Shakhsi
Shakhsi
Sheet
AC 12 · HP 8 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
9 featuresBonus action
- Innate SorceryLevel 1
You can channel your inner magic for one minute as a bonus action. While active, you have Advantage on the attack rolls of Sorcerer spells, and the DC to resist your Sorcerer spells increases by 1. You can use this feature twice per Long Rest.
- Giant Ancestry, choose one Giant ancestry optionGoliathShakhsi has Cloud's Jaunt, allowing him to teleport up to 30 feet as a bonus action a number of times equal to his proficiency bonus per Long Rest.
Always on
- Savage Attacker
When You hit a target with a weapon.
Once per turn when you hit a target with a weapon, roll the weapon's damage dice twice and use either result.
- SpellcastingLevel 1
You can cast sorcerer spells using Charisma as your spellcasting ability. You know four sorcerer cantrips and have two prepared 1st-level sorcerer spells. You can use an arcane focus as a spellcasting focus for your sorcerer spells.
- TraitGoliathLarge Form, beginning at level 5, you can become Large for 10 minutes once per Long Rest.
- TraitGoliathLittle Giant, you have Advantage on Strength checks to end the Grappled condition, and you count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
- TraitGoliathPowerful Build, you count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
- TraitGoliathYour walking speed is 35 feet.
- Savage AttackerSoldier
You gain the Savage Attacker Origin feat. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either result.
Spells
6 spellsSpellcasting. Shakhsi casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): ,
Gear
8 itemsWeapons
- SpearA simple melee weapon suitable for close combat, carried as part of his soldier's kit.
- ShortbowA ranged weapon with a quiver containing twenty arrows.
Armor
- Chain MailProtective metal armor issued to soldiers. Shakhsi lacks armor proficiency, so he normally does not wear it in combat.
Tools
- Gaming SetA set used for games of chance and military recreation.
Gear
- 20×ArrowsAmmunition for the shortbow.
- Healer's KitA small kit containing basic supplies for treating wounds.
- Arcane FocusA small crystal shard mounted in a leather grip, used as an arcane focus.
Purse
- 14×Gold PiecesCoin saved from military service and early contracts.
Appearance
Shakhsi is a broad-shouldered male goliath standing nearly eight feet tall, with slate-gray skin marked by pale mineral lines across his arms and collarbone. His black hair is worn in a short, uneven braid, and his eyes are amber-brown with a faint blue-white shimmer when his magic stirs. He wears a battered chain shirt beneath a sleeveless soldier's coat, keeps a red cord tied around his left wrist, and carries himself with the wary balance of someone accustomed to being the largest person in any room.
Mannerisms
He lowers his head and squints when listening, as though trying to make himself smaller. When irritated, he taps two fingers against his sternum in the rhythm of a marching cadence. He speaks softly until a decision is made, then delivers his conclusion with abrupt certainty.
Personality
Shakhsi is watchful, blunt, and surprisingly patient with frightened people. He dislikes formal authority but respects competence wherever he finds it. He prefers direct plans, honest threats, and companions who can laugh after a mistake. Beneath his independence is a persistent need to prove that leaving the warband was a choice, not an exile.
Ideals
Freedom. No commander, ancestor, god, or prophecy owns my choices. I will decide what my strength is for.
Bonds
He secretly sends a portion of every reward to the surviving members of his former warband, especially the young recruits who replaced him.
Flaws
He mistakes refusal to obey for cowardice, and he has a dangerous habit of escalating arguments simply because he dislikes being dismissed.
Quirks
Background
Shakhsi was born among a highland goliath warband that treated every contest as a lesson in discipline. He was not the strongest of his generation, nor the fastest, but he learned early that attention could be a weapon. While serving as a shield-bearer and skirmisher, he discovered that his anger sometimes answered with thunderous force. A shouted command could rattle a formation, a clenched fist could spark with blue light, and once, when cornered by raiders, a burst of invisible pressure threw three attackers from a cliffside path. His commanders wanted to make him a battlefield asset, while his kin feared that uncontrolled sorcery would bring disaster to the clan. Shakhsi left before either side could decide what he was supposed to become. He now travels as a soldier without an army, taking contracts that offer movement, danger, and enough coin to keep his old unit supplied. He has begun to suspect that his magic is connected to a storm giant ancestor, but he refuses to let bloodline or prophecy dictate his choices. If power is a weapon, he intends to be the one holding it.
“He was not the strongest of his generation, nor the fastest, but he learned early that attention could be a weapon.”
- Background
- Soldier
Connections
Species
Goliath
Media
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