Sylvan Vexmoor
Sylvan Vexmoor
Sheet
AC 12 · HP 14 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
18 featuresBonus action
- Unleash Innate Magic
When Bonus Action
As a Bonus Action, Sylvan activates Innate Sorcery for 1 minute, increasing his Sorcerer spell save DC by 1 and granting Advantage on Sorcerer spell attack rolls.
- Innate SorceryLevel 1
As a Bonus Action, Sylvan can unleash his innate magic for 1 minute. His Sorcerer spell save DC increases by 1, and he has Advantage on attack rolls for Sorcerer spells. He can use this feature twice per Long Rest.
Always on
- Careful Spell
When When casting a spell that forces saving throws
Sylvan can spend 1 Sorcery Point to protect up to two creatures from the full force of a spell that requires other creatures to make a saving throw.
- Subtle Spell
When When casting a spell
Sylvan can spend 1 Sorcery Point to cast a spell without Verbal or Somatic components and without most Material components.
- SpellcastingLevel 1
Sylvan can cast Sorcerer cantrips and prepare six Sorcerer level 1 or 2 spells. Charisma is his spellcasting ability, and he can use an arcane focus as a spellcasting focus.
- Font of MagicLevel 2
Sylvan has 3 Sorcery Points, regained when he finishes a Long Rest. He can convert spell slots into Sorcery Points or create temporary spell slots using the spell-slot conversion table.
- MetamagicLevel 2
Sylvan knows Careful Spell and Subtle Spell. He can spend Sorcery Points to modify a spell when he casts it, normally using only one Metamagic option per spell.
- Draconic ResilienceLevel 3
Sylvan's draconic magic increases his Hit Point maximum by 3. While he wears no armor, his base Armor Class equals 10 + his Dexterity modifier + his Charisma modifier.
- Draconic SpellsLevel 3
Sylvan always has Alter Self, Chromatic Orb, Command, and Dragon's Breath prepared. These spells do not count against his Sorcerer prepared-spell limit.
- Creature TypeElfHumanoid.
- SizeElfMedium.
- SpeedElf30 feet.
- DarkvisionElfSylvan can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, seeing only shades of gray.
- Elven Lineage, High ElfElfSylvan knows the Prestidigitation cantrip. At character level 3, he always has Detect Magic prepared and can cast it once without a spell slot per Long Rest. He uses Charisma as the spellcasting ability for these lineage spells.
- Fey AncestryElfSylvan has Advantage on saving throws made to avoid or end the Charmed condition.
- Keen SensesElfSylvan has proficiency in Perception.
- TranceElfSylvan does not need to sleep, cannot be put to sleep by magic, and can finish a Long Rest in 4 hours through conscious meditation.
- Magic Initiate (Wizard)Sage
Sylvan has the Magic Initiate feat, choosing the Wizard spell list and Charisma as his spellcasting ability for its spells. He knows two Wizard cantrips and one level 1 Wizard spell, which he can cast once without a spell slot after each Long Rest and can also cast using spell slots.
Spells
17 spellsSpellcasting. Sylvan Vexmoor casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , , , , , ,
1st level (4 slots): , , , ,
2nd level (2 slots): , , , ,
Gear
11 itemsWeapons
- Light CrossbowA simple ranged weapon with ammunition for adventuring and spellcasting support.
- 2×DaggerLight finesse weapons kept as backups and useful tools for ritual work.
- QuarterstaffA balanced wooden staff suitable for walking, defense, and scholarly demonstrations.
Tools
- Calligrapher's SuppliesTools used to produce precise copies of manuscripts and magical diagrams.
Gear
- 20×Crossbow BoltsAmmunition for the light crossbow.
- Arcane FocusA crystal arcane focus used to channel Sorcerer spells.
- Explorer's PackA pack containing standard adventuring gear, including supplies, rope, rations, and tools for exploration.
- Book of HistoryA carefully annotated historical reference concerning ancient kingdoms and lost magical institutions.
- 8×ParchmentClean writing sheets for notes, spell diagrams, and copied inscriptions.
- RobeA practical scholar's garment with hidden inner pockets.
Purse
- 8×Gold PiecesCoin remaining from his scholarly stipend and early travels.
Appearance
Sylvan Vexmoor is a slender, medium-height male high elf with silver-blond hair worn in a loose braid and pale green eyes that seem brighter when he casts magic. Fine, blue-gray dragonlike scales trace his collarbones, wrists, and the backs of his hands, a visible sign of his draconic sorcery. His fingertips are permanently stained with ink, and he habitually adjusts a brass bookmark chained to his belt whenever he is thinking. He wears a weathered scholar's robe beneath a practical traveling coat, with a polished quarterstaff and a crystal arcane focus at his side.
Mannerisms
He rolls the brass bookmark between his fingers while thinking, taps his quarterstaff twice before entering an unfamiliar room, and unconsciously traces the scales on his wrists whenever someone mentions dragons. When excited, he begins speaking in precise archival citations and forgets that other people do not know the references.
Personality
Sylvan is curious, articulate, and cheerfully irreverent toward institutions that confuse age with wisdom. He treats obscure facts as delightful treasures and strangers as potential sources of stories. Beneath his confidence is a genuine tenderness for apprentices, outsiders, and anyone made vulnerable by secrets kept from them. He is at his most animated when explaining a mystery, and at his most dangerous when someone tries to destroy evidence rather than confront what it reveals.
Ideals
Truth should be free. Knowledge hoarded by the powerful becomes another form of tyranny, so dangerous discoveries must be preserved and placed where people can question them.
Bonds
The Moonmere Athenaeum gave him access to knowledge when no one else would, and Sylvan will risk almost anything to defend its people and recover its stolen books.
Flaws
Sylvan cannot resist correcting an inaccurate claim, even when doing so is tactically foolish or socially disastrous. He also assumes that any locked door, sealed archive, or forbidden text must contain something important enough to justify opening it.
Quirks
Background
Sylvan was raised among the high elf archivists of the Moonmere Athenaeum, where he spent decades copying damaged manuscripts, cataloging planar relics, and arguing with older scholars about whether magic was discovered or remembered. His natural talent first appeared while he was repairing a scorched draconic codex. The letters lifted from the page as glowing motes, spiraled around his hands, and sank beneath his skin. In the years that followed, faint scales appeared along his wrists and collarbones, and his spells began to carry the pressure and heat of a distant dragon's breath. Rather than hide this inheritance, Sylvan pursued every reference to it he could find. His research led him to a ruined observatory where an ancient dragon had once guarded a vault of forbidden histories. Sylvan recovered only fragments of the vault's records, but also discovered evidence that someone is deliberately erasing knowledge of magical disasters from libraries across the region. He now travels as both investigator and protector, determined to restore the stolen truths before they are used to repeat an old catastrophe. He is willing to trespass, deceive pompous authorities, and break inconvenient laws, but never to let knowledge become a weapon against those who cannot defend themselves.
“His natural talent first appeared while he was repairing a scorched draconic codex.”
- Background
- Sage
Connections
Species
Elf
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