Miklos Kato
Miklos Kato
Sheet
AC 20 · HP 184 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
33 featuresAction
- Extra Attack (2)Level 5
You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Extra Attack (2)Level 11
You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Know Your EnemyLevel 7
You can use your action to study the capabilities of certain creatures, comparing them to your own training and experience.
Bonus action
- Second WindLevel 1
On your turn, use a bonus action to regain 1d10 + 20 hit points. Once used, this feature requires a short or long rest to recharge.
- Extra Attack (3)Level 20
You can use a bonus action to make one weapon attack after taking the Attack action. You can use this feature three times, and regain all uses after a long rest.
- Fighting SpiritLevel 3
You can use a bonus action to enter a fighting spirit for 1 minute. You gain advantage on weapon attack rolls, and gain 5 temporary hit points. You can use this feature three times per long rest.
- Extra Attack (3)Level 20
You can use a bonus action to make one weapon attack after taking the Attack action. You can use this feature three times, and regain all uses after a long rest.
Always on
- Precision AttackLevel 3
When After making a weapon attack roll
Spend one superiority die to add the roll to a weapon attack roll after seeing the d20 result but before knowing whether the attack hits.
- ParryLevel 3
When When damaged by a melee attack
Spend one superiority die to reduce incoming melee damage by the die roll + 3.
- RiposteLevel 3
When When a hostile creature misses with a melee attack
Spend one superiority die to make a melee weapon attack against a creature that misses him with a melee attack.
- Menacing AttackLevel 3
When When hitting with a weapon attack
Spend one superiority die to force a Wisdom saving throw. On a failure, the target is frightened until the end of his next turn.
- Commander's StrikeLevel 3
When When taking the Attack action
Forgo one attack and direct an ally to use its reaction to make a weapon attack, adding the superiority die to its damage.
- AmbushLevel 3
When When rolling initiative, or as a bonus action
Spend one superiority die to add the die to initiative, or use it to move half speed without provoking opportunity attacks and improve the AC of himself and an adjacent creature.
- Bait and SwitchLevel 3
When As a bonus action
Move half speed without provoking opportunity attacks and grant himself and an adjacent creature an AC bonus equal to the superiority dice spent.
- Fighting Style: DefenseLevel 1
Choose one Fighting Style. Miklos chose Defense, gaining a +1 bonus to AC while wearing armor.
- RelentlessLevel 20
When you roll initiative and have no superiority dice remaining, you regain 4 superiority dice.
- Student of WarLevel 3
You gain proficiency with one type of artisan's tools of your choice. You chose smith's tools.
- Combat SuperiorityLevel 3
You gain superiority dice, which are d12s. You have six dice, and regain expended dice when you finish a short or long rest. Your maneuvers use your superiority dice and have a save DC of 17.
- ManeuversLevel 3
You learn seven maneuvers. Chosen maneuvers: Ambush, Bait and Switch, Commander's Strike, Menacing Attack, Parry, Precision Attack, and Riposte.
- Ability Score ImprovementLevel 4
Choose two ability scores and increase each by 2, or one ability score by 2 and another by 1. Miklos increased Strength by 2.
- Improved CriticalLevel 15
Your weapon attacks score a critical hit on a roll of 19 or 20.
- Ability Score ImprovementLevel 6
Choose two ability scores and increase each by 2, or one ability score by 2 and another by 1. Miklos increased Constitution by 2.
- Ability Score ImprovementLevel 8
Choose two ability scores and increase each by 2, or one ability score by 2 and another by 1. Miklos increased Strength by 1 and Constitution by 1.
- Ability Score ImprovementLevel 12
Choose two ability scores and increase each by 2, or one ability score by 2 and another by 1. Miklos increased Strength by 2.
- SurvivorLevel 18
You can roll one additional weapon damage die when determining the extra damage for a critical hit.
- SurvivorLevel 18
At the start of each of your turns, you regain 5 + your Constitution modifier hit points if you have no more than half your hit points remaining and have at least 1 hit point.
- Ability Score ImprovementLevel 14
Choose two ability scores and increase each by 2, or one ability score by 2 and another by 1. Miklos increased Constitution by 2.
- Ability Score IncreaseHumanAll ability scores increase by 1.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language, chosen as Goblin.
- VersatilityHumanHumans adapt readily to many cultures and environments.
- Military RankSoldier
You retain military connections and can identify former soldiers, recognize military insignia and hierarchy, and secure modest assistance from veterans or sympathetic officers when your identity and desertion are not exposed.
Gear
12 itemsWeapons
- LongswordMartial melee weapon, chosen as a longsword
- Light crossbowRanged weapon with ammunition
Armor
- Chain mailHeavy armor, AC 16 plus Dexterity modifier maximum 2
- ShieldA shield, granting +2 AC
Tools
- Smith's toolsA compact repair kit and forge tools
Gear
- 20×Crossbow boltsAmmunition for the light crossbow
- Dungeoneer's packIncludes a backpack, bedroll, mess kit, tinderbox, torches, rations, and waterskin
- Insignia of rankA symbol of rank from his former army
- Trophy taken from a fallen enemyA broken enemy banner recovered from his first campaign
- Gaming setA gaming set used by soldiers during watches, chosen as a bone dice set
- Common clothesPlain civilian clothes bought after his escape
Purse
- 10×Gold piecesStarting money from the soldier background
Appearance
A compact, thick-necked human man with very short, dirty blonde hair and a crooked nose that healed badly after a barracks fight. His face is unpleasantly severe, with pale eyes, cracked lips, and a permanent crease between his brows. He is broad through the shoulders and heavily scarred across the forearms, hands, and jaw. His old military gear is carefully maintained but visibly repaired, and he carries himself like a soldier who expects every room to become a battlefield.
Mannerisms
He inspects doors, windows, and ceiling height whenever he enters a room. He addresses strangers by rank, occupation, or ancestry instead of by name. When irritated, he rubs the bridge of his crooked nose until it reddens. He sleeps in armor whenever possible and keeps his shield within arm's reach.
Personality
Miklos is blunt, suspicious, disciplined, and relentlessly practical. He rarely raises his voice because he has learned that quiet contempt can control a room more effectively than shouting. He respects competence wherever he finds it, although his respect is usually expressed as harsher criticism. Beneath his bigotry is a constant fear that other people will discover he is not the hard man he pretends to be.
Ideals
Order. People are safest when they know their place and obey the person with the clearest plan. He does not yet understand that his worship of order is mostly terror of chaos.
Bonds
He still carries the dented brass service token of his old company, the only possession he recovered before fleeing. He believes one surviving comrade knows the truth about why he deserted and will eventually come looking for him.
Flaws
He is cruel when frightened, and fear is his most common response to anything unfamiliar. He assumes every person is secretly weak, treacherous, or inferior, then treats them badly until they prove him right. He cannot admit that his desertion was cowardice, so he invents moral reasons for it and becomes furious when anyone calls him afraid.
Quirks
Background
Miklos Kato was born in a hard, orderly nation where every man served, every household understood the army's authority, and obedience was treated as proof of adulthood. He entered the ranks at seventeen and proved competent with a shield, spear, and battlefield command. He was never brave in the grand sense. He was practical, observant, and very good at noticing the moment before a formation broke. Those skills carried him upward, but they also taught him to reduce people to categories, orders, and uses. He developed a bitter contempt for anyone he considered weak, foreign, disobedient, or insufficiently masculine, using prejudice as both a weapon and an excuse to avoid seeing other people as individuals.
“He entered the ranks at seventeen and proved competent with a shield, spear, and battlefield command.”
- Background
- Soldier
Connections
Species
Human
Media
0 imagesNo images yet.
Turn Miklos Kato into a sheet
A high-res, share-ready sheet you can post or print.