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NIM - AI-generated fantasy Character

NIM

Tabaxi · Rogue · Level 1 · Entertainer

NIM

Nim is quick-witted, theatrical, and allergic to solemnity.
AC13
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 9 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge24 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves’ tools,
Disguise kit,
Lute

Languages

Common,
Thieves’ Cant

Features

8 features

Always on

  • Sneak AttackLevel 1

    Once per turn, Nim can deal an extra 1d6 damage to one creature she hits with a finesse or ranged weapon attack if she has advantage on the attack roll, or if an enemy of the target is within 5 feet of it and Nim does not have disadvantage. Nim must use a finesse or ranged weapon.

  • Thieves’ CantLevel 1

    Nim knows the secret thieves’ cant, a mixture of dialect, jargon, and coded signs that allows her to conceal messages and identify others familiar with the criminal underworld.

  • ExpertiseLevel 1

    Nim gains expertise in Stealth and thieves’ tools. Her proficiency bonus is doubled for any ability check using either proficiency.

  • DarkvisionTabaxiNim can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Feline AgilityTabaxiWhen Nim moves on her turn in combat, she can double her speed until the end of that turn. She cannot use this trait again until she moves 0 feet on one of her turns.
  • Cat’s ClawsTabaxiNim has a climbing speed of 20 feet, and her claws deal 1d4 slashing damage plus her Strength modifier when used as natural weapons.
  • Cat’s TalentTabaxiNim has proficiency in Perception and Stealth.
  • By Popular DemandEntertainer

    Nim can always find a place to perform, usually securing free lodging and food from an innkeeper or other patron in exchange for a show. She can also gain modest support from admirers who remember her performances.

Gear

11 items

Weapons

  • Rapier
    A light, finesse melee weapon suitable for precise strikes.
  • Shortbow
    A ranged martial weapon with ammunition.
  • 2×
    Daggers
    Concealable finesse weapons favored by Nim when subtlety fails.

Armor

  • Leather Armor
    Flexible leather armor worn beneath Nim’s performer’s coat.

Tools

  • Thieves’ Tools
    Tools for picking locks and disabling traps.
  • Lute
    A battered lute with a brass-colored bridge and several mismatched strings.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Burglar’s Pack
    A pack containing gear useful for burglary and travel, including a bedroll, rope, tinderbox, rations, and other adventuring supplies.
  • Entertainer’s Costume
    A colorful performer’s outfit suitable for stage work and disguises.
  • Favor of an Admirer
    A small token given by an admirer after one of Nim’s memorable performances.

Purse

  • 15×
    Gold Pieces
    Loose coins saved from performances, tips, and less conventional opportunities.

Appearance

Nim is a lean, long-limbed tabaxi with tawny fur marked by dark russet stripes and large amber eyes that seem permanently amused. She moves with a loose, theatrical confidence, taking up more space than her slender frame should allow by draping herself over chairs, leaning across tables, and stretching without warning. Her most noticeable feature is her broad feline grin, which exposes sharp canines whenever she laughs or eats. She wears scuffed leather armor beneath a flamboyant crimson-and-gold performer’s coat, with a rapier at her hip, daggers hidden in her sleeves, and a battered lute strapped across her back.

Mannerisms

Nim tilts her head and slowly narrows her eyes whenever someone lies to her. She punctuates stories with small flourishes of her paws, taps rhythms against nearby surfaces, and casually tests the weight of coins while speaking. When nervous, she grins too broadly and begins describing irrelevant details as if performing for an audience.

Personality

Nim is quick-witted, theatrical, and allergic to solemnity. She treats every conversation as a performance, every escape as an encore, and every suspicious pause as evidence that someone is hiding something. Beneath the jokes, she is fiercely observant and deeply loyal to the few people who have shown her genuine kindness. She would rather be thought a fool than let anyone know how frightened she is of being abandoned again.

Ideals

Freedom. No law, oath, or ruler has the right to decide where a person belongs. The moment someone claims ownership of another person’s life, Nim starts looking for the nearest exit and the weakest lock.

Bonds

Marra Venn’s name must be cleared, and the real murderer must be exposed. Nim also carries Marra’s old brass inn key, the one object she refuses to sell or abandon.

Flaws

Nim cannot resist embellishing the truth, even when a plain answer would serve her better. She is suspicious of anyone wearing a badge, quick to run when cornered, and secretly terrified that Marra’s death will remain unsolved because Nim is easier to blame than the powerful people involved.

Quirks

Collects unusual buttons, keys, and bottle caps from every town she visits.
Names her daggers Encore and Applause.
Sleeps curled in unlikely places, especially atop wardrobes or rafters.
Always takes the first bite of a meal while maintaining eye contact with whoever is watching.

Background

Nim once performed nightly at the Lanterned Stag, an inn owned by Marra Venn, a sharp-tongued human woman who treated the tabaxi like family. Nim sang, danced, juggled knives, and occasionally relieved careless gamblers of a few coins, but Marra always knew when to scold her and when to quietly leave supper by the fire. Their friendship made the inn feel like home, a rare luxury for a wandering entertainer who had learned early that applause was easier to earn than trust.

Background
Entertainer

Connections

Species

Tabaxi

Media

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