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Edrin Velloran - AI-generated fantasy Character

Edrin Velloran

Human · Wizard (School of Divination) · Level 2 · Noble

Edrin Velloran

Polite in a way that can be either charming or infuriating, Edrin treats every conversation like a delicate negotiation and every mystery like a personal challenge.
AC13
HP16/16
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 16 · 30 ft.
AlignmentNeutral GoodGenderMaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

INTWISSTRDEXCONCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • PersuasionCHA

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Languages

Common,
one additional language of your choice

Features

8 features

Always on

  • SpellcastingLevel 1

    You can cast wizard spells using an Intellect-based spell list, you prepare a number of wizard spells each day equal to your Intelligence modifier plus your wizard level, and you can cast ritual spells from your spellbook without preparing them if they have the ritual tag.

  • Spellbook and CantripsLevel 1

    You have a spellbook containing six 1st-level wizard spells of your choice. You also know three wizard cantrips of your choice.

  • Arcane RecoveryLevel 1

    You can choose to recover some spell slots after a short rest. Once per day when you finish a short rest, you can recover expended spell slots with a combined level equal to or less than half your wizard level, rounded up.

  • Arcane TraditionLevel 2

    You gain a School of Divination specialty. Your future is unusually pliable, and your magic is bent toward foresight and manipulation of fate.

  • PortentLevel 2

    Starting at 2nd level, you can cast divination spells with less effort, and you gain the Portent feature, which lets you replace uncertain rolls with foreseen results.

  • TraitHumanAbility Score Increase, +1 to all ability scores
  • TraitHumanLanguages, Common and one extra language of your choice
  • Position of PrivilegeNoble

    You have the respect of people who recognize your title or family name, and you can usually secure an audience with local nobility or other socially prominent figures.

Spells

9 spells

Spellcasting. Edrin Velloran casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , ,

1st level (3 slots): , , , , ,

Gear

8 items

Weapons

  • Dagger
    A simple blade kept more for emergencies than for duels.

Gear

  • Arcane focus
    A reliable wizarding focus for casting spells.
  • Spellbook
    A spellbook containing the wizard's initial formulas.
  • Scholar's pack
    A sturdy pack with explorer's supplies for travel and study.
  • Fine clothes
    Fine garments suitable for court, audiences, and formal occasions.
  • Signet ring
    A ring bearing the house seal.
  • Scroll of pedigree
    A scroll that establishes noble lineage and family standing.
  • Purse
    Personal funds kept for travel and emergencies.

Appearance

A sharp-featured human with carefully combed dark hair, intelligent gray eyes, and an elegant but slightly rumpled scholar's coat worn over practical robes. Their fingers are ink-stained, a silver signet ring flashes on one hand, and they carry a satchel packed with quills, notes, and a worn spellbook tied shut with blue ribbon.

Mannerisms

Speaks as if delivering a lecture, smooths invisible wrinkles from his sleeves when thinking, and pauses before answering as though consulting an internal index of facts.

Personality

Polite in a way that can be either charming or infuriating, Edrin treats every conversation like a delicate negotiation and every mystery like a personal challenge. He is generous with knowledge, stingy with trust, and secretly delighted by anyone brave enough to argue with him intelligently.

Ideals

Knowledge is the only true birthright. Titles, wealth, and armies rise and fall, but understanding endures, and those who master it have a duty to use it wisely.

Bonds

Edrin is determined to restore his family's fading influence without becoming the kind of noble he secretly despises. He keeps his mother's signet ring and a sealed letter promising him a place in the family if he returns in honor.

Flaws

Edrin cannot resist proving that he is the smartest person in the room, even when silence would serve him better. He also trusts elegant plans more than messy people, which has led him to underestimate both heartbreak and goblins.

Quirks

Labels every scroll, note, and potion with immaculate handwriting.
Goes quiet and still when concentrating, as if listening for the future.
Keeps tally of debts owed, favors granted, and compliments received.

Background

House Velloran was never the sort of noble family that won wars or built empires. They won influence the old way, through marriages, patronage, and the patient collecting of favors. Born the second child of that house, Edrin was expected to become a courtier, a ledger keeper, or perhaps a decorative magistrate who smiled at banquets and signed whatever papers were placed before him. Instead, he found the family library, and then the family secrets hidden within it. The oldest volumes spoke of lineages, celestial omens, and practical spellcraft, as if scholarship itself were a kind of inheritance. Edrin learned quickly that words could bend people, but formulas could bend reality.

“They won influence the old way, through marriages, patronage, and the patient collecting of favors.”
From their backstory
Background
Noble

Connections

Species

Human

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