Grovan the calm
Grovan the calm
Sheet
AC 16 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
8 featuresBonus action
- Martial Arts Bonus Strike
When After taking the Attack action with an unarmed strike or monk weapon
Grovan makes one unarmed strike as a bonus action after taking the Attack action with an unarmed strike or monk weapon. His unarmed strike deals 1d4 + 4 bludgeoning damage.
- Martial ArtsLevel 1
While unarmed or wielding only monk weapons, Grovan can use Dexterity instead of Strength for attack and damage rolls. His unarmed strikes deal 1d4 bludgeoning damage. After taking the Attack action with an unarmed strike or monk weapon, he can make one unarmed strike as a bonus action.
- Nimble EscapeGoblinGrovan can take the Disengage or Hide action as a bonus action on each of his turns.
Always on
- Unarmored DefenseLevel 1
While not wearing armor or wielding a shield, Grovan's AC equals 10 + his Dexterity modifier + his Wisdom modifier.
- DarkvisionGoblinGrovan can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He cannot discern color in darkness, only shades of gray.
- Fury of the SmallGoblinOnce per short or long rest, when Grovan damages a creature larger than him, he can deal extra damage equal to his level.
- Goblin languagesGoblinGrovan can speak, read, and write Common and Goblin.
- ResearcherSage
When Grovan does not know a piece of information, he usually knows where and from whom that information can be obtained. He can often locate a library, scholar, archive, forgotten ruin, or knowledgeable expert capable of helping him uncover an answer.
Gear
10 itemsWeapons
- ShortswordA light, versatile blade suitable for a disciplined martial artist.
- 10×DartSmall thrown weapons suitable for a monk trained in precise ranged attacks.
- Small knifeA small blade, useful for cutting parchment, food, or cord.
Tools
- Bottle of black inkA small container of black writing ink.
- QuillA sharpened writing instrument used for recording discoveries.
Gear
- Dungeoneer's packA pack containing essential adventuring supplies, including a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Letter from a dead colleagueA letter from a deceased scholar posing a question Grovan has not yet answered.
- Common clothesSimple, sturdy clothing suited to travel and study.
- PouchCoin pouch containing ten gold pieces.
Purse
- 10×Gold piecesGold pieces provided by Grovan's background.
Appearance
Grovan is a small, wiry goblin with moss-green skin, large amber eyes, and long ears marked by several tiny brass rings. His head is shaved except for a narrow topknot bound with red thread. He wears practical brown and saffron monk robes patched with scraps of old academic parchment. A faded blue scarf wraps around his neck, and his hands are callused from years of climbing, writing, and striking wooden practice posts.
Mannerisms
Grovan pauses before answering even simple questions, closes his eyes as if consulting an invisible text, and frequently dusts imaginary grit from his sleeves. When nervous, he quietly counts nearby exits and taps two fingers against his wrist in a steady rhythm.
Personality
Grovan speaks softly, listens intently, and rarely reacts to insults. He is endlessly curious about forgotten cultures and obscure customs. Around frightened people, he becomes especially gentle, while around bullies he develops a serene and unsettling persistence.
Ideals
Knowledge should be free. The truth belongs to everyone, especially those whom powerful people have tried to erase.
Bonds
I carry my teacher's unfinished catalog of lost histories, and I will complete it before I die.
Flaws
Grovan sometimes values a fascinating mystery over immediate common sense. He also assumes that anyone who speaks confidently about history must be challenged, even when doing so is tactically unwise.
Quirks
Background
Grovan was born beneath the ruins of an abandoned watchtower, where his goblin clan scavenged old weapons, books, and broken tools from the stones above. Unlike the other young goblins, he was fascinated by the marks in the books. He could not read them at first, but he copied every symbol onto scraps of hide and bark until an aging hermit scholar discovered him. The scholar taught Grovan language, history, and the first principles of meditation, expecting a troublesome curiosity and finding an unusually patient student instead. When the hermit died, Grovan carried his teacher's notes to a secluded monastery. There, the monks accepted him after he spent three days silently repairing a cracked garden wall. Grovan learned that disciplined movement could reveal truths that words concealed, and that knowledge was most valuable when used to protect those who had been denied it. He now travels as a wandering researcher and quiet defender, seeking lost histories, rescuing neglected books, and proving through kindness that a goblin's hands can preserve knowledge as surely as they can steal it.
“Unlike the other young goblins, he was fascinated by the marks in the books.”
- Background
- Sage
Connections
Species
Goblin
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