Serriah
Serriah
Sheet
AC 15 · HP 144 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- PerformanceCHA
- PersuasionCHA
- StealthDEX
Armor
Weapons
Tools
Languages
Features
29 featuresBonus action
- Bonus Unarmed Strike
When While unarmed or using only Pugilist weapons, wearing light or no armor, and not wielding a shield
Make an unarmed strike as a bonus action.
- One-Two Punch
When Bonus Action
Spend 1 Moxie Point to make two unarmed strikes as a bonus action.
- Stick and Move
When Bonus Action
Spend 1 Moxie Point to make an unarmed strike and take the Dash or Disengage action.
- Brace Up
When Bonus Action
Spend 1 Moxie Point to gain temporary hit points and brace for attacks.
- Salty Salute
When Bonus Action
Use your Salty Salute to insult a creature within 60 feet, dealing psychic damage and distracting it.
- Mantle of InspirationLevel 3
You can use a bonus action to replenish an ally with temporary hit points and movement, or use your glamoured presence to command the battlefield.
Reaction
- Bloodied But Unbowed
When Reaction when you take damage
When damaged, you can regain all expended Moxie Points. If bloodied, gain temporary hit points equal to four times your Pugilist level.
- Swagger Streak
When On a failed ability check
When you fail a Strength, Dexterity, Constitution, or Charisma check, you can spend a Moxie Point to add your Fisticuffs die.
Always on
- Extra Attack
When When taking the Attack action
Strike twice with unarmed blows.
- Heavy Hitter
When On a hit with an unarmed strike
When you hit with an unarmed strike, you can also grapple or shove the target.
- Haymaker
When When making an unarmed strike or pugilist weapon attack
Spend 1 Moxie Point and, on a hit, deal maximum damage with the attack, then regain the point.
- Dirty Tricks
When When you deal damage with an unarmed strike or pugilist weapon
When you hit a creature, you can use a dirty trick such as Heelstomper, Low Blow, or Pocket Sand.
- Bardic InspirationLevel 1
You can inspire others through stirring words or music, granting Bardic Inspiration dice to allies.
- SpellcastingLevel 1
You have a versatile repertoire of spells and can use Charisma as your spellcasting ability.
- Vicious MockeryLevel 1
You can make a creature hear a sarcastic or cutting insult, dealing psychic damage if it fails a Wisdom save.
- Bardic TrainingLevel 1
You have proficiency with all simple weapons, hand crossbows, longswords, rapiers, and shortswords, and you gain proficiency in three skills of your choice.
- ExpertiseLevel 3
You gain expertise in two skill proficiencies of your choice.
- College of GlamourLevel 3
You gain features from your Bardic College, College of Glamour.
- Enthralling PerformanceLevel 3
Your words can charm a crowd, letting you command attention and force creatures to revere your presence for a short time.
- Mantle of MajestyLevel 6
You can use Bardic Inspiration to heal allies and bolster them with a burst of glamour.
- CountercharmLevel 6
You gain the ability to use Countercharm and can continue to inspire allies through hard situations.
- Magical SecretsLevel 10
You gain the ability to use your bardic talents to enhance your skill checks and support allies.
- Superior InspirationLevel 10
Your Bardic Inspiration die improves as you advance.
- Magical SecretsLevel 14
Your magical secrets deepen further, giving you access to spells from any class list.
- TraitChangelingShapechanger, can alter appearance at will.
- TraitChangelingChangeling Instincts, proficiency in two skills of choice.
- TraitChangelingUnsettling Vision, can alter facial features into uncanny expressions.
- TraitChangelingShape of the Self, can pass as other humanoids with ease.
- By Popular DemandEntertainer
By popular demand, Serriah can secure modest lodging, food, and access to performance spaces among those who recognize her as a working entertainer.
Spells
16 spellsSpellcasting. Serriah casts with Charisma (spell save DC 20, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , ,
2nd level (3 slots): , ,
3rd level (3 slots): ,
4th level (3 slots): ,
5th level (2 slots): ,
6th level (1 slot):
7th level (1 slot): no spells
Gear
5 itemsGear
- Gray hoodie sweatshirtGray hoodie sweatshirt, worn but clean and carefully maintained.
- Black cargo pantsBlack cargo pants with reinforced pockets and discreet inner seams.
- Travel clothesA simple set of travel clothes and underlayers suitable for city nights and backroom performances.
- Coin purseA small purse with coins and personal effects from her work as a performer.
- Grooming and makeup kitA keepsake kit for maintaining her appearance and changing her presentation, including cosmetics and grooming tools.
Appearance
Serriah is a striking changeling with stark white skin, silver-white undercut hair, and large blank white eyes ringed in dark shadow with no visible iris or pupil. Her features are smooth and almost doll-like, with a subtle nose and mouth that seem half-erased by moonlight. She carries a feminine presence with a confident, sharp-edged style, usually dressed in a gray hoodie sweatshirt and black cargo pants, favoring practical streetwear over armor. Her posture is relaxed but coiled, like someone always ready to smile, sneer, or strike first.
Mannerisms
She speaks with an easy, mocking cadence, tilting her head like she is listening to a private joke. In tense moments she smooths her sleeves or taps two fingers against her wrist before moving in close. She smiles without warmth when she is angry, and goes eerily quiet when she is truly serious.
Personality
Serriah is audacious, incisive, and impossible to embarrass. She prefers clever cruelty to empty kindness, but beneath the swagger is a fierce loyalty to anyone who survives the world honestly. She enjoys being underestimated because it makes the moment she turns the tables feel like theater.
Ideals
Freedom. No one gets to define her body, her face, or her name, and she will use every ounce of wit, beauty, and violence she has to keep it that way.
Bonds
She keeps every letter, token, and image from people who treated her like a person instead of a commodity, and she will ruin anyone who abuses the vulnerable in front of her.
Flaws
She cannot resist a challenge to her pride, even when restraint would be smarter. She sometimes treats seduction, intimidation, and deception as equally valid tools, then acts surprised when people assume the worst of her. When she feels cornered, she lashes out with cruel honesty before she admits fear.
Quirks
Background
Serriah was born among faces that were never quite real, a changeling child raised to understand that identity was both shelter and weapon. In the crowded lanes of river cities and back-alley venues, she learned how to become whoever a room needed, the comforting stranger, the irresistible dare, the cruel joke no one could ignore. Her gift for performance led her first to stages, then to private rooms, then to the darker side of celebrity, where beauty, power, and appetite were all traded by the hour. She discovered that applause could be a currency, but fear could open even more doors. Her nights in taverns and illicit clubs taught her how to survive when charm failed. Serriah learned to fight bare-handed, not as a noble discipline, but as a practical answer to people who thought a pretty face meant an easy target. She eventually fused showmanship and brutality into a style all her own, a glamour bard who can turn a room with a glance and end an argument with a cracked rib. To some, she is a rumor in expensive clothes, a seductive model, an escort, a scandal, a performance that never quite ends. To those who have truly seen her, she is something more dangerous, a woman who made herself impossible to own.
“She discovered that applause could be a currency, but fear could open even more doors.”
- Background
- Entertainer
Connections
Species
Changeling
Media
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