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Grak The Noose Ironjaw - AI-generated fantasy Character

Grak The Noose Ironjaw

Orc · Rogue / Pugilist (Thief / Squared Circle) · Level 20 · Criminal

Grak The Noose Ironjaw

Grak is a man of few words and decisive actions.
AC21
HP175/175
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 21 · HP 175 · 30 ft.
AlignmentNeutralGenderMaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light Armor

Weapons

Simple Weapons,
Martial Weapons,
Improvised Weapons

Tools

Thieves Tools,
Gaming Set

Languages

Common,
Orcish,
Thieves Cant

Features

19 features

Bonus action

  • Cunning ActionLevel 2

    Bonus action to Dash, Disengage, or Hide.

  • Fast HandsLevel 3

    Bonus action to use Sleight of Hand, Thieves Tools, or Use an Object.

  • FisticuffsLevel 15

    Use 1d8 for unarmed strikes. Bonus action unarmed strike.

Always on

  • Sneak AttackLevel 1

    Deal 7d6 extra damage once per turn with Finesse or Ranged weapons.

  • Second Story WorkLevel 3

    Climbing speed equals walk speed. Jump distance increases with Dex.

  • Reliable TalentLevel 11

    Minimum roll of 10 on proficient skill checks.

  • Use Magic DeviceLevel 13

    Attune to 4 magic items. Ignore class requirements for items.

  • Devious StrikesLevel 14

    Trade Sneak Attack dice to Trip, Poison, or Knockout targets.

  • Iron ChinLevel 15

    Base AC becomes 12 plus Con plus Dex in light or no armor.

  • MoxieLevel 16

    Use 6 Moxie points for special maneuvers.

  • Bloodied But UnbowedLevel 16

    Reaction to regain Moxie and gain Temp HP when damaged.

  • GroundworkLevel 17

    Deal damage while grappling and impose disadvantage on escape rolls.

  • Muscle MassLevel 17

    Gain Expertise in Athletics or Acrobatics.

  • Extra AttackLevel 19

    Attack twice when taking the Attack action.

  • Meat ShieldLevel 20

    Half cover while grappling and redirect misses to the grappled target.

  • TraitOrcDarkvision 60ft
  • TraitOrcAdrenaline Rush
  • TraitOrcRelentless Endurance
  • AlertCriminal

    Add proficiency bonus to Initiative. Can swap initiative with a willing ally.

Gear

4 items

Weapons

  • 2×
    Magic Dagger
    Finesse weapon for Sneak Attack triggers.

Tools

  • Thieves Tools
    Tools for picking locks and disarming traps.

Gear

  • Crowbar
    Tool for leverage.
  • Dark Clothes
    Garments suited for night operations.

Appearance

A massive, broad shouldered Orc with short cropped black hair and a maze of scars across his knuckles. He wears a custom harness over leather straps, keeping his arms bare and flexible. His eyes are sharp and constantly scanning his surroundings.

Mannerisms

Rolls his shoulders before entering a room and always stands with his back to a wall.

Personality

Grak is a man of few words and decisive actions. He views every interaction like a match, looking for the angle to exploit. He respects skill and silence, holding a deep disdain for those who boast without the muscle to back it up.

Ideals

Efficiency. The shortest path between two points is the most effective.

Bonds

He owes a debt of blood to the guild master who saved him from the gallows.

Flaws

He cannot walk away from a challenge of physical prowess, even when it risks the mission.

Quirks

Constantly wraps and unwraps his knuckles.
Chews on pieces of dried leather.
Whistles low when he senses a trap.

Background

Grak grew up in the filth of the Copper District, learning early on that the fastest way to someone's coin purse was through their ribs. He worked as an enforcer for the Night Hands for a decade, mastering the art of breaking into vaults and breaking legs with equal proficiency. After a stint in the gladiatorial pits of the Squared Circle, he merged his rogue instincts with the brutal mechanics of street brawling. Now he is the man people call when they need a lock picked and a guardian strangled in total silence. He is the shadow that hits like a falling brick.

“He worked as an enforcer for the Night Hands for a decade, mastering the art of breaking into vaults and breaking legs with equal proficiency.”
From their backstory
Background
Criminal

Connections

Species

Orc

Media

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