Seshka
Seshka
Sheet
AC 14 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
9 featuresBonus action
- Martial ArtsLevel 1
Your practice of martial arts gives you mastery of unarmed strikes and monk weapons. You can use Dexterity instead of Strength for attack and damage rolls with unarmed strikes and monk weapons. You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. When you use the Attack action with an unarmed strike or monk weapon on your turn, you can make one unarmed strike as a bonus action.
Always on
- Unarmored DefenseLevel 1
While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
- DarkvisionTabaxiYou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
- Feline AgilityTabaxiWhen you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you cannot use it again until you move 0 feet on one of your turns.
- Cat's ClawsTabaxiYour claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike.
- Cat's TalentTabaxiYou have proficiency in the Perception and Stealth skills.
- LanguagesTabaxiYou can speak, read, and write Common and one other language.
- SpeedTabaxiYour walking speed is 30 feet.
- WandererOutlander
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided the land offers berries, small game, water, and similar resources.
Gear
9 itemsWeapons
- ShortswordA finely balanced blade used as both a practical weapon and a training focus.
- 10×DartSmall balanced throwing weapons, carried in a leather case.
Gear
- Explorer's PackA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- StaffA sturdy walking staff marked with small notches for each major journey.
- Hunting trapA compact iron trap used for catching small or medium beasts.
- Trophy from an animalA preserved feather from a rare mountain hawk, kept as a reminder of the high passes.
- Traveler's clothesSimple travel clothing suitable for roads, forests, and mountain paths.
- Belt pouchA small pouch containing starting funds.
Purse
- 10×Gold piecesStarting currency from the Outlander background.
Appearance
A lean female Tabaxi with tawny sand-colored fur, dark russet stripes, and a white throat and muzzle. Her green-gold eyes are alert and steady. She wears her dark hair in several short braids bound with blue thread, along with a plain traveling robe reinforced for movement. When standing idle, she rests most of her weight on the balls of her feet, as though preparing to spring, and unconsciously checks the small wooden prayer bead tied around her left wrist.
Mannerisms
Seshka stands lightly on the balls of her feet and rarely leans against walls or furniture. While listening, she slowly curls and uncurls the fingers of her left hand around her prayer bead. When considering a route, she tilts her head toward the wind before looking at a map.
Personality
Seshka is calm, observant, and quietly warm. She speaks plainly, asks direct questions, and gives strangers more chances than they expect. Her alertness can resemble suspicion, but she is usually studying details rather than judging people. She enjoys unfamiliar food, unusual customs, and any story that begins with someone taking the wrong road.
Ideals
Responsibility. Strength exists to protect those who have less of it, and a promise is only meaningful when keeping it becomes difficult.
Bonds
The monastery that sheltered her during the winter famine gave her a place to belong, and she will defend its people and reputation whenever they are threatened.
Flaws
She is too quick to assume that a clear rule is better than a complicated explanation, and can become stubborn when someone challenges a decision she believes is morally obvious.
Quirks
Background
Seshka grew up among a traveling Tabaxi caravan that followed old roads through wooded valleys, high passes, and quiet borderlands. Her family traded spices, woven goods, and stories, but Seshka was more interested in the spaces between destinations. She memorized trails by scent, listened for changes in birdsong, and learned to judge the safety of a campsite by the way the wind moved through the grass. During one harsh winter, the caravan was guided to shelter by an isolated monastery whose monks taught her that movement could be disciplined without becoming rigid, and that patience was another form of strength. She remained with the monastery for several years, learning to fight with a short sword, dart, and open hand while carrying messages between distant settlements. Seshka eventually left to protect travelers along the same roads that had once protected her family. She follows strict personal rules about promises, hospitality, and the defense of the helpless, but her curiosity still pulls her toward every unfamiliar path. To her, the world is a vast pattern of routes and relationships, and every act of kindness is a road made safer for the next traveler.
“Her family traded spices, woven goods, and stories, but Seshka was more interested in the spaces between destinations.”
- Background
- Outlander
Connections
Species
Tabaxi
Media
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