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Ketra Haddad - AI-generated fantasy Character

Ketra Haddad

Genasi, Fire · Ranger (Drakewarden) · Level 14 · Soldier

Ketra Haddad

Ketra is brisk, observant, and unexpectedly gentle with frightened people and animals.
AC15
HP116/116
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 116 · 40 ft., climb 40 ft., swim 40 ft.
AlignmentChaotic GoodGenderFemaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Scimitars,
Shortswords,
Longbows,
Spears,
Shortbows,
Arrows

Tools

One gaming set, bone dice

Languages

Common,
Primordial,
Draconic,
Giant

Features

29 features

Action

  • Twin-Scimitar Assault

    When When you take the Attack action while wielding two Light weapons

    You make two attacks when you take the Attack action. With two Light scimitars, Nick lets you make the additional Light weapon attack as part of the Attack action, and Two-Weapon Fighting lets you add your Dexterity modifier to its damage.

  • Extra AttackLevel 5

    You can attack twice instead of once whenever you take the Attack action on your turn.

Bonus action

  • Hunter's Mark

    When As a Bonus Action

    As a Bonus Action, mark one creature with Hunter's Mark. Until the spell ends, you deal extra damage to it whenever you hit it with a weapon attack, and you have Advantage on Wisdom (Perception) or Wisdom (Survival) checks to find it.

  • Drake Command

    When As a Bonus Action or when a qualifying reaction occurs

    As a Bonus Action, command your drake to move and use its reaction for a special attack or defensive effect, according to the Drakewarden features.

  • Nature's VeilLevel 14

    When As a Bonus Action

    As a Bonus Action, become Invisible until the end of your next turn.

  • Weapon MasteryLevel 1

    You can use the mastery properties of weapons with which you have proficiency. Your scimitars have the Nick mastery property, allowing the extra Light weapon attack to be made as part of the Attack action rather than as a Bonus Action, provided you meet the normal conditions.

  • Relentless HunterLevel 13

    When you cast Hunter's Mark, you can move the spell's mark to a new target without expending a Bonus Action once on each of your turns.

Always on

  • Tireless Reserve

    When As a Magic action

    As a Magic action, gain 1d8 + 2 temporary hit points. You can use this twice per Long Rest.

  • SpellcastingLevel 1

    You can cast Ranger spells using Wisdom as your spellcasting ability. You can prepare eleven Ranger spells after a Long Rest.

  • Favored EnemyLevel 1

    You designate creatures as favored enemies. You always have Hunter's Mark prepared, and you can cast it a number of times without expending a spell slot equal to your Wisdom modifier. You regain all uses after a Long Rest.

  • Deft ExplorerLevel 2

    You gain Expertise in two Ranger skills of your choice. Your proficiency bonus is doubled for those skills. You also learn two languages of your choice.

  • Fighting StyleLevel 2

    You gain the Two-Weapon Fighting style. When you make an extra attack as a result of using a weapon with the Light property, you can add your ability modifier to that attack's damage if it lacks that modifier.

  • Drake CompanionLevel 3

    You gain a drake companion, a Small dragon-like creature bonded to you by primal magic. It obeys your commands, shares your initiative, and gains abilities based on your Ranger level. Its damage type is fire.

  • Ability Score ImprovementLevel 4

    You gain the Savage Attacker feat from your Soldier background. You also gain an Ability Score Improvement at this level.

  • RovingLevel 6

    Your Speed increases by 10 feet while you are not wearing Heavy armor. You also gain Climb and Swim Speeds equal to your Speed.

  • Drake's BondLevel 7

    Your drake's bite deals additional elemental damage, and while you are mounted on it, you can choose to make the drake's bite attack or allow it to use its reaction to give you or another creature within 30 feet resistance to the triggering damage type.

  • Ability Score ImprovementLevel 8

    You gain an Ability Score Improvement at this level.

  • ExpertiseLevel 9

    Choose two of your Ranger skill proficiencies. Your proficiency bonus is doubled for ability checks using those skills.

  • TirelessLevel 10

    As a Magic action, you can give yourself temporary hit points equal to 1d8 plus your Wisdom modifier. You can use this feature twice per Long Rest. Whenever you finish a Short Rest, your Exhaustion level, if any, decreases by 1.

  • Might of the DrakeLevel 11

    Your drake grows to Medium size and can serve as a mount if you are at least one size smaller than it. While mounted on your drake, you can control it in combat and it gains improved mobility and durability.

  • Ability Score ImprovementLevel 12

    You gain an Ability Score Improvement at this level.

  • TraitGenasi, FireHumanoid creature type and Medium size.
  • TraitGenasi, FireSpeed is 30 feet.
  • TraitGenasi, FireDarkvision out to 60 feet.
  • TraitGenasi, FireFire Resistance, granting resistance to fire damage.
  • TraitGenasi, FireReach to Blaze, allowing you to cast Produce Flame as a cantrip. Constitution is the spellcasting ability for it.
  • TraitGenasi, FireOnce per Long Rest, you can cast Burning Hands starting at 3rd level without a spell slot. Constitution is the spellcasting ability for it.
  • TraitGenasi, FireGenasi do not grant ability score increases under the 2024 character-creation rules; the listed scores already include all background increases.
  • Savage AttackerSoldier

    Savage Attacker. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either result.

Spells

11 spells

Spellcasting. Ketra Haddad casts with Wisdom (spell save DC 15, to hit with spell attacks).

1st level (4 slots): , , , , , ,

2nd level (3 slots): , , ,

3rd level (3 slots): no spells

4th level (1 slot): no spells

Gear

12 items

Weapons

  • 2×
    Scimitar
    A balanced curved blade with the Nick weapon mastery property.
  • Shortsword
    A short sword for close fighting and emergencies.
  • Longbow
    A longbow with a quiver containing twenty arrows.

Armor

  • Studded leather armor
    Studded leather armor suitable for patrol and field use.

Gear

  • 20×
    Arrows
    Ammunition for the longbow.
  • Druidic focus
    A sprig of mistletoe used as a druidic focus.
  • Explorer's Pack
    A pack containing field supplies, bedroll, rations, rope, tinder, and other wilderness gear.
  • Soldier's starting gear
    A spear, shortbow, twenty arrows, a gaming set, a healer's kit, a quiver, traveler's clothes, and fourteen gold pieces from the Soldier background.
  • Bone dice
    A set of bone dice used to read morale, risk, and the mood of a camp.
  • Insignia of rank
    A field insignia from the garrison that dismissed her.
  • Trophy from a fallen enemy
    A broken enemy standard, kept as a reminder that every army has frightened people inside it.
  • Ember drake companion
    A trained ember-scaled drake companion bonded through the Drakewarden subclass.

Appearance

Ketra is a lean fire genasi woman of average height, with copper-red skin that glows faintly at the knuckles and along the edges of her ears. Her hair rises in short, dark curls threaded with ember-orange strands, as though warmed from within. She wears practical studded leather, a weather-darkened green cloak, and two carefully balanced scimitars crossed at her lower back. She moves with a soldier's economical precision, always shifting her weight to keep both hands free, and grooms her weapons with almost ritual exactness. Her drake is a compact, ember-scaled creature with charcoal horns and brass-colored eyes.

Mannerisms

Ketra checks the balance of both scimitars whenever she enters a new room. She counts under her breath during difficult climbs, taps two fingers against her wrist before making a dangerous decision, and addresses her drake as though it were a junior officer who might someday outrank her.

Personality

Ketra is brisk, observant, and unexpectedly gentle with frightened people and animals. She speaks plainly, dislikes ceremony, and has the habit of turning every problem into a route, a supply question, or a rescue plan. Her humor is dry and often arrives several seconds after everyone else has realized she was joking. Around her drake, however, her military composure gives way to affectionate bickering.

Ideals

Freedom is worth defending, but protection without consent becomes another kind of tyranny. The strong should make escape possible for everyone else.

Bonds

The villages she once evacuated still send her letters, food, and badly wrapped gifts. Ketra considers their safety a personal military objective, and she will risk almost anything to prevent another commander's convenient sacrifice of civilians.

Flaws

Ketra treats hesitation as a moral failure, including her own. She has a hard time obeying orders from anyone who has not shared danger with the people affected by those orders, and she can become needlessly confrontational when someone calls cruelty practical.

Quirks

She gives every campfire a name based on the last person it warmed.
She refuses to sleep with her scimitars more than one arm's reach away.
She collects tiny pieces of colored glass found near old battlefields.
She teaches her drake military hand signals, then argues with it when it invents its own.

Background

Ketra was born in a border garrison built around an old volcanic spring. Her mother served as a quartermaster, her father as a scout, and Ketra grew up among marching songs, mended tack, and the constant smell of oiled steel. She learned early that soldiers survived through discipline, but that wars were usually decided by people who had never stood in the mud. When a retreat order abandoned several villages to a marauding warband, Ketra disobeyed, guiding civilians through a lava-cut ravine while setting fire to the enemy's supply wagons. The act saved hundreds, ended her formal military career, and earned her a reputation as both a deserter and a hero.

“She learned early that soldiers survived through discipline, but that wars were usually decided by people who had never stood in the mud.”
From their backstory
Background
Soldier

Connections

Species

Genasi, Fire

Media

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