Tarrik Masters
Tarrik Masters
Sheet
AC 11 · HP 7 · 30 ft.Saving throws
Skills
- ArcanaINT
- DeceptionCHA
- InsightWIS
- Sleight of HandDEX
- StealthDEX
Weapons
Tools
Languages
Features
6 featuresAlways on
- SpellcastingLevel 1
An event in your past left an indelible mark on you, infusing you with arcane magic. You use Charisma as your spellcasting ability.
- Wild Magic SurgeLevel 1
Your spellcasting can unleash surges of untamed magic. Once per turn, the DM can have you roll a d20 after you cast a sorcerer spell of 1st level or higher. If you roll a 1, roll on the Wild Magic Surge table.
- Tides of ChaosLevel 1
You can gain advantage on one attack roll, ability check, or saving throw. You must finish a long rest to use this feature again, unless you trigger a Wild Magic Surge.
- Extra LanguageHumanElvish
- Ability Score IncreaseHuman+1 to all ability scores
- City SecretsUrchin
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you and your companions can travel twice as fast between two city locations.
Spells
6 spellsSpellcasting. Tarrik Masters casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): ,
Gear
6 itemsWeapons
- Light crossbowA ranged weapon including 20 bolts.
- 2×DaggerA simple finesse weapon.
Tools
- Component pouchA small pouch holding various spell ingredients.
Gear
- Dungeoneer's PackA collection of essential adventuring gear.
- Token from parentsA charred, half-melted silver ring on a leather cord.
- Pet mouseA small brown mouse named Scraps.
Appearance
Tarrik is a wiry young man with sharp, restless features and dark hair that looks like it was cut with a blunt dagger. His most striking feature is his eyes, which are a piercing sky-blue and seem to crackle with faint violet static when he is stressed. He wears a grime-stained cloak over a patchwork of common clothes, with numerous hidden pockets for his scavenged tools.
Mannerisms
He constantly fidgets with a silver ring on a cord around his neck and tends to lean against walls rather than standing in the center of a space.
Personality
Wary and cynical, Tarrik trusts no one but himself and perhaps his pet mouse. He uses humor as a shield and prefers to talk or sneak his way out of trouble. He has little patience for authority figures, especially those who hide behind high walls while the rest of the world suffers.
Ideals
Freedom. No one should be allowed to tell another person how to live or where to sleep.
Bonds
I carry a melted silver ring that belonged to my mother, it is the only thing I have left of Oakhaven.
Flaws
I am prone to sudden, irrational outbursts of anger when I feel trapped.
Quirks
Background
Born during the height of the Border Wars, Tarrik lost his parents to a magical fire that leveled his home village. He spent his childhood in the gutters of a massive city, surviving on stolen scraps and sleeping in chimney stacks. His life changed during a brutal winter when he was cornered by a gang of older thieves. Instead of a beating, he unleashed a pulse of raw, uncontrolled energy that threw his attackers across the street and turned the cobblestones into glass. Since then, he has tried to master this chaotic gift while staying one step ahead of the city watch and any who might want to exploit his innate talent. He views his magic not as a blessing, but as a dangerous animal he is trying to domesticate.
“He spent his childhood in the gutters of a massive city, surviving on stolen scraps and sleeping in chimney stacks.”
- Background
- Urchin
Connections
Species
Human
Media
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