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Nyven - AI-generated fantasy Character

Nyven

Human · Rogue (Thief) · Level 20 · Urchin

Nyven

Nyven is observant, restrained, and relentlessly practical.
AC11
HP123/123
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 123 · 30 ft.
AlignmentLawful NeutralGenderMaleAge38 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Disguise kit

Languages

Common,
Thieves' Cant

Features

24 features

Bonus action

  • Cunning ActionLevel 2

    When Bonus action on Nyven's turn.

    Nyven uses a bonus action to Dash, Disengage, or Hide.

  • Fast HandsLevel 3

    When Bonus action on Nyven's turn.

    Nyven can use an object as a bonus action, including manipulating thieves' tools or other items when the rules permit.

Reaction

  • Uncanny DodgeLevel 5

    When When an attacker Nyven can see hits him with a weapon attack.

    Nyven uses his reaction to halve the damage from one weapon attack he can see.

  • Stroke of LuckLevel 20

    When When Nyven fails an attack roll, ability check, or saving throw, once per short or long rest.

    Nyven turns a failed attack roll, ability check, or saving throw into a success.

Always on

  • Sneak AttackLevel 1

    When Once per turn when Nyven has advantage, or when an enemy of the target is within 5 feet of it and Nyven lacks disadvantage.

    Nyven makes one weapon attack with a finesse or ranged weapon against a creature within range, adding 10d6 Sneak Attack damage once per turn when the conditions are met.

  • Skill ProficienciesLevel 1

    Choose four skills from the rogue skill list. Nyven is proficient in Acrobatics, Deception, Investigation, and Perception, in addition to his background proficiencies.

  • ExpertiseLevel 1

    Double the proficiency bonus for two chosen proficiencies. Nyven has expertise with Stealth and thieves' tools.

  • Thieves' CantLevel 1

    Nyven has learned the secret mix of dialect, jargon, and code used by rogues and can communicate hidden messages in ordinary conversation.

  • ExpertiseLevel 6

    Choose two additional proficient skills or tool proficiencies for expertise. Nyven has expertise with Perception and Investigation.

  • EvasionLevel 7

    Nyven takes no damage on a successful Dexterity saving throw against an effect that normally deals half damage, and half damage on a failure.

  • Reliable TalentLevel 11

    Whenever Nyven makes an ability check that lets him add his proficiency bonus, he can treat a d20 roll of 9 or lower as a 10.

  • BlindsenseLevel 14

    Nyven can sense the location of any hidden or invisible creature within 10 feet of him, provided he is not blinded or deafened.

  • Slippery MindLevel 15

    Nyven gains proficiency in Wisdom saving throws.

  • ElusiveLevel 18

    No attack roll has advantage against Nyven while he is not incapacitated.

  • Second-Story WorkLevel 3

    Nyven can climb faster than normal, and jumping distance is increased by his Dexterity modifier.

  • Ability Score ImprovementLevel 4

    Nyven can choose two additional ability scores to increase by 2, or one ability score to increase by 2 and another by 1, subject to the normal maximum. This feature is gained at levels 4, 8, 10, 12, 16, and 19.

  • Supreme SneakLevel 9

    Nyven has advantage on Dexterity (Stealth) checks if he moves no more than half his speed on the same turn.

  • Use Magic DeviceLevel 13

    Nyven ignores class, race, and level requirements for using magic items and can attune to up to four magic items at once.

  • Thief's ReflexesLevel 17

    During the first round of combat, Nyven has two turns. He takes his normal turn at his initiative and a second turn at his initiative minus 10. He cannot use this feature when surprised.

  • Ability Score IncreaseHumanAll ability scores increase by 1.
  • SizeHumanMedium.
  • SpeedHumanBase walking speed of 30 feet.
  • LanguagesHumanCommon and one additional language, represented here by Thieves' Cant from the rogue class.
  • City SecretsUrchin

    Nyven knows the secret patterns of cities, including hidden passages, forgotten alleys, who controls which streets, and where to find food or shelter. He can find his way through any settlement he has previously visited, and can usually locate other street children, beggars, smugglers, or similarly marginalized contacts.

Gear

9 items

Weapons

  • 2×
    Dagger
    A compact one-handed blade used for close work and concealment. Damage: 1d4 piercing.
  • Shortsword
    A light martial weapon with a 20/60-foot range. Damage: 1d6 piercing.
  • Shortbow
    A ranged weapon with a 25/100-foot range. Damage: 1d6 piercing.

Armor

  • Leather armor
    A simple leather cuirass and reinforced bracers, suitable for a rogue's light armor training.

Tools

  • Thieves' tools
    A set of tools used to disarm traps and open locks.
  • Disguise kit
    A disguise kit containing cosmetics, wigs, clothing pieces, and small accessories.

Gear

  • 20×
    Arrows
    A quiver containing ammunition for the shortbow.
  • Urchin belongings
    A small knife, a map of the city where Nyven grew up, a token from a deceased parent, a small blanket, and ordinary clothing.

Purse

  • 10×
    Starting gold
    Coins saved from years of careful work.

Appearance

Nyven is a lean human man of average height, with carefully cropped dark hair, weathered brown skin, and watchful gray eyes. He dresses in a well-maintained but unremarkable leather coat, soft boots, and layered gray clothing designed to disappear in a crowd. Within a minute of meeting him, people notice that he rarely stands squarely. He rests his weight on the balls of his feet, as if every room has three exits and one of them has just become dangerous. Before speaking, he takes a quiet breath through his nose and pauses for precisely one heartbeat.

Mannerisms

Nyven pauses for one heartbeat before answering questions, quietly inhales through his nose when evaluating a person, and stands with his weight forward on the balls of his feet. He counts doors, windows, and armed individuals without appearing to look. When irritated, he straightens nearby objects into precise lines.

Personality

Nyven is observant, restrained, and relentlessly practical. He speaks in a level voice, rarely wastes words, and remembers small details that others assume were overlooked. Beneath his controlled exterior is a protective instinct that activates whenever he sees someone being cornered, cheated, or discarded. He prefers plans to improvisation, but his years on the street have taught him to improvise without showing it.

Ideals

Order. A fair rule applied consistently protects the powerless better than a kind promise that can be withdrawn. If a law is unjust, it should be changed through deliberate action, not ignored whenever obedience becomes inconvenient.

Bonds

The street children of his old district are his family. He sends money, medicine, and coded letters to them whenever possible, and he will risk nearly anything to recover one of them from danger.

Flaws

Nyven distrusts generosity that is not written down, and he can become rigid or vindictive when someone violates an agreement. He also believes he can calculate every risk, which makes him dangerously slow to admit when fear, affection, or grief has altered his judgment.

Quirks

Keeps a private tally of favors owed and favors repaid.
Leaves a small twist of copper wire near every safe house he establishes.
Refuses to sit with his back to an open doorway.
Can identify most city guards by their footsteps.
Silently mouths numbers while examining locks.

Background

Nyven grew up beneath the markets of a crowded river city, where the difference between a home and a dry corner depended on who had arrived first. He learned to read people before he learned to read letters. A pause at a doorway meant a guard. A hand kept too still meant a concealed weapon. A shopkeeper who complained loudly about thieves was often the easiest one to rob. Nyven became the quiet organizer of a loose band of abandoned children, enforcing rules that kept them alive: share food, never steal medicine, and never leave one of your own behind. As an adult, Nyven turned those rules into a profession. He worked as a courier, investigator, infiltrator, and occasional thief, always preferring contracts with clear terms and consequences. His lawful nature is not born from trust in authorities. It comes from his conviction that rules are tools, and tools must be used consistently or they become weapons in the hands of the powerful. He now travels to build a private network of safe houses and informants for forgotten people, while secretly searching for the crime lord who once sold his childhood companions to a distant prison colony.

“He learned to read people before he learned to read letters.”
From their backstory
Background
Urchin

Connections

Species

Human

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