Grak The Noose Ironjaw
Grak The Noose Ironjaw
Sheet
AC 21 · HP 175 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
19 featuresBonus action
- Cunning ActionLevel 2
Bonus action to Dash, Disengage, or Hide.
- Fast HandsLevel 3
Bonus action to use Sleight of Hand, Thieves Tools, or Use an Object.
- FisticuffsLevel 15
Use 1d8 for unarmed strikes. Bonus action unarmed strike.
Always on
- Sneak AttackLevel 1
Deal 7d6 extra damage once per turn with Finesse or Ranged weapons.
- Second Story WorkLevel 3
Climbing speed equals walk speed. Jump distance increases with Dex.
- Reliable TalentLevel 11
Minimum roll of 10 on proficient skill checks.
- Use Magic DeviceLevel 13
Attune to 4 magic items. Ignore class requirements for items.
- Devious StrikesLevel 14
Trade Sneak Attack dice to Trip, Poison, or Knockout targets.
- Iron ChinLevel 15
Base AC becomes 12 plus Con plus Dex in light or no armor.
- MoxieLevel 16
Use 6 Moxie points for special maneuvers.
- Bloodied But UnbowedLevel 16
Reaction to regain Moxie and gain Temp HP when damaged.
- GroundworkLevel 17
Deal damage while grappling and impose disadvantage on escape rolls.
- Muscle MassLevel 17
Gain Expertise in Athletics or Acrobatics.
- Extra AttackLevel 19
Attack twice when taking the Attack action.
- Meat ShieldLevel 20
Half cover while grappling and redirect misses to the grappled target.
- TraitOrcDarkvision 60ft
- TraitOrcAdrenaline Rush
- TraitOrcRelentless Endurance
- AlertCriminal
Add proficiency bonus to Initiative. Can swap initiative with a willing ally.
Gear
4 itemsWeapons
- 2×Magic DaggerFinesse weapon for Sneak Attack triggers.
Tools
- Thieves ToolsTools for picking locks and disarming traps.
Gear
- CrowbarTool for leverage.
- Dark ClothesGarments suited for night operations.
Appearance
A massive, broad shouldered Orc with short cropped black hair and a maze of scars across his knuckles. He wears a custom harness over leather straps, keeping his arms bare and flexible. His eyes are sharp and constantly scanning his surroundings.
Mannerisms
Rolls his shoulders before entering a room and always stands with his back to a wall.
Personality
Grak is a man of few words and decisive actions. He views every interaction like a match, looking for the angle to exploit. He respects skill and silence, holding a deep disdain for those who boast without the muscle to back it up.
Ideals
Efficiency. The shortest path between two points is the most effective.
Bonds
He owes a debt of blood to the guild master who saved him from the gallows.
Flaws
He cannot walk away from a challenge of physical prowess, even when it risks the mission.
Quirks
Background
Grak grew up in the filth of the Copper District, learning early on that the fastest way to someone's coin purse was through their ribs. He worked as an enforcer for the Night Hands for a decade, mastering the art of breaking into vaults and breaking legs with equal proficiency. After a stint in the gladiatorial pits of the Squared Circle, he merged his rogue instincts with the brutal mechanics of street brawling. Now he is the man people call when they need a lock picked and a guardian strangled in total silence. He is the shadow that hits like a falling brick.
“He worked as an enforcer for the Night Hands for a decade, mastering the art of breaking into vaults and breaking legs with equal proficiency.”
- Background
- Criminal
Connections
Species
Orc
Media
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