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Elara Vane - AI-generated fantasy Character

Elara Vane

Human · Rogue / Bard (Assassin / College of Whispers) · Level 20 · Criminal

Elara Vane

I use my beauty as a tool and my voice as a weapon.
AC15
HP123/123
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 123 · 30 ft.
AlignmentNeutral EvilGenderFemaleAge28
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InsightWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light Armor

Weapons

Simple Weapons,
Hand Crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' Tools,
Disguise Kit,
Poisoner's Kit,
Lute,
Flute,
Viol

Languages

Common,
Undercommon,
Thieves' Cant

Features

11 features

Reaction

  • Uncanny DodgeLevel 5

    When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

Always on

  • Sneak AttackLevel 1

    Deal an extra 9d6 damage to one creature you hit with an attack if you have advantage or if another enemy of the target is within 5 feet of it.

  • AssassinateLevel 3

    You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. Any hit you score against a creature that is surprised is a critical hit.

  • EvasionLevel 7

    When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed and only half damage if you fail.

  • Reliable TalentLevel 11

    Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.

  • Slippery MindLevel 15

    You gain proficiency in Wisdom saving throws.

  • Death StrikeLevel 17

    When you attack and hit a creature that is surprised, it must make a Constitution saving throw (DC 19). On a failed save, double the damage of your attack.

  • Psychic BladesLevel 18

    When you hit a creature with a weapon attack, you can expend one use of Bardic Inspiration to deal an extra 2d6 psychic damage.

  • Words of TerrorLevel 18

    If you speak to a humanoid alone for at least 1 minute, you can attempt to seed paranoia. It must make a Wisdom save or become frightened of you or another creature for 1 hour.

  • Ability Score IncreaseHumanAll ability scores increase by 1
  • Criminal ContactCriminal

    You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.

Spells

6 spells

Spellcasting. Elara Vane casts with Charisma (spell save DC 19, to hit with spell attacks).

Cantrips (at will):

1st level (4 slots): , ,

2nd level (2 slots): ,

Gear

5 items

Weapons

  • Rapier
    A fine needle-like blade for precise strikes.
  • 2×
    Dagger
    Concealed blades for close work.

Tools

  • Thieves' Tools
    Essential for lockpicking and trap disarmament.
  • Tattooist's Supplies
    Black ink and needles used for body art.

Gear

  • 2×
    Bandoleers
    Leather straps containing throwing knives and vials.

Appearance

Elara is a vision of dark, magnetic beauty. Her body is a living canvas, covered from her neck to her ankles in intricate, solid black ink tattoos that shift like shadows when she moves. She wears almost nothing to hide this art, opting for a provocative ensemble of fishnets and tactical leather bandoleers that only barely cover her. Her long dark hair flows freely, and her eyes carry the chilling calm of a predator.

Mannerisms

She speaks in a soft, melodic breath that feels like a secret, even when she is in a crowded room.

Personality

I use my beauty as a tool and my voice as a weapon. I am mesmerized by the physical art of death and the way ink interacts with flesh. I find silence more comforting than conversation, but I can charm the crown off a king if it means I get close enough to see his eyes go dim.

Ideals

Art. The final moment of a life is the only pure form of expression remaining in this dull world.

Bonds

My tattoos are my chronicle. They are the only history of my deeds that I will ever allow to exist.

Flaws

I am addicted to the thrill of the hunt and often stay in public for too long just to see if someone can catch me.

Quirks

Constantly tracing the tattoos on her forearms with her fingertips.
Prefers to sit in the center of a room rather than the corner to prove she is not afraid.

Background

Born in the lightless alleys of Atrix, Elara learned early that the only thing more valuable than gold was the fear in a person's eyes. She started as a simple pickpocket, but her obsession with the permanence of tattoos led her to the darker side of life. She began treating the act of killing as a form of skin-art, each soul taken recorded in the expanding black patterns that now cover her entire body. She eventually joined a circle of whisper-mongers, learning how to lace her lethal intent with the power of the College of Whispers. Now, she is the most feared phantom in the city. She doesn't just kill, she disappears into the elite social circles, utilizing her extreme charisma to pick her targets. To her, every high-profile murder is a performance. She lingers in the shadows of the highest courts, wearing her minimalist attire as both a distraction and a symbol of her absolute confidence. She has no loyalty to the living, only to the beautiful, dark tapestry she continues to weave across her own skin with the blood of Atrix.

“She started as a simple pickpocket, but her obsession with the permanence of tattoos led her to the darker side of life.”
From their backstory
Background
Criminal

Connections

Species

Human

Media

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