DxFreedom
DxFreedom
Sheet
AC 18 · HP 102 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
25 featuresAction
- Turn the Unholy
When Action
As an action, DxFreedom can force Fiends and Undead within 30 feet to make a Wisdom saving throw. On a failure, the creature is turned for up to 1 minute or until it takes damage.
- Extra AttackLevel 5
You can attack twice instead of once whenever you take the Attack action on your turn.
Bonus action
- Divine SenseLevel 1
When Bonus action
As a bonus action, DxFreedom can detect Celestials, Fiends, or Undead within 60 feet that are not behind total cover. He has four uses per long rest.
- Paladin's SmiteLevel 2
Once per turn when you hit with a melee weapon attack, you can expend a spell slot to deal extra Radiant damage. The damage is 2d8 for a 1st-level slot, plus 1d8 for each slot level above 1st, to a maximum of 5d8. The damage increases by 1d8 against a Fiend or Undead. The extra damage is now part of the attack and does not require a separate bonus action.
- Celestial RevelationAasimarStarting at level 3, he can use a bonus action to manifest a celestial transformation for 1 minute once per Long Rest.
Always on
- Lay on HandsLevel 1
When Magic action
DxFreedom touches a creature and restores up to 50 total hit points from his healing pool, or spends 5 points to remove the poisoned condition.
- Divine Smite
When Once per turn after hitting with a melee weapon attack
When he hits with a melee weapon attack, DxFreedom can expend a spell slot to deal 2d8 Radiant damage for a 1st-level slot, plus 1d8 per higher slot level, with an additional 1d8 against Fiends or Undead.
- Sacred Weapon
When Bonus action after presenting a holy symbol
DxFreedom invokes his oath to empower one weapon for 10 minutes. He adds his Charisma modifier to attack rolls with it, and it emits bright light in a 20-foot radius and dim light for another 20 feet.
- Necrotic Shroud
When Bonus action
DxFreedom manifests shadowed celestial wings for 1 minute, gaining a flying speed equal to his walking speed. Once on each of his turns, one attack or spell deals extra Necrotic or Radiant damage equal to his proficiency bonus.
- Weapon MasteryLevel 1
You can use the mastery properties of the longsword, spear, and javelin. You can change one weapon mastery option whenever you finish a long rest.
- Fighting StyleLevel 2
You gain the Defense Fighting Style. While wearing armor, you gain a +1 bonus to Armor Class.
- Sacred Oath, Oath of DevotionLevel 3
You gain access to the Oath of Devotion, including its oath spells and Sacred Weapon. You may use Channel Divinity to empower your weapon or turn Fiends and Undead.
- Ability Score Improvement, AlertLevel 4
You gain a feat of your choice for which you qualify. DxFreedom gains the Alert feat, adding his proficiency bonus to initiative and allowing him to swap initiative with a willing ally at the start of combat.
- Faithful SteedLevel 5
You can call upon a supernatural steed. You can cast Find Steed without expending a spell slot, and you can cast it once without preparing it. The steed's type is Celestial, Fey, or Fiend, chosen when summoned.
- Aura of ProtectionLevel 6
Whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the save equal to your Charisma modifier. You must be conscious to grant this bonus.
- Smite of ProtectionLevel 7
Your Oath of Devotion grants an additional feature. When you use Divine Smite, the target and creatures of your choice within 5 feet of it cannot be frightened until the start of your next turn.
- Ability Score Improvement, Inspiring LeaderLevel 8
You gain a feat of your choice for which you qualify. DxFreedom gains Inspiring Leader. After a Short or Long Rest, he can give a motivating speech to up to six creatures, granting each temporary hit points equal to his level plus his Charisma modifier.
- Abjure FoesLevel 9
You can expend a spell slot to use Abjure Foes. Each creature of your choice within 30 feet must make a Wisdom saving throw. On a failed save, it has the Frightened and Incapacitated conditions for 1 minute, repeating the save at the end of each of its turns. On a successful save, it is not affected.
- Aura of CourageLevel 10
You and friendly creatures within 10 feet cannot become Frightened while you are conscious. At level 18, the range increases to 30 feet.
- Celestial ResistanceAasimarDxFreedom has resistance to Necrotic and Radiant damage.
- DarkvisionAasimarHe can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Healing HandsAasimarAs a Magic action, he can touch a creature and restore hit points equal to his proficiency bonus. Once used, this trait recharges after a Long Rest.
- Light BearerAasimarHe knows the Light cantrip, using Charisma as the spellcasting ability.
- Necrotic ShroudAasimarDuring his transformation, he gains a flying speed equal to his walking speed. Once on each of his turns, one attack or spell deals extra Necrotic or Radiant damage equal to his proficiency bonus. Each creature within 10 feet must succeed on a Charisma saving throw or become Frightened until the end of his next turn.
- Military RankSoldier
You have military rank from your career as a soldier. Soldiers loyal to your former organization recognize your authority and defer to you. You can invoke your rank to influence other soldiers, requisition simple support, and gain access to military camps or facilities when your authority is accepted.
Spells
14 spellsSpellcasting. DxFreedom casts with Charisma (spell save DC 14, to hit with spell attacks).
1st level (4 slots): , , , , , ,
2nd level (3 slots): , , , ,
3rd level (2 slots): ,
Gear
12 itemsWeapons
- LongswordA martial melee weapon used with one hand while carrying the shield.
- 6×JavelinThrown weapons suitable for close or ranged combat.
- SpearA simple polearm and favored drill weapon.
- ShortbowA ranged weapon with ammunition.
Armor
- Chain mailHeavy armor providing an Armor Class of 16 before other bonuses.
- ShieldA shield bearing a black-and-gold military sunburst, granting +2 AC.
Tools
- Gaming setA gaming set used to maintain morale and exploit soldiers during downtime.
Gear
- 20×ArrowsAmmunition for the shortbow.
- Healer's kitUsed to stabilize the dying and treat basic wounds.
- QuiverA container for the shortbow ammunition.
- Traveler's clothesDurable clothes suitable for military travel.
Purse
- 14×Gold piecesCoin carried from military service and background equipment.
Appearance
DxFreedom is a tall, powerfully built aasimar with bronze-brown skin, close-cropped black hair, and luminous amber eyes that brighten when his celestial power stirs. His black-and-gold plate armor is meticulously maintained, though the edges of his shield and gauntlets are worn smooth from constant use. His hands are especially noticeable, broad and callused from years of weapons drill, reins, and shield work. He keeps his beard trimmed to a precise line and polishes his boots every morning. A faint golden radiance gathers around his shoulders when he invokes his divine nature, forming shadowed, skeletal wings during his Celestial Revelation.
Mannerisms
He addresses strangers by rank or presumed station before learning their names. When considering a command, he taps two fingers against the rim of his shield. He speaks softly when angry, forcing everyone nearby to listen closely.
Personality
DxFreedom is controlled, formal, and intensely observant. He offers genuine protection to those under his authority, but his kindness is transactional and his patience has a military edge. He prefers clear hierarchies, precise promises, and opponents who understand that surrender is a form of intelligence. He is charismatic in the manner of a decorated officer, inspiring confidence while making disobedience feel physically dangerous.
Ideals
Order. Freedom without hierarchy is merely the freedom to prey upon the weak. A just world is one where every person knows their place and every transgression receives a measured consequence.
Bonds
He remains bound to his old garrison and will protect its soldiers, officers, and secrets even when doing so requires political betrayal. He also keeps the broken insignia of the first commander who recognized his celestial power, intending to restore that commander's regime through force.
Flaws
He confuses obedience with virtue and assumes anyone who resists authority is secretly corrupt. DxFreedom is incapable of leaving an insult unanswered, especially if it is delivered in front of subordinates. He will sacrifice a few people without hesitation if doing so preserves a system he considers orderly.
Quirks
Background
DxFreedom was raised in a frontier garrison where his celestial ancestry was treated as a useful omen rather than a blessing. Officers taught him that mercy was a luxury, obedience was a weapon, and order was the only wall between civilization and ruin. He excelled at drill, discipline, and the quiet intimidation of frightened recruits. When his first celestial manifestation appeared, black-gold wings and a halo of cold light, his commanders declared it proof that the heavens favored their campaigns. DxFreedom accepted the interpretation because it gave his violence a legal name. He later swore the Oath of Devotion, not out of compassion, but because devotion provided the strongest chain. To him, truth is valuable because it makes commands reliable, honor matters because it binds subordinates, and justice is simply punishment administered without hesitation. He now travels as a paladin and former officer, gathering influence, debts, and followers. He claims to defend the innocent, but his definition of innocence is narrow. Those who obey the proper order deserve protection. Those who resist it are examples waiting to be made.
“Officers taught him that mercy was a luxury, obedience was a weapon, and order was the only wall between civilization and ruin.”
- Background
- Soldier
Connections
Species
Aasimar
Media
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