Elara Hellcat Vance
Elara Hellcat Vance
Sheet
AC 17 · HP 224 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- IntimidationCHA
- PerceptionWIS
- StealthDEX
Armor
Weapons
Tools
Languages
Features
25 featuresBonus action
- FisticuffsLevel 1
Use 1d12 for unarmed strikes and pugilist weapons. Make an unarmed strike as a bonus action. Improvised weapons have the Sap mastery property.
- Dig DeepLevel 4
Bonus action for 10 mins of B/P/S resistance and ignore exhaustion. Costs 1 exhaustion to reuse.
Always on
- Iron ChinLevel 1
AC equals 12 plus Constitution modifier while wearing light or no armor and no shield.
- MoxieLevel 2
Have 20 Moxie points. Spend on Brace Up (THP), One-Two Punch (2 strikes as BA), or Stick and Move (unarmed strike + Dash/Disengage as BA).
- Bloodied But UnbowedLevel 2
Reaction to regain all Moxie when damaged. If bloodied, gain 80 temporary hit points.
- Swagger StreakLevel 2
Add 1d12 to a failed STR, DEX, CON, or CHA check for 1 Moxie.
- Heavy HitterLevel 3
Apply Grapple or Shove as part of an unarmed strike hit automatically.
- Bare Knuckle BoxerLevel 3
Critical hits on roll of 19 or 20.
- Cross CounterLevel 3
Reaction and 1 Moxie to reduce melee damage by 1d10 + STR + Level. If damage is 0, make an immediate counter-attack.
- Extra AttackLevel 5
Attack twice whenever taking the attack action.
- HaymakerLevel 5
Spend 1 Moxie for max damage on hit. Regain moxie if it hits.
- Moxie-Fueled FistsLevel 6
Unarmed strikes and improvised weapons deal Force damage if desired.
- Combo MakerLevel 6
Gain advantage on further attacks against a target instead of grappling or shoving them.
- Down But Not OutLevel 7
When bloodied, add CON mod + exhaustion levels to damage for 1 minute.
- School of Hard KnocksLevel 9
Once per turn, deal extra 1d12 damage or apply Endanger (max damage next hit) or Provoke (disadvantage on others).
- HerculeanLevel 10
Double carrying capacity, critical hits on objects, double jump distance.
- Shake It OffLevel 10
At start of turn, remove 1 level of exhaustion or a condition (Blinded, Charmed, Deafened, etc).
- Combo BreakerLevel 11
Regain 1 Moxie when reducing damage to 0 with Cross Counter.
- Dig DeeperLevel 13
Used twice per long rest. 1 minute of Dig Deep and double School of Hard Knocks uses per turn.
- UnbreakableLevel 14
Advantage on STR, DEX, and CON saves. Spend 1 Moxie to reroll a failed save.
- PugnaciousLevel 15
Clear exhaustion and restore primary long rest abilities when rolling initiative.
- Knock OutLevel 17
Crits cause CON save or Unconscious (Coldcock). Use Reaction + 1 Moxie to force a crit (Uppercut).
- Ability Score IncreaseHuman+1 to all ability scores
- Extra LanguageHumanGiant
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.
Spells
Spellcasting. Elara Hellcat Vance casts with Strength (spell save DC 19, to hit with spell attacks).
Gear
4 itemsWeapons
- Magical Brass Knuckles+3 Magical Knuckles that empower unarmed strikes. They have the Sap mastery property.
Tools
- CrowbarA criminal's best friend for getting through locked windows.
Gear
- Modern Leather JacketStylish but functional leather attire that doesn't count as armor for Iron Chin.
Purse
- 15×Pouch of GoldStreet winnings and underworld pay.
Appearance
Elara is a statuesque human with olive skin and short, spiked blonde hair. Her build is lean and muscular, resembling an apex predator ready to lunge. She wears high-waisted tailored trousers, a cropped leather jacket, and glowing brass knuckles that hum with kinetic energy. Her eyes are sharp, holding a faint ember-like glow that intensifies in the darkness of the mountain caverns.
Mannerisms
She maintains intense eye contact during conversations and tends to stand with her weight perfectly balanced, ready to strike at a microsecond's notice.
Personality
Elara is the embodiment of controlled violence. She speaks with a low, raspy voice and never wastes movement. She treats every social interaction like a tactical skirmish, looking for the leverage to end a conflict before the first punch is thrown. She respects strength but despises bullies, often taking a professional interest in humble pie delivery for the arrogant.
Ideals
Might is not just muscle. It is the discipline to master the self and the grit to never stay down.
Bonds
Titanreach is her territory. Anyone who preys on the desperate in her city answer to her fists.
Flaws
She cannot resist a challenge to her physical prowess and will walk into a trap if it promises a legendary fight.
Quirks
Background
Born in the vertical slums of Titanreach on the Titanforge Peaks, Elara learned to fight before she learned to read. The mountain city is a labyrinth of stairs and balconies where a single misstep or a weak punch can be fatal. She rose through the ranks of the street fighting circuit, earning the name Hellcat for her ferocity and the way her eyes seemed to burn with fire when she cornered an opponent. Eventually, she became the city's most feared enforcer, specialized in keeping the upper mountain's lords in line by reminding them that high walls cannot keep out a mountain cat. After years in the underworld, she transitioned from a mere thug to a master of the Sweet Science, treating combat as a high art. She resides now at the very summit of Titanreach, acting as a legendary figure of the underground who protects the lower tiers from the corruption that trickles down from the peak. Her brass knuckles are icons of her power, forged in the fires of the titan-scale forges and bound to her soul through sheer force of will.
“The mountain city is a labyrinth of stairs and balconies where a single misstep or a weak punch can be fatal.”
- Background
- Criminal
Connections
Species
Human
Media
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