Merillath Linnathren
Merillath Linnathren
Sheet
AC 13 · HP 38 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
20 featuresReaction
- Cutting Words
When A creature within 60 feet makes an attack roll, ability check, or damage roll.
Merillath uses a reaction and expends one Bardic Inspiration die to subtract the roll from a creature's attack roll, ability check, or damage roll within 60 feet.
- College of LoreLevel 3
Merillath gains proficiency in three additional skills: Deception, Insight, and Persuasion. She may use Cutting Words to expend a Bardic Inspiration die as a reaction when a creature within 60 feet makes an attack roll, ability check, or damage roll. She subtracts the result from the triggering roll.
Always on
- Bardic Inspiration
When A creature who can hear Merillath is making an ability check, attack roll, or saving throw, or a creature within 60 feet makes an attack roll, ability check, or damage roll.
Merillath adds a d8 to an ally's ability check, attack roll, or saving throw, or uses it to fuel Cutting Words.
- Rapier Thrust
When Merillath is within melee range of a target.
Merillath makes a melee weapon attack with her rapier.
- Dagger Throw
When A target is within the dagger's normal or long range.
Merillath makes a ranged weapon attack with her dagger.
- SpellcastingLevel 1
Merillath can cast bard spells using Charisma as her spellcasting ability. She knows two bard cantrips and eight bard spells, and she can use a musical instrument as a spellcasting focus.
- Bardic Inspiration (d6)Level 1
Merillath can inspire an ally who can hear her within 60 feet. The ally can add a d6 Bardic Inspiration die to one ability check, attack roll, or saving throw within the next 10 minutes. She can use this feature a number of times equal to her Charisma modifier, regaining all expended uses after a long rest.
- Bard ProficienciesLevel 1
Merillath is proficient with light armor, simple weapons, hand crossbows, longswords, rapiers, and shortswords, as well as several musical instruments.
- Jack of All TradesLevel 2
Merillath can add half her proficiency bonus, rounded down, to any ability check that does not already include her proficiency bonus.
- Song of Rest (d6)Level 2
Merillath can use music or oration during a short rest to soothe her allies. Each friendly creature who hears her performance regains an extra 1d6 hit points when spending Hit Dice at the end of the rest.
- ExpertiseLevel 3
Merillath chooses two of her skill or tool proficiencies. Her proficiency bonus is doubled for checks using those proficiencies. She has chosen Performance and Persuasion.
- Ability Score ImprovementLevel 4
Merillath increases her Charisma score by 2, from 10 to 12.
- Font of InspirationLevel 5
Merillath regains all expended uses of Bardic Inspiration when she finishes a short or long rest.
- Bardic Inspiration ImprovementLevel 5
Merillath's Bardic Inspiration die becomes a d8.
- Ability Score IncreaseHalf-ElfCharisma +2, Dexterity +1, Constitution +1.
- DarkvisionHalf-ElfMerillath can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, seeing only in shades of gray.
- Fey AncestryHalf-ElfMerillath has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- Skill VersatilityHalf-ElfMerillath gains proficiency in two skills, Acrobatics and Animal Handling.
- LanguagesHalf-ElfMerillath can speak, read, and write Common and Elvish, and she knows Sylvan.
- By Popular DemandEntertainer
Merillath can always find a place to perform, usually earning modest food and lodging from taverns, festivals, theaters, or private patrons. Her reputation as the Cormanthor Siren may open doors in Westgate and among traveling performers who have heard her name.
Spells
10 spellsSpellcasting. Merillath Linnathren casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , , ,
2nd level (3 slots): ,
3rd level (2 slots): ,
Gear
10 itemsWeapons
- RapierA finely balanced one-handed blade favored by duelists and performers.
- DaggerA compact blade useful for emergencies, stage tricks, and cutting loose ropes.
Armor
- Leather armorFlexible leather armor reinforced with stitched panels and hidden pockets.
Tools
- LuteA light wooden instrument with a warm, resonant voice, decorated with faded pink ribbons.
- Hand drumA hand drum used for lively street performances and rhythmic spellcasting.
Gear
- Diplomat's packA sturdy travel pack containing bedding, cookware, rope, tinder, rations, and other necessities.
- Entertainer's costumeA colorful performance outfit, patched and altered over years of travel.
- Favor from an admirerA token given by an admirer, kept as a reminder that kindness can come from strangers.
- Cookie's collarA battered collar that once belonged to Cookie, worn from Merillath's belt.
Purse
- 15×Gold piecesCoin earned through performances, odd jobs, and occasional theft.
Appearance
Merillath is a striking half-elf woman with rose-toned skin, long pink hair gathered into a low bun, and a few loose strands framing her face. Her vibrant emerald eyes carry both theatrical warmth and long-practiced caution. She moves with a restless performer’s grace, often shifting her weight from foot to foot as though keeping time with unheard music. Years on the road have lightly weathered her skin, and her fingers bear small calluses from strings, drum rims, and countless hurried campfires. She favors flamboyant but travel-worn clothing in crimson, plum, and black, decorated with ribbons, bells, and mismatched jewelry. Cookie’s old collar hangs from her belt.
Mannerisms
Merillath taps rhythms against her thigh whenever she is thinking, hums fragments of songs when nervous, and tilts her head as if listening for a distant dog bark. She performs even in conversation, punctuating serious statements with a flourish of her hand or a theatrical bow. Before sleeping, she places Cookie's collar beside her bed and whispers a goodnight to him.
Personality
Merillath is quick-witted, theatrical, and warmly attentive to lonely people. She can make a room feel like a stage and a stranger feel like an old friend, but her cheerfulness often conceals exhaustion. She is fiercely protective of animals, performers, and anyone being controlled by another person. Her courage is real, though it frequently arrives disguised as reckless curiosity.
Ideals
Freedom. No one owns another person's voice, talent, body, or future. Merillath will always choose the uncertain road over a gilded cage.
Bonds
Cookie is her family, her first audience, and the mystery she cannot abandon. She will cross any distance to discover where he went and whether he is in danger. She also keeps one of Cirdan’s old music books, not out of affection, but because she believes it contains a clue to Cookie’s disappearance and to the true nature of the creature he became.
Flaws
Merillath drinks to silence her memories and often stays awake until dawn rather than face her dreams. She distrusts mentors, patrons, and anyone who praises her too intensely. When frightened, she turns pain into a performance, smiling, singing, or making jokes long after the situation has become dangerous. She is also dangerously willing to follow rumors about Cookie, even when the trail is clearly a trap.
Quirks
Background
Merillath Linnathren spent her childhood moving from town to town, sleeping wherever shelter could be found and stealing food whenever hunger outweighed caution. She learned early that a song could distract a baker, soften a guard, or make strangers smile long enough to offer a crust of bread. During those years she found a stray black pup with bright, unsettling eyes. She named him Cookie, and the two became inseparable. Cookie seemed to understand rhythm, stagecraft, and danger far beyond any ordinary dog. Together they performed in market squares, alleys, and roadside inns, with Merillath singing and Cookie turning every appearance into a small spectacle. Her life changed when she met Cirdan Zindariel, an accomplished elven musician who recognized the raw talent beneath her improvised performances. He became her mentor and eventually her first love, teaching her formal music, arcane theory, and the bardic magic hidden within melody. Under his guidance, Merillath became a celebrated singer in Westgate, earning the title Cormanthor Siren. Yet Cirdan’s admiration curdled into jealousy as her fame grew. His control became cruelty, and his lessons became abuse. One night, Cookie, now fully grown and far more terrifying than Merillath understood, defended her and gravely wounded Cirdan, forcing him to flee. Years later, Cookie vanished without a sound, leaving only his collar behind. Merillath now travels from city to city, performing for coin, drinking until dawn, and following every rumor that might lead her back to the companion who saved her life.
“She learned early that a song could distract a baker, soften a guard, or make strangers smile long enough to offer a crust of bread.”
- Background
- Entertainer
Connections
Species
Half-Elf
Media
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