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Zinnia Copperwire - AI-generated fantasy Character

Zinnia Copperwire

Rock Gnome · Artificer (Battle Smith) · Level 10 · Guild Artisan

Zinnia Copperwire

I have an insatiable curiosity about how things work, often taking apart items without asking if I can put them back together.
AC19
HP83/83
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 83 · 25 ft.
AlignmentNeutral GoodGenderFemaleAge42
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • InsightWIS
  • InvestigationINT
  • PersuasionCHA

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Thieves' Tools,
Tinker's Tools,
Smith's Tools,
Alchemist's Supplies,
Mason's Tools

Languages

Common,
Gnomish,
Dwarvish

Features

14 features

Action

  • Extra AttackLevel 5

    Attack twice whenever you take the Attack action.

Always on

  • Magical TinkeringLevel 1

    Invest properties into tiny nonmagical objects.

  • Infuse ItemLevel 2

    Create 4 active infused items from 8 known infusions.

  • The Right Tool for the JobLevel 3

    Magically create one set of artisan tools.

  • Battle ReadyLevel 3

    Proficiency with martial weapons and use Intelligence for magic weapon attacks.

  • Steel DefenderLevel 3

    A loyal mechanical companion that protects you and your allies.

  • Tool ExpertiseLevel 6

    Double proficiency bonus for any tool check.

  • Flash of GeniusLevel 7

    Add Int modifier (+5) to a saving throw or ability check (5 times/long rest).

  • Magic Item AdeptLevel 10

    Attune to 4 magic items. Craft Common/Uncommon items faster and cheaper.

  • TraitRock GnomeDarkvision (60 ft.)
  • TraitRock GnomeGnome Cunning (Advantage on Int, Wis, Cha saves vs magic)
  • TraitRock GnomeArtificer's Lore
  • TraitRock GnomeTinker
  • Guild MembershipGuild Artisan

    Established connection with the Smith's Guild, providing access to lodging and legal defense.

Spells

7 spells

Spellcasting. Zinnia Copperwire casts with Intelligence (spell save DC 17, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): ,

2nd level (3 slots):

3rd level (2 slots): ,

Gear

5 items

Weapons

  • Warhammer (Infused: Enhanced Weapon +2)
    Sturdy steel hammer etched with runes.

Armor

  • Half Plate (Infused: Enhanced Defense +2)
    High grade interlocking plates.
  • Shield
    Metal-bound wooden shield.

Tools

  • Tinker's Tools
    Fine instruments for clockwork repair.
  • Smith's Tools
    Heavy tools for forging steel.

Appearance

Zinnia is a stout rock gnome with wild, copper-colored hair pulled into dozens of small braids, each tied with a different metal washer or nut. She wears heavy, soot-stained leather armor reinforced with articulated steel joints and an apron overflowing with wrenches and vials. Her eyes are large and inquisitive, often shielded by a massive pair of four-lensed magnifying goggles.

Mannerisms

She constantly wipes her hands on her apron even when they are already clean, and she taps her goggles when she is thinking deeply.

Personality

I have an insatiable curiosity about how things work, often taking apart items without asking if I can put them back together. I talk fast, especially when discussing metallurgy or enchantments, and I have very little patience for people who do not appreciate the value of a well-maintained tool.

Ideals

Innovation. Progress is the only way to ensure the future is better than the past. I must keep moving forward.

Bonds

My Steel Defender is the last memory I have of my brother. I will never let it fall into disrepair.

Flaws

I am so focused on my work that I often ignore personal safety and social etiquette, often speaking my mind even when it is rude.

Quirks

She hums a rhythmic tune that matches the clicking of her defender.
She calculates the weight and material of every spoon she uses.

Background

Zinnia was raised in the great foundry city of Highforge, where she spent her youth apprentice to the Grand Mechanists. While her peers were content building better locks and kitchen timers, Zinnia was obsessed with the fusion of life and iron. This obsession led her to create 'Cogwheel,' her steel defender mastiff, after a tragic accident at the forge left her without a companion. She was eventually expelled from the guild for 'unauthorized experimentation on high-grade arcana,' though she suspects it was just jealousy over her superior alloy designs. Now, she travels the world as a freelance artificer, proving that her inventions are the key to the next age of civilization. She views every dungeon as a collection of puzzles to be solved and every monster as a chance to stress-test her latest upgrades. Her goal is to eventually open a shop that builds prosthetic limbs and mechanical helpers for the common folk, though she currently funds this dream through the dangerous life of an adventurer.

“While her peers were content building better locks and kitchen timers, Zinnia was obsessed with the fusion of life and iron.”
From their backstory
Background
Guild Artisan

Connections

Species

Rock Gnome

Media

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