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Professor Thaddeus McGee - AI-generated fantasy Character

Professor Thaddeus McGee

Halfling · Wizard (School of Divination) · Level 3 · Sage

Professor Thaddeus McGee

Measured, inquisitive, and quietly theatrical.
AC12
HP20/20
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 20 · 30 ft.
AlignmentTrue NeutralGenderMaleAge68 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • ReligionINT
  • StealthDEX

Weapons

Simple weapons

Tools

Calligrapher's Supplies

Languages

Common,
Halfling,
Elvish,
Dwarvish

Features

14 features

Action

  • Naturally StealthyHalflingYou can take the Hide action even when you are obscured only by a creature that is at least one size larger than you.

Always on

  • SpellcastingLevel 1

    You have a spellbook containing your wizard spells. You can prepare a number of level 1+ wizard spells equal to your Intelligence modifier plus your wizard level, and you can change your prepared spells when you finish a Long Rest. You can use an Arcane Focus as a spellcasting focus for your wizard spells.

  • Ritual AdeptLevel 1

    You can cast a wizard spell as a Ritual if it has the Ritual tag and is in your spellbook. You need not have the spell prepared, but casting it as a Ritual takes 10 minutes longer than normal.

  • Arcane RecoveryLevel 1

    Once per day when you finish a Short Rest, you can study your spellbook and regain expended spell slots with a combined level no greater than half your wizard level, rounded up. None of the slots can be level 6 or higher.

  • ScholarLevel 2

    Choose one skill from Arcana, History, Investigation, Medicine, Nature, or Religion in which you have proficiency. You gain Expertise in that skill. Thaddeus has Expertise in Arcana.

  • Divination SavantLevel 3

    Copying a Divination spell into your spellbook costs half the usual time and gold.

  • PortentLevel 3

    After each Long Rest, roll two d20s and record the results. You can replace any D20 Test made by you or a creature you can see with one of these rolls. You must choose to do so before the roll, and can use each recorded roll only once. Any unused rolls are lost when you finish your next Long Rest.

  • Creature TypeHalflingHumanoid.
  • SizeHalflingSmall.
  • SpeedHalfling30 feet.
  • BraveHalflingYou have Advantage on saving throws you make to avoid or end the Frightened condition.
  • Halfling NimblenessHalflingYou can move through the space of any creature that is a size larger than you, but you cannot stop there.
  • LuckHalflingWhen you roll a 1 on the d20 of a D20 Test, you can reroll the die, and must use the new roll.
  • ResearcherSage

    Researcher: When you try to learn or recall a piece of lore, if you do not know it, you often know where and from whom you can obtain it. Usually this information comes from a library, scriptorium, university, or a sage or other learned person.

Spells

14 spells

Spellcasting. Professor Thaddeus McGee casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (4 slots): , , , , ,

2nd level (2 slots): , ,

Gear

8 items

Weapons

  • Quarterstaff
    A simple melee weapon used as a walking stick and spellcasting implement.
  • Dagger
    A small blade carried as a backup weapon.

Tools

  • Calligrapher's Supplies
    A set of fine writing implements used for careful script and diagrams.

Gear

  • Scholar's Pack
    A pack containing scholarly travel necessities.
  • Spellbook
    Thaddeus's spellbook, containing his recorded wizard spells.
  • Sage equipment
    Ink, a quill, a small knife, a letter from a dead colleague posing a question he has not yet answered, and common clothes.
  • Arcane focus
    A spellcasting focus used for wizard spells.

Purse

  • 8×
    Gold pieces
    A small pouch of starting coin.

Appearance

Thaddeus is a compact halfling who somehow occupies the whole conversation, leaning across tables to sketch star charts and nudging aside anyone who blocks his view. His ruddy, weather-roughened face and hands show years spent outdoors taking readings in rain and wind. He wears a well-brushed scholar's coat, a waistcoat crowded with tiny pockets, and a brass-lensed viewing tube on a cord. His expression is usually patient, though his eyes are forever measuring the sky.

Mannerisms

He makes a tiny circling motion with one finger when considering a question, as though turning a celestial sphere. Before giving a prediction, he taps the edge of his spectacles twice and asks what the listener hopes the answer will be.

Personality

Measured, inquisitive, and quietly theatrical. He speaks as if every answer has a footnote, but delights in a well-timed reveal. He is gentle with frightened clients and stubborn with anyone who calls an uncertain future a certainty.

Ideals

Possibility. A prediction should help people prepare, never persuade them that their choices are pointless.

Bonds

He keeps Aunt Sioned's battered weather journal close, and hopes to discover whether its final, unfinished entry was a warning or simply a forecast. He also feels responsible for the people who trust his readings, especially when his visions give him a chance to prevent harm.

Flaws

He can turn a simple choice into an exhausting debate over probabilities, and sometimes treats people as if they were variables in an experiment. When a vision contradicts his calculations, he is prone to distrust the vision rather than revise his assumptions.

Quirks

Keeps a private tally of predictions that came true, missed the mark, or changed because someone heard them.
Names the phases of the moon aloud when trying to remember a date.
Carries a folded paper star chart in his hat and consults it even under a roof.

Background

Professor Thaddeus McGee learned the constellations by helping his aunt Sioned keep weather records on a windswept hill above a village. When his predictions proved useful, he began making forecasts for travelers and farmers, then added a card table and a velvet cloth to draw in clients who wanted more than rain warnings. He insists that fortune-telling is a matter of patterns, patience, and asking the right questions, not supernatural certainty. His halfling knack for slipping through a crowded room has often helped him reach the best vantage point before anyone else notices the clouds gathering. He studied at the modestly named Long Hall, an old school whose locals have shortened its name to Hall. There he became a careful researcher, copying star tables and collecting accounts of uncanny coincidences. His divinations sometimes show him brief, startling glimpses of what may happen next. He records each one in a little book, but refuses to call any vision inevitable. Now he travels as a consulting seer, trading useful predictions for lodging, obscure texts, and a chance to check his calculations against the real world.

“He insists that fortune-telling is a matter of patterns, patience, and asking the right questions, not supernatural certainty.”
From their backstory
Background
Sage

Connections

Species

Halfling

Media

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