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Skaft - AI-generated fantasy Character

Skaft

Wood Elf · Druid (Circle of the Land, Forest) · Level 3 · Hermit

Skaft

Skaft is direct, observant, and difficult to intimidate.
AC15
HP27/27
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 27 · 35 ft.
AlignmentNeutralGenderFemaleAge128 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationSTR
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalCHA

Armor

Light armor,
Medium armor,
Shields, druids will not wear armor or use shields made of metal

Weapons

Daggers,
Darts,
Javelins,
Maces,
Quarterstaffs,
Scimitars,
Sickles,
Slings,
Spears,
Longswords,
Shortswords,
Shortbows,
Longbows

Tools

Herbalism kit

Languages

Common,
Elvish,
Druidic,
Sylvan

Features

19 features

Always on

  • Thorn Whip

    When When a creature is within 30 feet and she wants to damage or reposition it.

    Skaft lashes a target with a thorny vine. On a hit, the target takes 1d6 piercing damage and may be pulled up to 10 feet toward her.

  • Entangle

    When When several enemies are clustered together or an escape route must be sealed.

    Skaft causes grasping weeds and vines to fill a 20-foot square. Creatures in the area must save or become restrained, and the ground becomes difficult terrain.

  • Moonbeam

    When When she needs sustained damage against a dangerous creature.

    Skaft calls down a column of moonlight that deals radiant damage and can be moved to another point each round.

  • Wild Shape

    When When she needs a different body, movement mode, or set of natural abilities.

    Skaft briefly takes the form of a beast she has seen before, using the form for scouting, infiltration, or combat.

  • DruidicLevel 1

    Skaft can speak, read, and write Druidic, the secret language of druids.

  • SpellcastingLevel 1

    Skaft can prepare a number of druid spells equal to her Wisdom modifier plus her druid level. She uses Wisdom as her spellcasting ability.

  • Druid CircleLevel 2

    Skaft has formed a druidic circle connected to the old forests and their hidden spirits. She gains circle spells and Natural Recovery.

  • Natural RecoveryLevel 2

    Once per day during a short rest, Skaft can recover expended spell slots with a combined level of up to 2. No slot can be 6th level or higher.

  • Circle CantripLevel 3

    Skaft knows one additional druid cantrip of her choice, Mold Earth, due to her Circle of the Land tradition.

  • Druid Circle of the Land BenefitLevel 1

    Skaft has advantage on saving throws against being charmed or frightened, and beasts have difficulty attacking her unless magically compelled or she attacks them first.

  • Circle SpellsLevel 3

    Skaft has the Forest circle spells always prepared. They do not count against the number of druid spells she can prepare.

  • TraitWood ElfDarkvision, can see in dim light within 60 feet as if bright light and darkness as dim light.
  • TraitWood ElfKeen Senses, proficiency in the Perception skill.
  • TraitWood ElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TraitWood ElfTrance, she meditates deeply for 4 hours instead of sleeping for 8.
  • TraitWood ElfFleet of Foot, walking speed is 35 feet.
  • TraitWood ElfMask of the Wild, she can attempt to hide when lightly obscured by natural phenomena.
  • TraitWood ElfElf Weapon Training, proficiency with longswords, shortswords, shortbows, and longbows.
  • DiscoveryHermit

    Skaft has spent years in secluded contemplation and discovered a powerful and unsettling truth during her isolation. She can find shelter, food, and fresh water for herself and up to five other people in the wilderness, provided natural resources are available.

Spells

12 spells

Spellcasting. Skaft casts with Wisdom (spell save DC 11, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , ,

2nd level (2 slots): , , ,

Gear

8 items

Weapons

  • Scimitar
    A simple curved blade with a polished wooden hilt, used as both weapon and ritual tool.

Armor

  • Wooden shield
    A wooden shield painted with concentric rings representing tree growth.
  • Leather armor
    Nonmetal medium armor made from treated hide and layered bark strips.

Tools

  • Herbalism kit
    A small collection of dried herbs, salves, and tools for preparing medicinal remedies.

Gear

  • Explorer's pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Druidic focus
    A sprig of mistletoe bound to a carved antler ring.
  • Scroll case
    A scroll case containing notes on spirits, moss patterns, and fragments of Skaft's strange discovery.
  • Other hermit equipment
    A winter blanket, common clothes, and a small set of personal devotional objects.

Appearance

Skaft is a compact, athletic wood elf woman with a strong back, broad hands, and the controlled posture of someone accustomed to hauling stones and splitting wet timber. Her copper-brown hair is cut blunt at the jaw and held back with three small bone pins. She keeps her clothing and equipment meticulously clean, but leaves a thin line of pale green lichen growing across the left shoulder of her cloak. Within a minute of meeting her, people notice that she rarely looks at faces. Her attention moves instead to doorways, shadows, rafters, roots, and any place where something unseen might be listening.

Mannerisms

Skaft pauses before entering any room, waiting to see whether the shadows move naturally. She addresses animals and empty spaces with the same formal courtesy she gives nobles. When making an important decision, she presses two fingers against the lichen on her cloak and listens for a response.

Personality

Skaft is direct, observant, and difficult to intimidate. She speaks to everyone as though they are capable of understanding hard truths, including children, ghosts, and enemies. She has little patience for ceremony, but surprising tenderness toward frightened animals and people who are being ignored. Her strength is practical rather than boastful, and she dislikes being praised for it because praise makes others look too closely at where it came from.

Ideals

Truth belongs to the living and the dead alike. No elder, spirit, priest, or tradition has the right to bury it merely because the truth is inconvenient.

Bonds

The Veyrwood is not merely her homeland. It is the prison, witness, and possible victim of the secret inside her. She will risk almost anything to uncover what happened to her brother and the spirit bound to her.

Flaws

She treats unanswered questions as personal insults and will pursue a mystery long after caution has become the wiser choice. When frightened, she becomes controlling rather than visibly afraid, giving orders in a voice that assumes obedience. She also suspects that some of her memories are false, and sometimes accuses innocent people of knowing more than they do.

Quirks

She counts birdsong pauses instead of bird calls.
She names every campfire before extinguishing it.
She refuses to sleep with her back toward a tree unless she has apologized to it first.
She keeps a pouch of stones that feel warm only when a spirit is nearby.

Background

Skaft was raised among the cedar terraces of the Veyrwood, where her people measured seasons by the habits of foxes and the return of certain moths. She became a druid after finding a circle of stones that no elf in her settlement remembered building. The stones were warm beneath the rain, and something on the other side of them answered when she spoke in Druidic. It did not give her a name. It gave her a question, repeated in the voice of her dead older brother: “Who taught you to be afraid?” She withdrew into a ruined watch hut to study the question. During that time, she learned to read spirit traces in disturbed moss, reflected moonlight, and the sudden silence of insects. She also discovered why she had always been stronger than other elves of her age. As a child, she had unknowingly carried a splinter of an ancient forest spirit within her chest. The spirit had been sealed into her during a failed ritual intended to protect the Veyrwood from a spreading blight. Skaft survived, but the ritual was blamed on her brother, who supposedly fled afterward. Skaft now suspects he did not betray the forest. He may have been trying to free her, and the spirit inside her may be the misunderstood source of the old conflict. She travels to find the spirit that can explain what truly happened, even if the answer proves that her own memories were planted to keep the seal intact.

“She became a druid after finding a circle of stones that no elf in her settlement remembered building.”
From their backstory
Background
Hermit

Connections

Species

Wood Elf

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