonus action, she grants one creature within 60 feet a Bardic Inspiration die, a d6, which the creature can add to one ability check, attack roll, or saving throw made within the next 10 minutes.

Reaction

  • Cutting WordsLevel 3

    When A creature Natlia can see within 60 feet makes an attack roll, ability check, or damage roll

    As a reaction, subtract one Bardic Inspiration d6 from a creature's attack roll, ability check, or damage roll.

  • Infernal Rebuke

    When Natlia takes damage from a creature within 60 feet

    Natlia can cast Hellish Rebuke once per long rest using this racial trait, without expending a spell slot.

Always on

  • SpellcastingLevel 1

    Natlia uses Charisma as her spellcasting ability and can cast bard spells using her musical performances, voice, and arcane skill.

  • Jack of All TradesLevel 2

    Natlia adds half her proficiency bonus, rounded down, to any ability check that does not already include her proficiency bonus.

  • Song of Rest, d6Level 2

    Natlia can use music or oration to restore resolve during a short rest. Friendly creatures who hear her performance regain an extra 1d6 hit points when spending Hit Dice to recover hit points.

  • ExpertiseLevel 3

    Natlia has expertise in Deception and Performance. Her proficiency bonus is doubled for checks using those skills.

  • College of LoreLevel 3

    Natlia has joined the College of Lore, gaining training in wit, stories, and the secrets hidden behind them.

  • Ability Score ImprovementLevel 4

    Natlia increases her Charisma score by 2, raising it from 15 to 17.

  • TraitTieflingDarkvision, Natlia can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitTieflingHellish Resistance, Natlia has resistance to fire damage.
  • Infernal Legacy, Natlia knows ThaumaturgyTieflingAt 3rd level, she can cast Hellish Rebuke once per long rest as a 2nd-level spell. At 5th level, she will be able to cast Darkness once per long rest.
  • TraitTieflingAbility Score Increase, Charisma increases by 2 and Intelligence increases by 1.
  • TraitTieflingAge, tieflings mature at the same rate as humans and commonly live slightly longer.
  • TraitTieflingSize, Medium.
  • By Popular DemandEntertainer

    Natlia can always find a place to perform, usually in an inn, tavern, circus, or public gathering. Admirers of her performances will provide modest food and lodging, and local performers recognize her as one of their own.

Spells

7 spells

Spellcasting. Natlia casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , ,

2nd level (3 slots): ,

Gear

9 items

Weapons

  • Rapier
    A light one-handed blade suitable for self-defense and theatrical flourishes.
  • Dagger
    A small backup blade concealed among her costume pieces.
  • Dagger
    A second dagger hidden in a boot or instrument case.

Tools

  • Lute
    Natlia's primary musical instrument, painted with faded stars and repaired several times.

Gear

  • Diplomat's Pack
    A leather-studded performer’s pack containing clothing, rations, rope, and basic travel supplies.
  • Entertainer's Costume
    A brightly colored costume designed to catch attention from the back row of a crowded hall.
  • Favor from an Admirer
    A small favor from an admirer, kept as a reminder that even a hostile crowd can be won over.
  • Belt Pouch
    A pouch containing the modest savings Natlia has accumulated from performances and wagers.

Purse

  • Starting Gold
    Coins carried in the belt pouch.

Appearance

Natlia is a lean, copper-skinned tiefling with swept-back black hair, curling ramlike horns, bright amber eyes, and a long crimson tail decorated with tiny brass bells. Her voice is naturally musical and slightly breathy, with a theatrical rasp that becomes a rapid whisper when she is frightened. She has sharp canine teeth and a broad, delighted grin that shows whenever she laughs or lies. She dresses in layered burgundy and violet costume pieces beneath a weathered traveling cloak, carrying a finely painted lute and a set of juggling knives.

Mannerisms

Natlia punctuates important sentences with tiny flourishes of her fingers, as if conducting an invisible orchestra. When rattled, her breath catches audibly and her voice drops into a hurried whisper. When she is amused, she bares her sharp teeth and taps a steady rhythm against the nearest hard surface with her tail.

Personality

Natlia is bright, irreverent, socially fearless, and almost impossible to embarrass in public. She reads rooms instinctively, loves clever insults, and prefers an audience to a quiet conversation. She is generous toward outsiders and performers, but suspicious of anyone who offers help without asking for something in return.

Ideals

Freedom. Every person should be able to choose their own name, work, loyalties, and stage. Anyone who claims ownership of another person deserves to be embarrassed publicly and permanently.

Bonds

She will risk almost anything to find her missing cousin and free the surviving performers from the collector who bought their contracts.

Flaws

She treats sincerity as a trap and will turn almost any vulnerable moment into a joke before anyone else can use it against her. When cornered, she lies with such confidence that she sometimes forgets which version of the story she intended to tell.

Quirks

She names every instrument she owns and argues with it when tuning goes badly.
She collects unusual applause styles, including finger snaps, table knocks, and boot stomps.
She flips a coin across her knuckles whenever someone says the phrase 'trust me.'
She keeps a running list of insults that rhyme with the names of people who have wronged her.

Background

Natlia was born backstage in a traveling infernal puppet theater, where her tiefling heritage was treated as both a curse and a useful stage effect. Her mother taught her songs, sleight of hand, and how to read a crowd before the first curtain rose. Her father, a disgraced illusionist, taught her the more dangerous lesson that applause is a kind of power. Natlia learned early that people forgive almost anything if they are entertained before they understand what happened. When the troupe's owner sold its performers' contracts to a wealthy collector of magical curiosities, Natlia escaped by turning an entire festival audience against him with one improvised song and a stolen signet ring. She has wandered ever since, performing in taverns, noble salons, and questionable street carnivals. Beneath her irreverent charm, she is searching for the remaining members of her old troupe, especially her younger cousin, who disappeared into the collector's private menagerie. Natlia claims she wants revenge, but what she really wants is to prove that no one gets to decide whether a tiefling belongs on a stage, in a cage, or in hell.

“Her mother taught her songs, sleight of hand, and how to read a crowd before the first curtain rose.”
From their backstory
Background
Entertainer

Connections

Species

Tiefling

Media

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