Bravado
Bravado
Sheet
AC 18 · HP 84 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
22 featuresAlways on
- Divine SenseLevel 1
When As an action, five times per long rest.
Bravado presents his holy symbol and invokes sacred authority, detecting strong good or evil within 60 feet and identifying detected celestials, fiends, or undead.
- Lay on HandsLevel 1
When As an action, by touch.
Bravado restores hit points by touch, spending points from a 50-point healing pool. He can spend 5 points to cure one disease or neutralize one poison.
- Sacred Weapon
When As an action, using Channel Divinity.
Bravado empowers his weapon with divine light, adding his Charisma modifier to attack rolls with it for 1 minute. The weapon emits bright light.
- Turn the Unholy
When As an action, using Channel Divinity.
Bravado forces fiends and undead within 30 feet to flee if they fail a Wisdom saving throw.
- Divine SmiteLevel 2
When When he hits with a melee weapon attack.
Bravado adds 2d8 radiant damage to a melee weapon hit by expending a 1st-level spell slot, with extra damage from higher-level slots and against undead or fiends.
- Extra AttackLevel 5
When When taking the Attack action.
Bravado makes two melee or ranged weapon attacks when he takes the Attack action.
- Fighting Style, DefenseLevel 2
Bravado gains a +1 bonus to AC while wearing armor.
- SpellcastingLevel 2
Bravado is a 5th-level spellcaster. He uses Charisma for paladin spellcasting and can prepare six paladin spells after a long rest. He can use a holy symbol as a spellcasting focus.
- Divine HealthLevel 3
Bravado is immune to disease.
- Sacred Oath, Oath of DevotionLevel 3
Bravado swears the Oath of Devotion and gains its oath spells and Channel Divinity options.
- Channel DivinityLevel 3
Bravado can use Channel Divinity once per short or long rest. Sacred Weapon lets him add his Charisma modifier to attack rolls with one weapon for 1 minute, and causes the weapon to emit bright light. Turn the Unholy forces fiends and undead within 30 feet to flee if they fail a Wisdom saving throw.
- Aura of ProtectionLevel 6
Bravado and friendly creatures within 10 feet gain a bonus to saving throws equal to his Charisma modifier, provided Bravado is conscious.
- Improved Divine SmiteLevel 11
Bravado's weapon attacks deal an extra 1d8 radiant damage whenever they hit.
- Aura of CourageLevel 10
Friendly creatures within 10 feet cannot be charmed while Bravado is conscious. Charmed creatures in the aura have advantage on new saving throws against the effect.
- Oath SpellsLevel 3
Bravado gains the Oath of Devotion oath spells: protection from evil and good, sanctuary, lesser restoration, zone of truth, beacon of hope, and dispel magic. These spells are always prepared and do not count against his prepared paladin spells.
- Tenets of DevotionLevel 3
Bravado's oath requires honesty, courage, compassion, honor, and duty. He strives to act with honesty, protect the weak, aid those in need, and hold himself to the highest standards of conduct.
- TraitDragonbornDraconic Ancestry, bronze ancestry, granting lightning resistance and a lightning breath weapon.
- TraitDragonbornBreath Weapon, exhale lightning in a 5 by 30 foot line. Creatures in the area make a Dexterity saving throw against DC 14, taking 2d6 lightning damage on a failed save or half damage on a successful one. The breath weapon can be used once per short or long rest.
- TraitDragonbornDamage Resistance, resistance to lightning damage.
- TraitDragonbornCommon and Draconic languages.
- TraitDragonbornHumanoid dragonborn appearance, with scales, claws, and a dragonlike head.
- Rustic HospitalityFolk Hero
Bravado can find a place to hide, rest, or recuperate among common people, who are willing to shelter him from the law or other threats, though they will not risk their lives for him.
Spells
12 spellsSpellcasting. Bravado casts with Charisma (spell save DC 13, to hit with spell attacks).
1st level (4 slots): , , , , ,
2nd level (3 slots): , , ,
3rd level (2 slots): ,
Gear
11 itemsWeapons
- LongswordA longsword used as Bravado's primary weapon.
- 5×JavelinThrown weapons kept in a leather loop across his back.
Armor
- Chain mailA sturdy suit of linked metal armor, maintained with care and decorated with blue cloth ties.
- ShieldA steel shield bearing a simple golden sunburst and several visible repair marks.
Tools
- Artisan's toolsTools associated with Bravado's former rural trade.
Gear
- Priest's packA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Holy symbolA holy symbol of the sun, worn openly around his neck.
- ShovelUseful for digging, farming, and dramatic post-battle posing.
- Iron potA plain iron pot used for cooking communal meals.
- Common clothesSimple clothing suitable for a village laborer and traveling hero.
Purse
- Belt pouch containing gold piecesCoin saved from village work, local rewards, and occasional adventuring pay.
Appearance
Bravado is a broad-shouldered bronze dragonborn with polished copper-colored scales, a pair of swept-back horns, and bright amber eyes. He wears well-maintained chain mail beneath a blue and white tabard bearing the sunburst symbol of his oath. His shield is battered but carefully repaired, and his longsword has a cheerful slogan engraved along the fuller: “Make a good story.”
Mannerisms
Bravado claps friends on the shoulder, points with his sword instead of his hand, and announces his intentions in an unnecessarily grand voice. Before battle, he gives a short toast to victory, survival, and whatever tavern they will visit afterward.
Personality
Bravado is cheerful, fearless in public, and always ready to turn a dangerous situation into a celebration. He is intensely loyal to his companions, loves meeting new people, and approaches nearly every challenge with the attitude that he and his bros are about to have an incredible time. He genuinely wants to do good, even when he is being loud, reckless, or more interested in the story than the strategy.
Ideals
Courage. Ordinary people deserve champions who will stand between them and danger, even when the champion is terrified. A life without bold deeds is a life with no good stories to tell.
Bonds
The people of his home village trusted him when no one else would. Bravado will risk almost anything to protect their harvests, homes, and children. He also carries the repaired shield of his mentor, a knight who disappeared while defending a remote monastery.
Flaws
Bravado mistakes confidence for competence and often commits to a plan before hearing the whole thing. He hates admitting fear, cannot resist a dramatic entrance, and is easily distracted by an audience, a free meal, or anyone promising that a deed will become legendary.
Quirks
Background
Bravado grew up in a small farming settlement where his dragonborn family was known for hard work, loud celebrations, and an almost reckless willingness to stand up for neighbors. He earned his reputation when a corrupt local official tried to seize the village harvest. Bravado rallied the farmers, exposed the official's scheme, and personally held a narrow bridge against hired thugs long enough for the villagers to move their food to safety. The story became larger with every retelling, especially after Bravado began adding sound effects and dramatic pauses. A traveling knight of the Oath of Devotion witnessed Bravado's courage and offered him training. Bravado accepted because the knight promised adventure, good meals, and a chance to become the sort of hero people would sing about. Beneath his thirst for excitement, Bravado sincerely believes that strength should protect ordinary people. He treats every quest as a chance to help his friends, make new friends, and create an unforgettable story, though his enthusiasm sometimes leads him to charge into danger before anyone has finished explaining the plan.
“He earned his reputation when a corrupt local official tried to seize the village harvest.”
- Background
- Folk Hero
Connections
Species
Dragonborn
Media
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