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Signas - AI-generated fantasy Character

Signas

Goliath · Warlock (Fiend Patron) · Level 5 · Acolyte

Signas

Signas is curious, irreverent, and strangely courteous.
AC13
HP55/55
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 55 · 35 ft.
AlignmentChaotic NeutralGenderMaleAge38 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • NatureINT
  • ReligionWIS

Armor

Light armor

Weapons

Simple weapons

Tools

Calligrapher's Supplies

Languages

Common,
Giant,
Infernal,
Abyssal

Features

18 features

Bonus action

  • Large FormGoliathStarting at character level 5, Signas can become Large for 10 minutes as a Bonus Action, gaining Advantage on Strength checks and increasing his Speed by 10 feet. He can use this once per Long Rest.

Reaction

  • Giant Ancestry, Stone's EnduranceGoliathSignas can use a Reaction when he takes damage to roll 1d12 and add his Constitution modifier, reducing the damage by the total. He can use this a number of times equal to his Proficiency Bonus per Long Rest.

Always on

  • Eldritch Blast

    When When Signas takes the Magic action and targets a creature within 120 feet.

    Signas fires a beam of crackling force. When it hits a Large or smaller creature, he can push it up to 10 feet away. His Agonizing Blast invocation adds +4 to each damage roll.

  • Scorching Ray

    When When Signas expends a Pact Magic spell slot to cast Scorching Ray.

    Signas invokes his fiendish bargain to wreath a target in hellish flame, often following the attack with a cold theological question.

  • Large Form

    When As a Bonus Action, once per Long Rest, when there is enough room.

    Signas expands to Large size for 10 minutes, gaining Advantage on Strength checks and increasing his Speed by 10 feet.

  • Stone's Endurance

    When As a Reaction when Signas takes damage.

    Signas calls on his chosen giant ancestry to reduce incoming harm by rolling 1d12 and adding his Constitution modifier.

  • Eldritch InvocationsLevel 1

    Signas has learned five Eldritch Invocations: Agonizing Blast, Devil's Sight, Eldritch Mind, Pact of the Tome, and Repelling Blast.

  • Pact MagicLevel 1

    Signas uses Charisma as his spellcasting ability. He knows three Warlock cantrips, prepares six Warlock spells of level 1 or higher, and has two level 3 Pact Magic spell slots that return after a Short or Long Rest.

  • Magical CunningLevel 2

    Signas can perform a one-minute esoteric rite to regain expended Pact Magic spell slots, recovering up to one of his two slots. He can use this once per Long Rest.

  • Fiend PatronLevel 3

    Signas has formed a pact with a fiendish patron from the Lower Planes. His patron grants him additional spells and destructive magic.

  • Ability Score ImprovementLevel 4

    Signas gained the Ability Score Improvement feat at level 4. His final ability scores already include all chosen background increases, so this feature is represented as a general training improvement with no further score change.

  • Eldritch InvocationsLevel 5

    Signas's Agonizing Blast invocation adds his Charisma modifier to the damage of Eldritch Blast. Devil's Sight grants normal vision in magical and nonmagical darkness within 120 feet. Eldritch Mind gives Advantage on Constitution saving throws made to maintain Concentration. Pact of the Tome creates a Book of Shadows containing three chosen cantrips and two level 1 ritual spells. Repelling Blast can push a Large or smaller creature up to 10 feet when Eldritch Blast hits it.

  • Fiend SpellsLevel 5

    Signas always has Burning Hands, Command, Scorching Ray, Suggestion, Fireball, and Stinking Cloud prepared through his Fiend Patron feature.

  • Powerful BuildGoliathSignas has Advantage on ability checks made to end the Grappled condition and counts as one size larger when determining carrying capacity.
  • Creature TypeGoliathHumanoid.
  • SizeGoliathMedium, about 7 to 8 feet tall.
  • SpeedGoliath35 feet.
  • Shelter of the FaithfulAcolyte

    Signas can usually secure basic healing, food, and shelter from temples or religious communities that recognize his former service. He can also request limited assistance from members of his old faith, though his current pact has made that relationship uneasy.

Spells

20 spells

Spellcasting. Signas casts with Charisma (spell save DC 15, to hit with spell attacks).

Cantrips (at will): , , , , , , ,

1st level: , , , , , ,

2nd level: , ,

3rd level (2 slots): ,

Gear

11 items

Weapons

  • Sickle
    A curved farming blade once used to cut sacred herbs, now sharpened for combat.
  • 2×
    Dagger
    Balanced throwing knives with blackened iron blades.

Armor

  • Leather Armor
    Studded with old mountain dust and repaired many times, this leather armor bears faded prayer marks.

Gear

  • Arcane Focus, Orb
    An iron orb containing a coal that never quite goes cold, used as an arcane focus.
  • Book, Occult Lore
    A collection of forbidden notes, copied prayers, and diagrams of infernal sigils.
  • Scholar's Pack
    A pack containing bedroll, mess kit, tinderbox, rope, and other necessities.
  • Book, Prayers
    A book of prayers written in Signas's own hand, with several pages torn out after his exile.
  • Holy Symbol
    A symbol of Signas's former faith, cracked down the center during the night of his pact.
  • 10×
    Parchment
    Sheets used for copying prayers, recording omens, and drafting binding clauses.
  • Robe
    A dark ceremonial robe worn over his armor during religious rites.

Purse

  • 23×
    Gold Pieces
    Small funds retained from his temple service and early travels.

Appearance

Signas is a towering male goliath standing nearly eight feet tall, with slate-gray skin, black hair braided with copper prayer rings, and pale blue eyes that glow faintly when he invokes his patron. His broad shoulders are wrapped in weathered leather armor beneath a dark crimson clerical robe. A cracked holy symbol hangs beside an iron orb used as his arcane focus, and faint ember-like sigils crawl across his forearms whenever his magic stirs.

Mannerisms

Signas taps his holy symbol three times before casting a spell, then whispers the name of the power he is defying. He leans down uncomfortably close when speaking to smaller folk, not from rudeness but because he forgets how intimidating his height can be. When angry, he becomes very polite and begins quoting obscure prayers in a perfectly calm voice.

Personality

Signas is curious, irreverent, and strangely courteous. He treats every conversation as a theological debate, but he listens closely when someone speaks from genuine conviction. He dislikes cruelty more than he dislikes lawbreaking, and he will often help a desperate person first and decide whether the help was wise afterward. He is fascinated by contracts, omens, and old ruins, especially when all three appear together.

Ideals

Freedom. No god, fiend, priest, king, or prophecy has the right to own another person's will. Every bargain should be understood, and every authority should be questioned.

Bonds

He carries the cracked holy symbol of the mountain shrine that cast him out, and he will risk anything to protect the young acolytes still trapped under its authority.

Flaws

Signas cannot resist exposing hypocrisy, even when silence would save lives. He assumes every gift conceals a price, including kindness, and his suspicion can turn allies into enemies. Worse, he secretly enjoys the fear his fiendish magic creates and worries that each victory makes his patron's influence feel more natural.

Quirks

He names every candle he lights and apologizes when extinguishing it.
He keeps a private list of promises made by allies, enemies, and himself.
He collects fragments of broken holy symbols and sorts them by the sincerity of their former owners.
He refuses to sleep with his back to an open doorway.
He occasionally answers his patron aloud, even when nobody else can hear the voice.

Background

Signas was raised in a highland shrine where goliath pilgrims honored the divine forces they believed moved behind storms, stone, and fire. His unusual height and solemn voice made him a natural cantor, and he spent years copying prayers, tending sacred braziers, and guiding travelers through dangerous mountain passes. He was respected for his intelligence and discipline, though never entirely trusted because he asked questions that priests preferred to leave unanswered. Signas wanted to understand whether the gods truly answered prayers, or whether mortals merely mistook the echoes of older powers for divine grace. His answer came during a winter eclipse, when the shrine's sacred flame went black and a voice spoke from within it. The voice belonged to an ancient fiend who offered knowledge in exchange for a single promise, that Signas would never kneel to any power without first learning what it wanted. Signas accepted, convinced he could use the pact to expose false prophets and protect the helpless. The bargain gave him terrifying fire magic, but it also revealed that the shrine's elders had been concealing a prophecy about a coming celestial catastrophe. Branded a heretic after confronting them, Signas left with his prayer book, his stolen holy symbol, and a growing suspicion that his patron may have been telling the truth for all the wrong reasons. Now he travels as an acolyte without a temple, seeking forbidden answers and choosing his allies one dangerous bargain at a time.

“Signas wanted to understand whether the gods truly answered prayers, or whether mortals merely mistook the echoes of older powers for divine grace.”
From their backstory
Background
Acolyte

Connections

Species

Goliath

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