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Theles - AI-generated fantasy Character

Theles

Elf · Rogue · Level 1 · Criminal

Theles

Theles is observant, controlled, and unfailingly polite, especially when he distrusts someone.
AC14
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 9 · 30 ft.
AlignmentLawful NeutralGenderMaleAge120 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Longbows,
Shortbows

Tools

Thieves' tools,
One type of gaming set

Languages

Common,
Elvish,
Thieves' Cant

Features

10 features

Action

  • Weapon Attack

    When On his turn

    Theles makes a melee weapon attack with his rapier or dagger, or a ranged attack with his shortbow or dagger.

Always on

  • Sneak AttackLevel 1

    When Once per turn when a finesse or ranged weapon attack hits

    Theles can add 1d6 damage to one qualifying weapon hit when the attack has advantage or an ally is adjacent to the target.

  • ExpertiseLevel 1

    Theles has proficiency with thieves' tools. He also has expertise in two of his proficient skills, Stealth and Investigation, doubling his proficiency bonus for those skills.

  • Thieves' CantLevel 1

    Theles knows thieves' cant, a secret mix of dialect, jargon, and code that allows him to conceal messages in seemingly ordinary conversation and recognize hidden signals.

  • DarkvisionElfTheles can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, seeing only in shades of gray.
  • Keen SensesElfTheles has proficiency in the Perception skill.
  • Fey AncestryElfTheles has advantage on saving throws against being charmed, and magic cannot put him to sleep.
  • TranceElfTheles does not need to sleep and can finish a long rest in 4 hours by meditating deeply.
  • Elf Weapon TrainingElfTheles is proficient with the longsword, shortsword, shortbow, and longbow.
  • Criminal ContactCriminal

    Theles has a reliable and trustworthy contact who acts as his liaison to a criminal network. This contact can provide information, arrange introductions, or pass along messages, though they will not risk their life for him.

Gear

9 items

Weapons

  • Rapier
    A finely balanced finesse weapon with a narrow blade.
  • Shortbow
    A compact ranged weapon, carried with a quiver of ammunition.
  • 2×
    Dagger
    Small blades concealed for close combat or throwing.

Armor

  • Leather Armor
    Light protective armor made from layered leather.

Tools

  • Thieves' Tools
    Tools for opening locks and disabling traps.

Gear

  • 20×
    Arrows
    Arrows for the shortbow.
  • Burglar's Pack
    A set containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Dice Set
    A set of weighted dice, used for games and coded wagers.
  • Criminal's Gear
    A dark hooded cloak, common clothing, and a pouch containing 15 gp.

Appearance

Theles is a lean, sharp-featured male high elf with pale bronze skin, silver-blond hair worn in a short, practical braid, and cool gray eyes that rarely stop moving. He dresses in dark brown leather armor beneath a charcoal cloak, with a rapier at his hip and a pair of well-balanced daggers hidden in carefully chosen places. A thin scar crosses his left palm, a reminder of the lockbox that changed his life.

Mannerisms

Theles pauses before answering even simple questions, as though comparing several possible truths. He touches the hilt of his rapier when entering an unfamiliar room and habitually positions himself where he can see every exit.

Personality

Theles is observant, controlled, and unfailingly polite, especially when he distrusts someone. He prefers quiet competence to dramatic heroism and believes that most problems can be solved by gathering one more piece of information. Though he rarely shows affection openly, he is fiercely protective of people who have earned his trust.

Ideals

Order. A world without rules belongs to the loudest and most violent. Rules must exist, but those who enforce them must be held to them as well.

Bonds

He protects the surviving members of his former crew, especially a young street informant who helped him escape. He also keeps a coded copy of the archive evidence and refuses to let it be destroyed.

Flaws

He assumes every offer of help conceals a hidden price. When forced to choose between compassion and a carefully prepared plan, he can become cold, rigid, and cruelly practical.

Quirks

Counts doors, windows, and visible guards whenever he enters a room.
Keeps stolen keys on a cord beneath his shirt, even when he has no use for them.
Refuses to sit with his back to an open doorway.
Names particularly difficult locks after the people who commissioned them.

Background

Theles was raised in a secluded elven quarter where patience and memory were valued above all else. He learned early that his people could wait years for the right moment, while shorter-lived folk often revealed everything in a single hurried conversation. His talent for noticing hidden details made him useful to a local merchant consortium, first as a courier and later as an investigator of suspected thefts. The work taught him how locks were made, how ledgers lied, and how respectable people could conceal greed behind polished manners. He eventually turned those lessons toward burglary. Theles joined a disciplined criminal crew that specialized in stealing documents, jewelry, and blackmail material rather than killing. His most ambitious job involved a sealed elven archive held by a powerful magistrate. Theles recovered the archive, but discovered that it contained evidence implicating members of his own employers in the disappearance of several innocent people. Rather than destroy the evidence, he copied it and quietly released enough information to bring the conspiracy down. The surviving criminals marked him for death, forcing him into a life of cautious travel. Now he works as an adventurer, seeking enough influence and wealth to dismantle the network that betrayed him, one precise operation at a time.

“The work taught him how locks were made, how ledgers lied, and how respectable people could conceal greed behind polished manners.”
From their backstory
Background
Criminal

Connections

Species

Elf

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