Maya
Maya
Sheet
AC 14 · HP 21 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresBonus action
- Cunning ActionLevel 2
When Bonus action on her turn.
Maya uses a bonus action to Dash, Disengage, or Hide.
- Fast HandsLevel 3
When Bonus action on her turn.
Maya uses a bonus action to pick a lock, disarm a trap, Use an Object, or interact with an object that normally requires an action.
Always on
- Sneak Attack
When Once per turn when attacking with advantage, or when an ally is within 5 feet of the target and Maya does not have disadvantage.
Maya makes one weapon attack using a finesse or ranged weapon and adds 2d6 damage once per turn when the attack qualifies for Sneak Attack.
- ExpertiseLevel 1
Maya chooses Stealth and Sleight of Hand as her Expertise skills. Her proficiency bonus is doubled for ability checks using either skill.
- Sneak Attack (2d6)Level 1
Once per turn, Maya deals an extra 2d6 damage to one creature she hits with a finesse or ranged weapon attack if she has advantage on the attack roll, or if another enemy of the target is within 5 feet of it and Maya does not have disadvantage.
- Thieves' CantLevel 1
Maya knows the secret language of thieves and can recognize hidden messages and communicate covertly with other rogues and criminals.
- Roguish Archetype: ThiefLevel 3
Maya has chosen the Thief archetype, gaining specialized abilities for rapid, practical burglary.
- Second-Story WorkLevel 3
Maya gains a climbing speed equal to her walking speed. She can also make running jumps after moving only 5 feet on foot rather than 10 feet.
- LuckyHalfling, LightfootWhen Maya rolls a 1 on an attack roll, ability check, or saving throw, she can reroll the die and must use the new roll.
- BraveHalfling, LightfootMaya has advantage on saving throws against being frightened.
- Halfling NimblenessHalfling, LightfootMaya can move through the space of any creature that is at least one size larger than her.
- Naturally StealthyHalfling, LightfootMaya can attempt to hide even when obscured only by a creature at least one size larger than her.
- Ability Score IncreaseHalfling, LightfootDexterity increases by 2 and Charisma increases by 1.
- TraitHalfling, LightfootSmall size, typically about 3 to 4 feet tall and weighing around 40 pounds.
- TraitHalfling, LightfootWalking speed is 25 feet.
- Criminal ContactCriminal
Maya has a reliable and trustworthy contact in the criminal underworld who acts as a go-between for messages. She knows how to contact this person even across long distances, though the contact will not risk their life for her.
Gear
12 itemsWeapons
- RapierA balanced blade suitable for close combat and precise strikes.
- ShortbowA compact ranged weapon with a case of ammunition.
- 2×DaggerA small secondary blade concealed in her boot.
Armor
- Leather armorLight protective armor made of hardened leather, worn beneath her traveling coat.
Tools
- Thieves' toolsA burglar's kit containing picks, tension tools, files, and other lockpicking instruments.
Gear
- 20×ArrowsAmmunition for the shortbow.
- Burglar's packA small pack for carrying necessities while traveling.
- Belt pouchA small pouch containing coins and minor personal effects.
- CrowbarA crowbar, useful for prying open crates, shutters, and stubborn doors.
- Dark common clothes with hoodA dark hooded cloak used to conceal her silhouette.
- Gaming setA small gaming set used to pass as a gambler and maintain criminal contacts.
Purse
- 15×Gold piecesMoney taken from old jobs and retained as emergency funds.
Appearance
Maya is a compact Lightfoot halfling with warm brown skin, dark auburn hair cut just below her jaw, and bright hazel eyes that rarely stay still. She wears well-fitted leather armor beneath a moss-green traveling coat, with soft boots suited to quiet movement. A narrow brass key is always worn on a cord around her neck, polished smooth everywhere except where her thumb constantly rubs it. Her voice is quick, musical, and lightly amused, but when she is rattled her breath catches between words and she begins speaking in clipped whispers. She carries herself like someone who is always measuring exits, loose stones, and unattended pockets.
Mannerisms
Maya rolls the brass key between her fingers whenever she is thinking. She habitually checks windows, hinges, and pockets with a quick glance, and she leans slightly toward anyone speaking as if sharing a secret. When nervous, she stops using contractions and speaks in a breathy, precise whisper.
Personality
Maya is bright, irreverent, and socially agile, with an instinct for finding the pressure point in every conversation. She treats danger like a puzzle and authority like an invitation to misbehave. She is generous toward people living under someone else's thumb, but suspicious of anyone who offers help without asking for something in return. Beneath her playful confidence is a fiercely practical survivor who notices more than she admits.
Ideals
Freedom. No guild, ruler, creditor, or lover should ever own another person's choices. If a door is locked, it should be opened, and if a life is controlled, it should be reclaimed.
Bonds
She will risk almost anything to learn the truth about her missing brother, Tovin, and recover him if he is still alive. The brass key around her neck is the last thing he ever gave her.
Flaws
Maya cannot resist proving that she can steal, open, or escape from something merely because someone claims it is impossible. She is quick to betray a plan if a better opportunity appears, and she often mistakes genuine trust for a trap.
Quirks
Background
Maya grew up in a crowded halfling quarter built along the back lanes of a major trade city. Her family kept a modest lodging house, and Maya learned early that doors, locks, and people all had weaknesses. She began by carrying messages for gamblers and smugglers, then graduated to slipping through windows too small for larger thieves. Her size made her easy to underestimate, while her charm made people remember her as harmless even after something valuable had vanished. The brass key around her neck belonged to her older brother, Tovin, who disappeared after taking the blame for a burglary committed by a powerful merchant's son. Maya joined the local thieves' guild to find out what happened to Tovin, but she discovered that the guild had sold him out to protect one of its patrons. She stole the guildmaster's ledger, escaped through the city's sewer tunnels, and vanished before the guild could silence her. Now she works as an independent burglar and occasional adventurer, trading favors through old criminal contacts while searching for proof that Tovin is still alive. She is not driven by heroism or justice in the grand sense. She wants freedom, leverage, and the satisfaction of making arrogant people realize that the smallest person in the room may be holding the only key that matters.
“Her family kept a modest lodging house, and Maya learned early that doors, locks, and people all had weaknesses.”
- Background
- Criminal
Connections
Species
Halfling, Lightfoot
Media
0 imagesNo images yet.
Turn Maya into a sheet
A high-res, share-ready sheet you can post or print.