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Malice Travra - AI-generated fantasy Character

Malice Travra

Drow · Fighter · Level 1 · Acolyte

Malice Travra

Malice is quiet, ceremonious, and intensely attentive.
AC16
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 12 · 30 ft.
AlignmentNeutral EvilGenderFemaleAgeAround 126 years old, a young adult by drow standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRCONDEXINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

None

Languages

Common,
Elvish,
Undercommon,
Dwarvish,
Giant,
Goblin

Features

9 features

Bonus action

  • Second WindLevel 1

    When Malice is wounded and needs to recover during her turn.

    Malice recovers 1d10 + 1 hit points as a bonus action while she has at least 1 hit point. She can use this once per short or long rest.

Always on

  • Fighting Style: Two-Weapon FightingLevel 1

    Malice adopts the Two-Weapon Fighting style. When she engages in two-weapon fighting, she can add her ability modifier to the damage of the second attack.

  • DarkvisionDrowMalice can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
  • Fey AncestryDrowMalice has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TranceDrowMalice does not need to sleep. She meditates deeply for 4 hours each day to gain the benefits of a long rest.
  • Keen SensesDrowMalice is proficient in the Perception skill.
  • Drow MagicDrowMalice knows the dancing lights cantrip. Once she reaches 3rd level, she can cast faerie fire once per long rest. Once she reaches 5th level, she can cast darkness once per long rest. Charisma is her spellcasting ability for these spells.
  • Sunlight SensitivityDrowMalice has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, her target, or whatever she is trying to perceive is in direct sunlight.
  • Shelter of the FaithfulAcolyte

    Malice can expect respectful treatment and sanctuary from temples, shrines, and other religious communities devoted to Lolth or allied spider-worshiping traditions. She may request modest assistance, though she must contribute through service, ritual, or payment when possible.

Spells

1 spell

Spellcasting. Malice Travra casts with Charisma ( to hit with spell attacks).

Cantrips (at will):

Gear

11 items

Weapons

  • 2×
    Scimitar
    Curved martial blades used in pairs, one slightly longer than the other.
  • Light crossbow
    A compact ranged weapon with a black-lacquered stock.

Armor

  • Chain mail
    Linked metal armor worn beneath her robes, carefully lacquered and decorated with spider motifs.

Gear

  • 20×
    Crossbow bolts
    Bolts suitable for the light crossbow.
  • Dungeoneer's pack
    A pack containing a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Holy symbol
    A silver spider medallion used as her holy symbol of Lolth.
  • Prayer book
    A collection of prayers and ritual instructions dedicated to Lolth.
  • 5×
    Sticks of incense
    Rarely burned in public, but always carried for private devotions.
  • Vestments
    Dark priestly vestments, altered with colorful surface-style layers.
  • Common clothes
    Plain spare clothing for travel and disguise.

Purse

  • 15×
    Gold pieces
    Unspent funds from her temple allowance.

Appearance

Malice is a lean, athletic drow woman with obsidian skin, silver-white hair cut to her jaw, and vivid red eyes that rarely blink. Fine scars cross her palms and forearms, each one earned during a private ordeal of devotion. She wears dark chain mail beneath layered crimson, saffron, and violet robes modeled after surface samurai garments. A lacquered half-mask hangs at her hip, painted with a stylized black widow. Her twin scimitars are curved like hunting spiders' legs, their hilts wrapped in red silk and black cord.

Mannerisms

Malice keeps her back perfectly straight, even while resting. Before drawing a weapon, she smooths one sleeve as though preparing for a formal ceremony. She addresses Lolth in a near-whisper after every kill, naming the victim and explaining why the death was useful.

Personality

Malice is quiet, ceremonious, and intensely attentive. She treats every conversation as a contest of concealed intentions, watching hands, posture, and pauses more closely than words. She is fascinated by surface customs and imitates them with grave sincerity, though her version of courtesy often includes veiled threats, ritualized pain, or a poisoned gift.

Ideals

Devotion. A worthy servant does not need fairness, praise, or survival. She needs only a command and the will to fulfill it in the most instructive way possible.

Bonds

Lolth is the only mother, sovereign, and beloved Malice recognizes. She will risk everything to protect a living spider, recover a relic of the Spider Queen, or punish anyone who insults Lolth's name. A sealed fragment of House Travra's insignia remains hidden in her armor, and she has not yet decided whether to destroy it or present it to Lolth as the final proof of her severance.

Flaws

Malice confuses cruelty with holiness and assumes that compassion is either weakness or concealed treachery. She cannot easily refuse a challenge, especially one delivered in the language of honor. If she believes Lolth is testing her, she may knowingly choose the more painful or dangerous path simply to prove that she deserves to survive.

Quirks

Collects shed spider legs and arranges them into tiny symmetrical patterns before sleeping.
Refuses to step on webs, even when doing so would be tactically convenient.
Uses surface honorifics incorrectly, calling enemies 'esteemed prey' and allies 'temporary comrades.'
Tests the edge of each blade against her thumbnail before important conversations.
Smiles only when someone breaks a promise.

Background

Before she became Malice, she was Aurelia of House Travra, a lesser daughter raised among silk chambers, poisoned courtesies, and the constant fear of disappointing Lolth. She entered the priesthood young, mastering the liturgies of betrayal and learning to read the meaning of a spider's movement in the dark. Her talent was not in grand sermons, but in obedience. She never asked whether a command was just. She asked only whether she had carried it out completely. The spiders eventually marked her for a different service. During a house feud, Aurelia was ordered to kill a rival's champion in ceremonial combat. She abandoned the expected spear and shield, instead using hidden blades, venom, a hooked sash, and a deliberate wound to herself that made her opponent hesitate. When the champion died, spiders covered the arena walls, and the priestesses declared that Lolth had chosen her as a blade. Aurelia surrendered her house name that night. She took the name Malice, not as a boast, but as a function. She now travels beyond the Underdark in layered armor and bright robes, studying the surface world's samurai legends while rewriting their honor into the Way of the Black Widow, where deception is discipline, pain is proof, and victory belongs to whoever makes the fairest contest impossible.

“She entered the priesthood young, mastering the liturgies of betrayal and learning to read the meaning of a spider's movement in the dark.”
From their backstory
Background
Acolyte

Connections

Species

Drow

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