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Barnaby 'Glint' Thistle - AI-generated fantasy Character

Barnaby 'Glint' Thistle

Human (Variant) · Rogue (Assassin) · Level 4 · Guild Artisan (Jeweler)

Barnaby 'Glint' Thistle

Barnaby presents himself as a jovial, harmless merchant of fine stones.
AC16
HP31/31
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 31 · 40 ft.
AlignmentNeutral EvilGenderMaleAge34 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Jeweler's tools,
Disguise kit,
Poisoner's kit

Languages

Common,
Thieves' Cant,
Dwarvish

Features

7 features

Bonus action

  • Cunning ActionLevel 2

    You can take a bonus action on each of your turns in combat to Dash, Disengage, or Hide.

Always on

  • ExpertiseLevel 1

    Your proficiency bonus is doubled for Stealth and Thieves' tools.

  • Sneak AttackLevel 1

    Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll or if another enemy of the target is within 5 feet of it and you don't have disadvantage.

  • AssassinateLevel 3

    You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. Additionally, any hit you score against a creature that is surprised is a critical hit.

  • Bonus Feat (Mobile)Human (Variant)Your speed increases by 10 feet. When you use the Dash action, difficult terrain doesn't cost you extra movement. When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
  • Bonus SkillHuman (Variant)You gain proficiency in Stealth.
  • Guild MembershipGuild Artisan (Jeweler)

    You are an established member of the Jeweler's Guild. You have access to guild halls and can seek assistance from other members for lodging, information, or specialized gem-cutting tools.

Gear

6 items

Weapons

  • Silver Shortsword
    A finely crafted shortsword plated in silver. Deals 1d6 piercing damage.

Armor

  • Studded Leather Armor (Grey)
    Slick, grey-dyed leather reinforced with close-set metal rivets.

Tools

  • Jeweler's Tools
    Fine tweezers, a small magnifying glass, and various delicate hammers.

Gear

  • Cloak of the Sirop
    A billowing grey cloak that smells of dry ozone. While wearing it, you can use an action to evoke a swirling dust storm in a 10-foot radius around you until the start of your next turn, making the area heavily obscured. Once used, it cannot be used again until the next dawn.
  • Deluxe Backpack
    A high-capacity backpack with reinforced straps and internal organization dividers.
  • 8×
    Assorted Pouches
    Small leather bags attached to a utility belt for sorting gems and poisons.

Appearance

Barnaby is a short, stout man with a round, pleasant face that belies a ruthless interior. He has dirty blonde hair kept in a functional crop and a meticulously groomed goatee. A black leather patch covers his left eye. He wears high-quality, slick grey studded leather armor and is practically draped in bags, pouches, and a large backpack. A magical grey cloak hangs from his shoulders, often trailing fine motes of dust.

Mannerisms

Barnaby frequently checks the many pouches on his belt, ensuring his 'children' are still safe. He has a habit of tilting his head to the side to compensate for his lost depth perception.

Personality

Barnaby presents himself as a jovial, harmless merchant of fine stones. He is quick with a laugh and even quicker to judge the market value of every trinket in a room. Despite his portly frame, he moves with a terrifying, silent grace. He speaks in a soft, polite whisper, even when he is threatening to slit a throat.

Ideals

Prosperity. The only measure of a man is the weight of the gems in his pocket and the quality of his silver.

Bonds

I still owe a debt of blood to the guild master who cast me out, though I plan to pay it in lead and shadow.

Flaws

I cannot resist the allure of a rare gemstone, and I will compromise a perfect plan if I see a chance to steal one.

Quirks

He constantly cleans his glass eye, even though he wears a patch over the empty socket.
He clicks his tongue when he sees a fake gemstone.

Background

Born in the crowded markets of a coastal city, Barnaby was once an apprentice to a master jeweler. His talent for recognizing the value of gems was unmatched, but his patience for the slow pace of legal commerce was thin. He was caught attempting to replace a local lord's ruby with a glass replica. During his escape, a pressurized trap ruptured, scarring his face and costing him his left eye. He fled the city and took his skills underground, trading the jeweler's loupe for the assassin's blade. He found that killing a target was often easier than haggling with them. During a job in the shifting dunes of the southern wastes, he looted the Cloak of the Sirop from a merchant who no longer had use for it. Now, Barnaby works as a freelance liquidator, specializing in targets who possess rare jewelry. He doesn't just want to be rich, he wants to be the only person who owns the finest stones in the realm. His short stature and slight weight make people underestimate his speed, a mistake most only make once.

“His talent for recognizing the value of gems was unmatched, but his patience for the slow pace of legal commerce was thin.”
From their backstory
Background
Guild Artisan (Jeweler)

Connections

Species

Human (Variant)

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