Thorne Whispersong
Thorne Whispersong
Sheet
AC 12 · HP 70 · 40 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- InsightWIS
- PerceptionWIS
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresAction
- Extra AttackLevel 5
You can attack twice instead of once whenever you take the Attack action.
- TirelessLevel 10
As an action, you can give yourself 1d8 + Wisdom mod temporary HP. You decrease exhaustion level on Short Rest.
Always on
- Favored EnemyLevel 1
You always have Hunter's Mark prepared. You can cast it a number of times equal to your Wisdom mod (min 1) without a spell slot.
- Deft ExplorerLevel 1
You gain Expertise in two skills (Stealth, Survival) and learn two languages.
- Weapon MasteryLevel 1
You can use the mastery properties of four weapons: Longbow (Slow), Shortsword (Vex), Scimitar (Nick), Dagger (Nick).
- Fighting Style (Archery)Level 2
You gain a +2 bonus to attack rolls you make with ranged weapons.
- Hunter's LoreLevel 3
While a creature is marked by your Hunter's Mark, you know its damage immunities, resistances, and vulnerabilities.
- Hunter's Prey (Colossus Slayer)Level 3
Once per turn, when you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it is below its maximum HP.
- RovingLevel 6
Your walking speed increases by 10 ft. and you gain a climbing and swimming speed equal to your walking speed while not wearing heavy armor.
- Defensive Tactics (Evasion)Level 7
When you are subjected to an effect that allows you to make a Dex save to take only half damage, you take no damage on success and half on failure.
- Superior Hunter's PreyLevel 11
When you cast Hunter's Mark, you can target two creatures that are within 30 feet of each other.
- TraitElf (Wood Elf)Darkvision (60 ft.)
- TraitElf (Wood Elf)Keen Senses (Perception Proficiency)
- TraitElf (Wood Elf)Fey Ancestry (Advantage on saves vs Charm, cannot be put to sleep by magic)
- TraitElf (Wood Elf)Wood Elf Lineage (Druidcraft cantrip, Longstrider at lvl 3, Pass Without Trace at lvl 5)
- Origin Feat: Magic Initiate (Druid)Guide
You know Starry Wisp and Guidance. You can cast Cure Wounds once per day without a spell slot.
Spells
12 spellsSpellcasting. Thorne Whispersong casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , , ,
2nd level (3 slots): , ,
3rd level (3 slots): , ,
Gear
4 itemsWeapons
- LongbowA yew longbow with 20 arrows.
- 2×ShortswordTwo balanced shortswords for dual wielding.
Armor
- Studded LeatherReinforced leather with metal rivets.
Gear
- Explorer's PackA backpack with typical travel supplies.
Appearance
Thorne has the lithe, wiry frame of a wood elf who has spent centuries under the forest canopy. Their skin is the color of polished chestnut, adorned with faint, swirling tattoos in pale green ink that mimic the patterns of vine growth. They have sharp, hawk-like features and calm, emerald-green eyes that seem to perceive things before they happen. They wear functional, moss-stained studded leather armor, and their dark hair is tightly braided with various bird feathers and small river stones.
Mannerisms
Thorne is constantly checking the wind direction with a licked finger and adjusting their stance to stay downwind of others.
Personality
Thorne is a soul of immense patience, often preferring to stand in companionable silence rather than fill the air with empty words. They speak in a quiet, melodic cadence and have a deep reverence for the natural world that borders on religious. While they appear stoic, they possess a dry wit and a fierce, quiet protectiveness over those they consider their pack.
Ideals
Balance. Nature must be kept in equilibrium, and extremes of any kind are a threat to the world survival.
Bonds
I carry a smooth river stone from the spring where I first learned to track. It is my anchor to my home glade and the family I left behind to protect it.
Flaws
I struggle to understand the value of gold or coin, often leaving high-paying jobs if the moral cost to the environment feels too high. I can be overly suspicious of anyone born within city walls.
Quirks
Background
Thorne Whispersong has spent over a century wandering the edges of the ancient Aetherwood, serving as a silent sentinel against the slow encroachment of industrial blight and magical corruption. Born to a line of wood elven healers, Thorne felt the call of the wild differently, choosing the bow and the hunt over the garden and the scroll. They found peace in the rhythmic patterns of the hunt and the sacred duty of maintaining the balance between growth and decay. Their life changed when they tracked a shadow-warped beast through the heart of the forest for three full moons. The pursuit forced Thorne to master every trick of the terrain and every whisper of the wind, eventually cornering the creature in a crystalline cavern. After the battle, Thorne realized that the world was growing increasingly fragile, and that someone needed to walk the thin line between the known world and the encroaching chaos. Since then, they have served as a guide for those who respect the woods and a hunter for those who would do it harm.
“Born to a line of wood elven healers, Thorne felt the call of the wild differently, choosing the bow and the hunt over the garden and the scroll.”
- Background
- Guide
Connections
Species
Elf (Wood Elf)
Media
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