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Tarrik Masters - AI-generated fantasy Character

Tarrik Masters

Human · Sorcerer (Wild Magic) · Level 1 · Urchin

Tarrik Masters

Wary and cynical, Tarrik trusts no one but himself and perhaps his pet mouse.
AC11
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 7 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge19
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • DeceptionCHA
  • InsightWIS
  • Sleight of HandDEX
  • StealthDEX

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

Disguise kit,
Thieves' tools

Languages

Common,
Elvish

Features

6 features

Always on

  • SpellcastingLevel 1

    An event in your past left an indelible mark on you, infusing you with arcane magic. You use Charisma as your spellcasting ability.

  • Wild Magic SurgeLevel 1

    Your spellcasting can unleash surges of untamed magic. Once per turn, the DM can have you roll a d20 after you cast a sorcerer spell of 1st level or higher. If you roll a 1, roll on the Wild Magic Surge table.

  • Tides of ChaosLevel 1

    You can gain advantage on one attack roll, ability check, or saving throw. You must finish a long rest to use this feature again, unless you trigger a Wild Magic Surge.

  • Extra LanguageHumanElvish
  • Ability Score IncreaseHuman+1 to all ability scores
  • City SecretsUrchin

    You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you and your companions can travel twice as fast between two city locations.

Spells

6 spells

Spellcasting. Tarrik Masters casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (2 slots): ,

Gear

6 items

Weapons

  • Light crossbow
    A ranged weapon including 20 bolts.
  • 2×
    Dagger
    A simple finesse weapon.

Tools

  • Component pouch
    A small pouch holding various spell ingredients.

Gear

  • Dungeoneer's Pack
    A collection of essential adventuring gear.
  • Token from parents
    A charred, half-melted silver ring on a leather cord.
  • Pet mouse
    A small brown mouse named Scraps.

Appearance

Tarrik is a wiry young man with sharp, restless features and dark hair that looks like it was cut with a blunt dagger. His most striking feature is his eyes, which are a piercing sky-blue and seem to crackle with faint violet static when he is stressed. He wears a grime-stained cloak over a patchwork of common clothes, with numerous hidden pockets for his scavenged tools.

Mannerisms

He constantly fidgets with a silver ring on a cord around his neck and tends to lean against walls rather than standing in the center of a space.

Personality

Wary and cynical, Tarrik trusts no one but himself and perhaps his pet mouse. He uses humor as a shield and prefers to talk or sneak his way out of trouble. He has little patience for authority figures, especially those who hide behind high walls while the rest of the world suffers.

Ideals

Freedom. No one should be allowed to tell another person how to live or where to sleep.

Bonds

I carry a melted silver ring that belonged to my mother, it is the only thing I have left of Oakhaven.

Flaws

I am prone to sudden, irrational outbursts of anger when I feel trapped.

Quirks

Always counts the exits when entering a new room.
Whispers to his pet mouse when he thinks he is alone.
His hair stands on end when he casts spells.

Background

Born during the height of the Border Wars, Tarrik lost his parents to a magical fire that leveled his home village. He spent his childhood in the gutters of a massive city, surviving on stolen scraps and sleeping in chimney stacks. His life changed during a brutal winter when he was cornered by a gang of older thieves. Instead of a beating, he unleashed a pulse of raw, uncontrolled energy that threw his attackers across the street and turned the cobblestones into glass. Since then, he has tried to master this chaotic gift while staying one step ahead of the city watch and any who might want to exploit his innate talent. He views his magic not as a blessing, but as a dangerous animal he is trying to domesticate.

“He spent his childhood in the gutters of a massive city, surviving on stolen scraps and sleeping in chimney stacks.”
From their backstory
Background
Urchin

Connections

Species

Human

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