Neris Vaskri
Neris Vaskri
Sheet
AC 11 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresAlways on
- Eldritch Blast
When Action
Neris projects a fragment of alien force at a creature within 120 feet. On a hit, the target takes 1d10 force damage.
- Awakened MindLevel 1
When No action required
Neris briefly forms an unsettling mental link with a creature they can see within 30 feet, communicating telepathically if they share a language.
- Hex
When Bonus action
Neris marks a creature with supernatural malice, improving their damage against it and allowing them to curse its abilities.
- Armor of Agathys
When Action
Neris wraps themselves in hostile frost. A creature that hits them with a melee attack takes cold damage, and the ward provides temporary hit points.
- Otherworldly Patron: The Great Old OneLevel 1
Neris has entered into a pact with a mysterious Great Old One. Their patron grants them arcane power, though its motives remain inscrutable.
- Pact MagicLevel 1
Neris knows two cantrips from the warlock spell list and can cast known warlock spells using Charisma. They regain expended spell slots after a short or long rest.
- TraitHalf-ElfDarkvision, Neris can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitHalf-ElfFey Ancestry, Neris has advantage on saving throws against being charmed, and magic cannot put them to sleep.
- TraitHalf-ElfSkill Versatility, Neris gains proficiency in two skills.
- TraitHalf-ElfAbility Score Increase, Charisma increases by 2, and Dexterity and Constitution each increase by 1.
- TraitHalf-ElfLanguages, Neris can speak, read, and write Common, Elvish, and one additional language.
- False IdentityCharlatan
Neris can always find a place to hide, a sympathetic ear, or a forgotten connection in a settlement, provided they do not abuse the trust they build. They maintain several false identities and know how to pass themselves off as a minor functionary, traveling scholar, or harmless peddler.
Spells
4 spellsSpellcasting. Neris Vaskri casts with Charisma (spell save DC 11, to hit with spell attacks).
Cantrips (at will): ,
1st level (1 slot): ,
Gear
10 itemsWeapons
- Light crossbowA compact crossbow with a waxed cord and iron fittings.
Armor
- Leather armorA supple black leather coat reinforced at the shoulders, suitable for light protection.
Tools
- Disguise kitA kit containing cosmetics, wigs, false facial hair, and small costume pieces.
- Forgery kitA kit for producing convincing copies of documents, including different inks, parchment, and sealing wax.
Gear
- 20×Crossbow boltsA bundle of ammunition for the light crossbow.
- Component pouchA pouch containing common spell components and marked scraps of parchment.
- Scholar's packA pack containing a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and 50 feet of hempen rope.
- Fine clothesA set of elegant but travel-worn garments used to support false identities.
- Tools of the conA collection of marked cards, weighted dice, forged seals, and other tools used in confidence schemes.
Purse
- 15×Gold piecesLoose starting currency.
Appearance
Neris is a lean half-elf with olive skin, dark gray eyes, and thick black hair cut close at the sides and left longer on top. A narrow scar crosses the bridge of the nose. Their fingers are stained with ink, and a small brass charm shaped like an open eye hangs beneath the collar of their weathered coat.
Mannerisms
Neris tilts their head when listening, as if following a second conversation. They tap two fingers against their thumb before making a promise, and they never sign a document without first smelling the ink.
Personality
Neris is quick-witted, observant, and socially nimble, with a dry sense of humor and a habit of treating danger like a negotiation. They are genuinely compassionate toward people trapped by stronger powers, but they hide that compassion beneath theatrical confidence and carefully chosen lies.
Ideals
Freedom. No power, mortal or cosmic, should own another person's choices. If a chain cannot be broken, it should at least be placed in the hands of someone clever enough to pick its lock.
Bonds
Neris carries the damaged chart that awakened their patron. They will risk almost anything to find its original maker and learn whether the symbol was a warning, a summons, or a map.
Flaws
Neris lies reflexively, even when the truth would be safer. They are convinced that every bargain has a hidden cost, and this suspicion can make them betray people who have done nothing to deserve it.
Quirks
Background
Neris Vaskri was raised between two worlds, the child of a Levantine trader and an elven mapmaker who never stayed in one port for more than a season. They learned early that names were tools, accents were disguises, and every locked door had a person behind it who could be persuaded. Their first profitable deception involved selling the same nonexistent collection of northern relics to three collectors, each of whom insisted afterward that the others had been cheated. The fraud ended when Neris copied a symbol from an old chart without understanding it. That night, something answered from the dark between the stars. Since then, Neris has heard whispers in the thoughts of strangers and occasionally dreams of a vast, buried intelligence turning in its sleep. They became a warlock not from devotion, but from negotiation. Neris believes the entity can be tricked, redirected, and perhaps eventually outwitted. Until then, they travel under borrowed names, using eldritch power to expose predators, protect useful fools, and discover who first drew the impossible symbol on the chart.
“They learned early that names were tools, accents were disguises, and every locked door had a person behind it who could be persuaded.”
- Background
- Charlatan
Connections
Species
Half-Elf
Media
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