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Gemini Jones - AI-generated fantasy Character

Gemini Jones

Genasi · Bard (College of Lore) · Level 3 · Criminal

Gemini Jones

Gemini is quick-witted, theatrical, and intensely observant.
AC14
HP24/24
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 24 · 30 ft.
AlignmentChaotic NeutralGenderNon-binaryAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Viol,
Three gaming sets

Languages

Common,
Primordial,
Thieves' Cant

Features

14 features

Action

  • Finesse Strike

    When Gemini is within weapon range of a target.

    Gemini makes a finesse weapon attack with their rapier or dagger.

Bonus action

  • Bardic InspirationLevel 1

    When A creature within 60 feet can hear Gemini and needs help with an attack roll, ability check, or saving throw.

    As a bonus action, Gemini grants a Bardic Inspiration die, a d6, to one creature within 60 feet that can hear them. The die lasts for 1 hour or until used.

Reaction

  • Cutting WordsLevel 3

    When A creature within 60 feet makes an attack roll, ability check, or damage roll.

    As a reaction, Gemini subtracts their Bardic Inspiration die from an attack roll, ability check, or damage roll made by a creature within 60 feet that Gemini can see or hear.

Always on

  • SpellcastingLevel 1

    Gemini can cast bard spells using Charisma as their spellcasting ability. They use a musical instrument or arcane focus as a spellcasting focus.

  • ExpertiseLevel 2

    Gemini gains expertise in two skills, doubling their proficiency bonus for those skills. Their chosen expertise skills are Stealth and Persuasion.

  • Jack of All TradesLevel 2

    Gemini adds half their proficiency bonus, rounded down, to ability checks they make that do not already include their proficiency bonus. This includes most nonproficient skill checks.

  • Bard College: College of LoreLevel 3

    Gemini chooses the College of Lore, gaining proficiency in three additional skills: Deception, Insight, and Investigation.

  • TraitGenasiCreature type Humanoid.
  • TraitGenasiMedium or Small size, chosen when the character is created.
  • TraitGenasiSpeed 30 feet.
  • TraitGenasiDarkvision out to 60 feet.
  • TraitGenasiElemental Ancestry, Gemini is an Air Genasi and can speak, read, and write Primordial. They have resistance to lightning damage.
  • TraitGenasiMingle with the Wind, Gemini can cast Shocking Grasp and Feather Fall once each without a spell slot, using Constitution as the spellcasting ability for these spells. They regain the ability to cast these spells after a long rest.
  • Criminal ContactCriminal

    Gemini can maintain a reliable criminal contact who acts as a source of information, introductions, and discreet assistance, provided the contact is not placed in unreasonable danger.

Spells

10 spells

Spellcasting. Gemini Jones casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , ,

2nd level (2 slots): , ,

Gear

9 items

Weapons

  • Rapier
    A light finesse weapon suitable for dueling and performance combat.
  • Dagger
    A light backup weapon concealed easily beneath clothing.

Armor

  • Leather armor
    Flexible protective armor worn beneath Gemini's coat.

Tools

  • Viol
    Gemini's battered viol is their spellcasting focus and favored performance instrument.
  • Crowbar
    Useful for prying open crates, doors, and inconveniently honest containers.
  • Thieves' tools
    A set of specialized tools for opening locks and disarming traps.

Gear

  • Entertainer's pack
    Contains portable cooking gear, bedroll, rope, tinderbox, and other travel necessities.
  • Common clothes
    A dark set of ordinary clothes used for blending into alleys and crowds.

Purse

  • 31×
    Gold pieces
    Loose currency saved from performances, scams, and legitimate work.

Appearance

Gemini has smoky bronze skin threaded with faint copper-colored cracks that glow softly when they become excited. Their hair constantly lifts as if caught in a warm breeze, shifting from dark brown at the roots to pale silver at the tips. One eye is amber and the other is storm-gray. Gemini dresses in a fitted dark leather coat over a crimson shirt, with a rapier at one hip, a dagger at the other, and a battered viol tucked into a weatherproof case. Their fingers are stained with ink, lock grease, and theatrical makeup.

Mannerisms

Gemini taps rhythms against their teeth when thinking, bows theatrically after telling even minor lies, and tilts their head as though listening to a distant wind before answering difficult questions.

Personality

Gemini is quick-witted, theatrical, and intensely observant. They treat every conversation as a performance, but their humor becomes unexpectedly gentle around frightened people, children, and anyone being bullied by authority. They enjoy danger more than is sensible and prefer a clever escape to a victorious confrontation.

Ideals

Freedom. No authority deserves obedience merely because it has a uniform, a title, or a nicer chair.

Bonds

Gemini still carries the first worn copper coin they stole, and they intend to use the syndicate's own fortune to buy freedom for everyone trapped under its control.

Flaws

Gemini cannot resist improving a plan, especially when the original plan is safer. They lie reflexively when frightened, often continuing a deception long after honesty would be easier. They also have an unhealthy habit of stealing small objects from people who annoy them.

Quirks

Keeps a personal ranking of every door they have ever opened without a key.
Names each instrument string after a former employer.
Leaves a tiny paper windmill at the scene of every successful theft.
Collects unusual buttons, especially those bearing noble heraldry.

Background

Gemini Jones grew up in a riverside district where everyone had two names, one for daylight and one for after midnight. Their elemental nature made them memorable from birth, which was inconvenient for a child raised among pickpockets, smugglers, and confidence artists. Gemini learned early that attention could be redirected with a joke, a song, or a perfectly timed gust of air. By adolescence, they were working as a lookout and message runner, using music performances as cover while quietly memorizing guard routes, noble scandals, and the locations of poorly secured windows. Their criminal career ended when a burglary went wrong. Gemini discovered that the target was not a wealthy merchant, but a frightened family being extorted by the very syndicate Gemini served. Instead of delivering the stolen evidence, they performed an improvised ballad in the market square that exposed the syndicate's crimes to half the neighborhood. The resulting chaos allowed the family to escape, but it also placed a price on Gemini's head. Now they travel as a bard, thief, and professional troublemaker, selling songs, secrets, and just enough deception to keep one step ahead of their former employers. Gemini claims to value freedom above all else, though a growing list of people they protect suggests otherwise.

“Their elemental nature made them memorable from birth, which was inconvenient for a child raised among pickpockets, smugglers, and confidence artists.”
From their backstory
Background
Criminal

Connections

Species

Genasi

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