Ketik Arvel
Ketik Arvel
Sheet
AC 14 · HP 59 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
22 featuresAction
- Pact of the Chain Familiar
When You summon your pact familiar
You can use an action to call forth a spectral fiendish creature that serves you, following the Pact of the Chain rules.
Always on
- Repelling Blast
When A beam of Eldritch Blast hits a creature
When you cast Eldritch Blast, one beam that hits can push its target up to 10 feet away from you.
- Agonizing Blast
When You cast Eldritch Blast
When you cast Eldritch Blast, add your Charisma modifier to the damage of one beam you cast.
- Devil's Sight
When You are in darkness
You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
- Pact of the Tome
When You possess your pact tome
You gain a Pact of the Tome containing three cantrips from any class and can use the tome as a spellcasting focus.
- Whispers of the Grave
When You need to question a corpse
You can cast Speak with Dead without expending a spell slot.
- Book of Ancient Secrets
When You have a ritual spell in your pact tome
You can inscribe ritual spells in your Book of Shadows and cast them as rituals when they are in the book.
- Magic Initiate
When You use your Origin feat
You can cast the Magic Initiate spells chosen from the Cleric list. Wisdom is the spellcasting ability for these spells.
- Eldritch InvocationsLevel 1
You know three Eldritch Invocations. Your selected invocations are Agonizing Blast, Devil's Sight, Pact of the Tome, Repelling Blast, and Whispers of the Grave, plus one additional invocation from your level 8 allotment, Book of Ancient Secrets. Invocations grant supernatural abilities and can enhance cantrips or provide spells and magical powers.
- Pact MagicLevel 1
You gain two level 4 Pact Magic spell slots, which recover when you finish a Short or Long Rest. You prepare nine Warlock spells, and Charisma is your spellcasting ability.
- Magical CunningLevel 2
Once per Long Rest, you can perform a one-minute esoteric rite to regain expended Pact Magic spell slots, up to half your maximum number of slots, rounded up.
- Warlock SubclassLevel 3
You gain the Fiend Patron subclass. Your pact draws power from the Lower Planes and grants additional subclass features at later levels.
- Ability Score ImprovementLevel 4
You gain the War Caster feat. You have Advantage on Constitution saving throws to maintain Concentration, can perform Somatic components while holding weapons or a shield, and can cast a spell with a casting time of an action as an Opportunity Attack when its target is one creature.
- Ability Score ImprovementLevel 8
You gain the Inspiring Leader feat. After a Short or Long Rest, you can give a number of creatures temporary hit points equal to your level plus your Charisma modifier when you speak for at least 10 minutes.
- Dark One's BlessingLevel 3
When you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier plus your Warlock level, currently 11 temporary hit points.
- Fiendish ResilienceLevel 6
When you finish a Short or Long Rest, choose one damage type from Acid, Cold, Fire, Lightning, or Thunder. You have Resistance to that damage type until you choose another with this feature.
- ResourcefulHumanAfter a Long Rest, you gain Heroic Inspiration.
- SkillfulHumanYou gain proficiency in one skill of your choice, represented here by Perception.
- VersatileHumanYou gain an Origin feat of your choice, represented here by Alert.
- TraitHumanMedium size, with a walking speed of 30 feet.
- You know Common and one additional languageHumanYou also know two additional languages from your Acolyte background.
- Shelter of the FaithfulAcolyte
Ketik can perform religious ceremonies and receive free healing and care at temples, shrines, or other established presences of his faith. Those who share his religion support him at a modest lifestyle, and he retains access to a former temple residence when relations remain cordial.
Spells
18 spellsSpellcasting. Ketik Arvel casts with Charisma (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , , , , ,
1st level: , , , ,
2nd level: , , ,
3rd level:
4th level (2 slots):
Gear
12 itemsWeapons
- SickleA curved harvesting blade used as a simple weapon and ritual knife.
- 2×DaggerLight blades balanced for throwing or close combat.
Armor
- Leather ArmorLight armor made from boiled leather, suitable for travel and concealment.
Gear
- Arcane FocusA polished black glass orb used as an arcane focus.
- BookA collection of copied prayers, forbidden marginalia, and notes on planar boundaries.
- Scholar's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and other travel necessities.
- Book of PrayersA prayer book bound in gray cloth, with several pages deliberately torn out.
- Holy SymbolA small iron symbol of the shrine's guardian deity.
- 5×IncenseUsed during rites, funerals, and negotiations with the dead.
- RobeFormal temple clothing worn beneath his traveling garments.
- Common ClothesEveryday clothing for travel and anonymity.
Purse
- 23×Gold PiecesCoins remaining from class and background equipment.
Appearance
Ketik Arvel is a broad-shouldered human with a compact, sturdy build and close-cropped black hair threaded with premature silver. He stands with his weight slightly forward, as if every conversation might become a negotiation or a challenge. His hands are ink-stained from years of copying prayers, while faint ember-red lines show beneath the skin of his palms when his patron's power stirs. He wears a dark traveling robe beneath well-maintained leather armor, with a small iron holy symbol hanging beside a blackened glass talisman.
Mannerisms
Ketik leans toward people when they speak, often standing a little too close without realizing it. He taps the iron holy symbol twice before answering difficult questions, then chooses his words with priestly precision.
Personality
Ketik is direct, watchful, and unexpectedly gentle with frightened people. He treats every conversation like a pastoral counseling session until someone threatens the helpless, at which point his calm becomes frighteningly absolute. He enjoys dry humor, dislikes vague promises, and has a habit of answering theological questions with practical ones.
Ideals
Knowledge is a lamp, not a throne. Any power worth wielding must be used to guide people through danger, never to make them kneel.
Bonds
The mountain shrine that raised me is my home, and I will protect its priests and pilgrims even if they never forgive what I have become.
Flaws
I believe I can control the fiend because admitting otherwise would mean admitting that the shrine's suffering began with my choice.
Quirks
Background
Ketik Arvel was raised in a mountain shrine where human pilgrims came to pray before dangerous journeys through the high passes. He learned to read by copying burial prayers and to speak gently to frightened travelers, but his faith was never simple. The shrine's priests taught that the gods guarded the boundaries of the world. Ketik became fascinated by what waited beyond those boundaries, especially after finding a page of scripture written in a second, older hand that described a fire beneath creation itself. His search for the missing pages led him into a sealed crypt beneath the shrine, where he made contact with a fiend who called itself Varkesh, the Ember Regent. Ketik accepted power in exchange for carrying a fragment of the fiend's name into the mortal world, believing he could use the pact to protect the shrine and contain the entity. He was wrong about how much of the bargain had already been completed. The shrine still shelters him, but its priests watch him with fear, and Ketik now travels to find the remaining pages before Varkesh's name becomes whole.
“He learned to read by copying burial prayers and to speak gently to frightened travelers, but his faith was never simple.”
- Background
- Acolyte
Connections
Species
Human
Media
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