Morgan Starweaver
Morgan Starweaver
Sheet
AC 13 · HP 102 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
25 featuresAction
- Expert DivinationLevel 6
Morgan can use an action to create an invisible magical sensor within 60 feet. While concentrating, she can see and hear through it. As an action, she can move it up to 60 feet. She can use this feature a number of times equal to her Intelligence modifier, regaining all uses after a long rest.
Always on
- Wizard Spellcasting
When When Morgan has a prepared spell available and the required action or reaction
Morgan casts a prepared wizard spell using her spellcasting ability, spellbook, and arcane focus as appropriate.
- PortentLevel 2
When After a creature she can see makes an attack roll, saving throw, or ability check
Morgan replaces an attack roll, saving throw, or ability check made by a creature she can see with one of her foretelling rolls.
- Scrying Sensor
When As an action
Morgan creates an invisible magical sensor within 60 feet and perceives through it while concentrating.
- Spell MasteryLevel 14
When When casting the selected prepared spell
Morgan casts one of her chosen 1st-level or 2nd-level spells without expending a spell slot, at its lowest level.
- Signature Spell
When When casting a chosen Signature Spell
Morgan casts one of her two chosen 3rd-level Signature Spells once per long rest without expending a spell slot.
- SpellcastingLevel 1
Morgan is a 20th-level spellcaster. Her spellbook contains the wizard spells she has learned, and she can prepare a number of wizard spells equal to her Intelligence modifier plus her wizard level. She can use an arcane focus or a component pouch as a spellcasting focus when appropriate.
- SpellbookLevel 1
Morgan has a spellbook containing six 1st-level wizard spells at 1st level. Each time she gains a wizard level, she adds two wizard spells of a level for which she has spell slots to the book. She can copy additional wizard spells found during her adventures.
- Arcane RecoveryLevel 1
Morgan can recover expended spell slots during a short rest. The slots can have a combined level equal to or less than 10, and none of the slots can be 6th level or higher.
- Divination SavantLevel 2
Morgan has chosen the School of Divination. Divination spells cost her half the normal time and gold to copy into her spellbook.
- The Third EyeLevel 6
Morgan's divination magic has become so precise that casting a divination spell of 2nd level or higher restores one expended spell slot. The recovered slot must be of a level lower than the spell cast and cannot be higher than 5th level.
- Greater PortentLevel 10
Morgan can see invisible creatures and objects within 10 feet of her, and can see into the Ethereal Plane within the same range.
- Signature SpellsLevel 18
Morgan chooses one 1st-level wizard spell and one 2nd-level wizard spell in her spellbook. She can cast each at its lowest level without expending a spell slot, provided she has the spell prepared. She can change either spell after spending eight hours studying her spellbook.
- Arcane Tradition: School of DivinationLevel 20
Morgan chooses two 3rd-level wizard spells in her spellbook. They are always prepared, do not count against her number of prepared spells, and can each be cast once at 3rd level without expending a spell slot. She can cast them normally using spell slots as well.
- Ability Score ImprovementLevel 2
Morgan has chosen the School of Divination as her Arcane Tradition, gaining the divination features listed above.
- Ability Score ImprovementLevel 4
Morgan increased her Intelligence by 2, raising it from 19 to 21 after her human ability score increase.
- Ability Score ImprovementLevel 8
Morgan increased her Dexterity by 2, raising it from 16 to 18.
- Ability Score ImprovementLevel 12
Morgan increased her Constitution by 2, raising it from 14 to 16.
- Ability Score ImprovementLevel 16
Morgan increased her Wisdom by 2, raising it from 16 to 18.
- Ability Score ImprovementLevel 19
Morgan increased her Constitution by 2, raising it from 16 to 18.
- Ability Score IncreaseHumanMorgan's Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma each increase by 1.
- SizeHumanMedium.
- SpeedHumanMorgan's walking speed is 30 feet.
- LanguagesHumanMorgan can speak, read, and write Common and one extra language of her choice. She also gains two additional languages from the Sage background.
- ResearcherSage
Morgan is a repository of knowledge. When she does not know a piece of information, she usually knows where and from whom that information can be obtained. Her reputation and scholarly connections often grant her access to libraries, universities, private collections, and learned individuals.
Spells
22 spellsSpellcasting. Morgan Starweaver casts with Intelligence (spell save DC 19, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (4 slots): , ,
2nd level (3 slots): , ,
3rd level (3 slots): ,
4th level (3 slots): no spells
5th level (3 slots): , ,
6th level (2 slots):
7th level (2 slots): ,
8th level (1 slot):
9th level (1 slot): ,
Gear
13 itemsWeapons
- DaggerA small knife suitable for utility and self-defense.
- DaggerA second dagger kept as a concealed backup.
Gear
- SpellbookA finely bound spellbook containing Morgan's wizard spells.
- Arcane focusA polished moonstone arcane focus set in silver.
- Scholar's packA scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
- InkA bottle of black ink.
- QuillA quill used for copying spells and recording visions.
- 10×ParchmentSheets used for notes, maps, and magical diagrams.
- SandA small pouch of sand used in scholarly and arcane demonstrations.
- Letter from a dead colleagueA scholarly letter from a deceased colleague posing a question Morgan has not yet answered.
- Common clothesA set of common clothes for travel and ordinary social situations.
Purse
- Pouch of goldA belt pouch containing the starting wealth from the Sage background.
- 10×Gold piecesStarting gold remaining after selecting wizard and sage equipment.
Appearance
Morgan is a 5'9" human woman with a lithe frame, blonde hair falling in loose waves to her shoulders, piercing blue eyes, high cheekbones, full lips, and an aquiline nose. She wears a deep blue silk robe embroidered with silver constellations and arcane symbols. Simple silver rings adorn several fingers, a polished moonstone pendant rests at her chest, and a faint scent of ozone, old parchment, and lavender follows her. Her movements are deliberate and graceful, and her expression often carries the calm, knowing smile of someone who has already considered several possible futures.
Mannerisms
Morgan speaks in measured, precise tones and pauses before answering even simple questions. When thinking, she traces invisible geometric figures in the air with one long-fingered hand. She maintains steady eye contact, tilts her head slightly when evaluating a possibility, and occasionally addresses an event in the past tense before it has happened.
Personality
Morgan is intensely curious, profoundly patient, and quietly warm. She views time as a tapestry to be studied rather than a river to be rushed. She listens without interruption, asks exacting questions, and rarely raises her voice. Beneath her serenity is a fierce determination to protect others from the consequences of reckless magic. She is compassionate toward people who make honest mistakes, but unforgiving toward those who knowingly distort the truth.
Ideals
Knowledge should illuminate the path forward, not become a chain that binds people to a predetermined fate. Morgan believes that wisdom lies not in knowing every possible future, but in choosing compassion when certainty is impossible.
Bonds
Morgan is devoted to her wizard tower, which serves as both home and sanctuary for rare books, magical instruments, and the apprentices she occasionally shelters. She is also bound to the memory of her first mentor, whose final prophecy warned that a single forgotten name could one day determine the fate of nations. Morgan has spent years searching for that name and refuses to let the prophecy become a self-fulfilling catastrophe.
Flaws
Morgan is so confident in the clarity of her predictions that she can become dismissive of choices she considers statistically foolish. She hoards dangerous knowledge under the justification that someone responsible must safeguard it, and she sometimes manipulates people toward outcomes she believes are best without telling them the full truth.
Quirks
Background
Morgan was born in a quiet human city where scholars, astrologers, and antiquarians gathered beneath the same watchful stars. As a child, she possessed an unusual ability to notice patterns before anyone else did. She could predict which visitor would arrive at the door, which candle would gutter first, and which line of an ancient text had been copied incorrectly. Her gift was first mistaken for cleverness, then luck, and finally something far more dangerous when an elderly arcanist recognized the signs of a diviner. Morgan was taken as an apprentice and taught to treat time not as a straight road, but as a vast tapestry of possibilities, each thread demanding patience and care.
“As a child, she possessed an unusual ability to notice patterns before anyone else did.”
- Background
- Sage
Connections
Species
Human
Media
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