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Zavine - AI-generated fantasy Character

Zavine

Tiefling · Cleric (Trickery Domain) · Level 5 · Charlatan

Zavine

Zavine is practical, observant, and relentlessly caring.
AC17
HP39/39
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 39 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge67 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Mace,
Light crossbow,
Heavy crossbow,
Longbow,
Shortbow,
Darts,
Sling,
Quarterstaff,
Warhammer,
Handaxe,
Javelin,
Spear,
Light hammer,
Glaive,
Halberd,
Pike,
Trident,
Club,
Greatclub,
Morningstar,
Sickle,
Flail,
Battleaxe,
Maul,
Greataxe,
Greatsword,
Lance,
Rapier,
Scimitar,
Shortsword,
Whip,
Blowgun,
Hand crossbow,
Net,
Battleaxe,
Hand crossbow,
Martial weapons

Tools

Disguise kit,
Forgery kit

Languages

Common,
Infernal

Features

15 features

Action

  • Turn Undead and Destroy UndeadLevel 2

    As an action, Zavine presents her holy symbol and each undead that can see or hear her within 30 feet must make a Wisdom saving throw. A turned undead must spend its turns fleeing and cannot take reactions. At cleric level 5, an undead of challenge rating 1/2 or lower is destroyed when it fails this saving throw.

  • Channel Divinity: One Use Between RestsLevel 6

    Zavine can use an action to regain one expended use of Channel Divinity. She can do so once between rests, and regains all uses after a short or long rest.

Always on

  • Blessing of the TricksterLevel 1

    When After a rest or before an infiltration

    Zavine invokes Tymora's favor, causing a willing creature other than herself to gain advantage on Dexterity (Stealth) checks for 1 hour.

  • Invoke DuplicityLevel 2

    When When surrounded, outnumbered, or preparing a deceptive attack

    Zavine creates a moving illusion of herself within 30 feet, using it to cast through misleading angles and create openings for allies.

  • Turn Undead

    When When undead threaten her companions or the helpless

    Zavine presents Tymora's coin and forces nearby undead to flee or be destroyed if sufficiently weak.

  • Aunt Vessa's Distraction

    When When a target is relaxed or distracted

    Zavine quietly removes a purse, key, or loose object while making conversation about laundry, weather, or dinner.

  • SpellcastingLevel 1

    Zavine can cast cleric spells using Wisdom as her spellcasting ability. She can prepare a number of cleric spells equal to her Wisdom modifier plus her cleric level, and can cast ritual spells when applicable.

  • Divine Domain: TrickeryLevel 1

    Zavine gains proficiency with light armor, medium armor, and shields. Her Divine Domain is Trickery, granting domain spells and the Blessing of the Trickster feature.

  • Channel DivinityLevel 2

    Once per short or long rest, Zavine can channel divine energy. She can use Channel Divinity to turn undead, and she can use Invoke Duplicity to create an illusory duplicate of herself for 1 minute, granting advantage on attack rolls against a creature when both Zavine and the illusion are within 5 feet of it.

  • Destroy UndeadLevel 5

    Zavine can destroy undead of challenge rating 1/2 or lower when they fail against her Turn Undead feature.

  • DarkvisionTieflingZavine can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, seeing only in shades of gray.
  • Hellish ResistanceTieflingZavine has resistance to fire damage.
  • Infernal LegacyTieflingZavine knows thaumaturgy. At 3rd level she can cast hellish rebuke once per long rest as a 2nd-level spell. At 5th level she can cast darkness once per long rest. Charisma is her spellcasting ability for these spells.
  • LanguagesTieflingCommon and Infernal.
  • False IdentityCharlatan

    Zavine maintains a false identity as Aunt Vessa, a harmless retired laundress and travelling mender. She can produce convincing credentials, social connections, and small personal details to support the identity, though she considers lying a tool rather than a lifestyle.

Spells

14 spells

Spellcasting. Zavine casts with Wisdom (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , ,

2nd level (3 slots): , , ,

3rd level (2 slots): ,

Gear

8 items

Weapons

  • Mace
    A practical mace with a leather-wrapped grip and a small silver coin tied beneath the pommel.

Armor

  • Shield
    A light wooden shield painted like a large, weathered silver coin.
  • Scale mail
    Well-maintained scale mail worn beneath a travelling cloak.

Tools

  • Disguise kit
    A disguise kit containing cosmetics, hair dye, small props, and clothing alterations.
  • Forgery kit
    A forgery kit containing papers, parchment, quills, sealing wax, and assorted inks.

Gear

  • Holy symbol of Tymora
    A tarnished silver coin bearing Tymora's smiling face, mounted in a simple iron setting.
  • Priest's pack
    A priest's pack containing a blanket, ten torches, a tinderbox, ten days of rations, a waterskin, and 15 feet of hempen rope.

Purse

  • 15×
    Gold pieces
    A small purse containing the remainder of her starting wealth.

Appearance

Zavine is a wiry, older tiefling with ash-grey skin, swept-back grey hair, and pale grey eyes that seem to measure the odds of every room. Her horns are ridged and worn smooth at the tips from decades of practical repairs, and her thin tail is usually wrapped around one ankle when she is standing still. She wears well-maintained scale mail beneath a sober travelling cloak, with a shield painted to resemble a tarnished silver coin. Her holy symbol of Tymora is a two-faced coin, one side bright and polished, the other deliberately scratched. She carries knitting needles in her belt beside her mace, and her pockets contain an alarming number of useful snacks.

Mannerisms

Zavine checks everyone's collar, cuffs, and bootlaces before leaving camp. She speaks in a low, dry voice, often addressing dangerous adults as if they were unsupervised children. When thinking, she knits without looking at the work. When angry, she becomes extremely polite.

Personality

Zavine is practical, observant, and relentlessly caring. She treats every adventuring companion as a poorly supervised child who might still grow into a decent adult. She is jaded about grand speeches and heroic poses, but she has not become cynical about people. Her kindness is direct and occasionally inconvenient, expressed through packed lunches, repaired gear, blunt warnings, and the sudden appearance of clean socks.

Ideals

Luck favors the prepared, but preparation is meaningless if it is not used to give someone else a chance. Tymora's gifts are meant to be passed along before they become hoarded.

Bonds

The little shrine of Tymora where Zavine found purpose is struggling to survive, and she sends much of her earnings home to keep its doors open. She also keeps a faded knitted blanket made by her first adventuring companions, all of whom died because they mistook courage for preparation.

Flaws

Zavine is certain that most disasters can be prevented by proper preparation, which makes her deeply impatient with people who improvise badly. She pockets objects without thinking, especially unattended coins, and sometimes forgets to return them until someone asks. She also uses maternal concern to conceal how frightened she is of outliving another group of companions.

Quirks

Knits socks for people she expects to betray her.
Calls every dangerous plan a 'little excursion' until it proves otherwise.
Keeps emergency biscuits in three separate pockets.
Flips her holy coin before making decisions, then usually chooses the compassionate option regardless of the result.
Marks laundry day on the party's map beside taverns and dungeons.

Background

Zavine was born in a market quarter where people learned to judge a stranger before the stranger had finished crossing the street. Her tiefling blood made every glance linger, so she learned to disarm suspicion with age, plain speech, and useful hands. She could mend a coat, settle a quarrel, and tell whether someone was about to make a foolish decision by the way they tied their boots. Her first prayer to Tymora was made during a crooked dice game, when she lost her last coin, found a hidden purse beneath the table, and used it to buy bread for three children who had been sleeping behind the tavern. She eventually joined a small shrine to Tymora run by gamblers, caravan guards, and people who had survived disasters by inches. There, Zavine discovered that luck was not merely winning. It was the chance to choose mercy before the outcome was known. She became a cleric and travelling fixer, using blessings, disguises, and carefully timed distractions to keep young adventurers alive long enough to become less reckless. She has a habit of stealing purses from people who insist they cannot afford to donate, then returning the money after removing exactly one coin for the poor box. She claims Tymora appreciates the joke.

“Her tiefling blood made every glance linger, so she learned to disarm suspicion with age, plain speech, and useful hands.”
From their backstory
Background
Charlatan

Connections

Species

Tiefling

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