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Grin'thra - AI-generated fantasy Character

Grin'thra

Goblin · Rogue/Warlock (Thief / The Fathomless) · Level 14 · Criminal

Grin'thra

Cautious and fiercely curious, Grin'thra moves with the precision of a predator.
AC17
HP101/101
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 101 · 30 ft.
AlignmentNeutralGenderFemaleAge24 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InsightWIS
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Finesse weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Cook's utensils

Languages

Common,
Goblin,
Thieves' Cant

Features

18 features

Bonus action

  • Cunning ActionLevel 2

    You can take a Bonus Action on each of your turns to Dash, Disengage, or Hide.

  • Steady AimLevel 3

    As a Bonus Action, give yourself advantage on your next attack roll this turn if you haven't moved.

  • Thief: Fast HandsLevel 3

    Use Cunning Action to take the Search or Use an Object action. Also apply/use Thieves' Tools as a Bonus Action.

  • Fathomless: Tentacle of the DeepLevel 14

    Bonus Action to summon a 10-foot spectral tentacle. Can make a melee spell attack (1d8 cold damage + slow).

Reaction

  • Uncanny DodgeLevel 5

    When an attacker you can see hits you with an attack, use your Reaction to halve the attack's damage.

Always on

  • Sneak AttackLevel 1

    Once per turn, deal an extra 6d6 damage to a creature you hit with an attack roll if you have advantage or if an ally is within 5 feet of the target.

  • Thief: Second-Story WorkLevel 3

    Climbing speed equals your walking speed. Jump distance is modified by Dexterity.

  • EvasionLevel 7

    When you are subjected to an effect that allows a Dex save for half damage, you take no damage on success and half damage on failure.

  • Thief: Supreme SneakLevel 9

    You have advantage on Stealth checks if you move no more than half your speed on that turn.

  • Reliable TalentLevel 11

    Whenever you make an ability check that lets you add your Proficiency Bonus, you can treat a d20 roll of 9 or lower as a 10.

  • Pact Boon: Pact of the TomeLevel 12

    A grimoire containing three extra cantrips and two Level 1 ritual spells. Can be used as a spellcasting focus.

  • Fathomless: Gift of the SeaLevel 14

    You gain a swimming speed of 40 feet and can breathe underwater.

  • TraitGoblinSmall Size
  • TraitGoblinDarkvision (60 ft.)
  • Fey Ancestry (Advantage on saves vsGoblinCharmed)
  • TraitGoblinFury of the Small (Add 5 damage to a creature once per turn, PB times per Long Rest)
  • Nimble Escape (Bonus ActionGoblinDisengage or Hide)
  • AlertCriminal

    You gain a +5 bonus to Initiative. You can't be surprised while you are conscious. You can swap your initiative with a willing ally at the start of combat.

Spells

8 spells

Spellcasting. Grin'thra casts with Charisma (spell save DC 16, to hit with spell attacks).

Cantrips (at will): , , ,

1st level: ,

2nd level (2 slots): ,

Gear

6 items

Weapons

  • Shortsword
    A serrated blade of blackened iron.
  • 2×
    Dagger
    Hidden in a boot sheath.

Armor

  • Studded Leather Armor
    Crafted from iridescent marsh beetle carapaces and lizardfolk hide.

Tools

  • Thieves' Tools
    A well-worn kit of picks and tension wrenches.

Gear

  • Book of Shadows
    A soggy but magically preserved tome bound in kelp.
  • Iron Pot
    Blackened by fire, hanging from her belt.

Appearance

Grin'thra is a small, wiry goblin with large, intelligent yellow eyes and a heart-shaped face. Fine scars cross her left cheek, though her skin is otherwise smooth. She stands four feet tall, wearing a mosaic of scavenged marsh-gear. Her armor consists of hardened green lizardfolk hide and iridescent blue-green beetle carapaces. Intricate, pulsing black ink patterns spiral across her limbs and torso, appearing to shift like living vines under her skin.

Mannerisms

She tends to crouch on chairs rather than sit in them. When thinking, she taps her fingernails against the hard carapace of her vambraces in a rhythmic, clicking pattern.

Personality

Cautious and fiercely curious, Grin'thra moves with the precision of a predator. She speaks in quiet, clipped sentences and rarely looks away from those she interacts with. While suspicious of kindness, she is an expert observer who values information as much as gold. She finds comfort in the sounds of the swamp and the weight of her blackened iron pot.

Ideals

Independence. I will never let another person or creature pull my strings again. I survive because I am the master of my own shadow.

Bonds

My iron pot and the scavenged armor on my back are more than gear. They are the only history I care to keep.

Flaws

I assume everyone is trying to swindle me. This paranoia often prevents me from forming alliances that could actually save my life.

Quirks

Her tattoos pulse faster when she is near deep water.
She constantly checks the straps on her beetle-shell greaves.
She hums low, vibrating tunes that mimic marsh insects.

Background

Grin'thra was born among the precarious, fog-shrouded boardwalks of the Mistong Marshlands. A lifelong survivor of the criminal underworld, she began her career as a runner for the smuggling rings that operated in the mists. Her life changed when she tumbled into a deep, lightless sinkhole during a heist gone wrong. There, in the crushing silence of the underwater deep, she made a pact with a presence that reached up from the silt. The Fathomless gave her power and marked her with the pulsing black ink that now flows across her body. She emerged from the water no longer just a thief, but a conduit for the swamp itself. Since then, she has navigated the political mire of the marsh folk, using her newfound magic and rogueish instincts to maintain her independence while occasionally serving as a guide or silent blade for those who can pay in rare curios or secrets of the deep.

“A lifelong survivor of the criminal underworld, she began her career as a runner for the smuggling rings that operated in the mists.”
From their backstory
Background
Criminal

Connections

Species

Goblin

Media

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