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Treuwaz - AI-generated fantasy Character

Treuwaz

Eladrin · Warlock (The Fiend) · Level 1 · Noble

Treuwaz

He is the picture of the 'charming politician', always ready with a platitude or a generic word of encouragement.
AC12
HP78/78
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 78 · 30 ft.
AlignmentLawful EvilGenderMaleAge122 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • DeceptionCHA
  • HistoryINT
  • IntimidationCHA
  • PerceptionWIS
  • PersuasionCHA

Armor

Light Armor

Weapons

Simple Weapons

Tools

Playing card set

Languages

Common,
Elvish,
Infernal

Features

11 features

Bonus action

  • TraitEladrinFey Step (Bonus Action teleport up to 30ft, 1/short rest)

Always on

  • The Hidden Watcher

    When Treuwaz is interacting socially with the party

    Treuwaz’s battle-fit clone is perpetually hidden nearby, watching the interaction from the shadows with a readied weapon. This clone has the statistics of a Veteran (CR 3).

  • Rigid Discipline

    When A guard is within 30 feet of Treuwaz

    Treuwaz commands the guards with absolute authority. Guards under his command have advantage on saving throws against being charmed or frightened.

  • Otherworldly Patron: The FiendLevel 1

    Your patron is the Iron Duke, Bane. While traditionally a god, his influence provides the power of a Fiend patron, focusing on ambition and total control.

  • Dark One's BlessingLevel 1

    When you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (5 total).

  • Beguiling InfluenceLevel 1

    You invoke the gift of tongues and charm. You gain proficiency in the Deception and Persuasion skills.

  • TraitEladrinDarkvision
  • TraitEladrinKeen Senses
  • TraitEladrinFey Ancestry
  • TraitEladrinTrance
  • Position of PrivilegeNoble

    Thanks to your noble birth and your father being the prior mayor, people are inclined to think the best of you. You are welcome in high society and people assume you have the right to be wherever you are.

Spells

6 spells

Spellcasting. Treuwaz casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (1 slot): ,

Gear

5 items

Weapons

  • 2×
    Dagger
    A small, easily concealed blade.

Armor

  • Leather Armor
    Light protective gear made of stiffened hide.

Tools

  • Arcane Focus (Orb)
    A crystal orb infused with the black hand of Bane.

Gear

  • Fine Clothes
    The regalia of a mayor's son.
  • Signet Ring
    A ring bearing the seal of the city and a hidden eye symbol.

Appearance

Treuwaz is an Eladrin of haunting, shifting beauty, though he remains in his Autumn aspect to appear welcoming and warm. He has copper-colored hair tied back with a silk ribbon and wears lavender-hued noble robes trimmed with fur. Beneath his finery, he wears tight leather armor and carries two ceremonial daggers. His smile is perfect and wide, yet it never seems to reach his eyes, which are as sharp as shards of obsidian.

Mannerisms

He tilts his head slightly when listening, nodding in a way that suggests he is agreeing when he is actually just recording the speaker's weaknesses.

Personality

He is the picture of the 'charming politician', always ready with a platitude or a generic word of encouragement. He is polite to a fault, but this openness is a curated wall. He truly views himself as a shepherd of a weak flock, believing that his 'love' for the people is synonymous with his absolute control over them. He detests disorder, noise, and the unpredictable nature of the forest folk.

Ideals

Order. The strong must guide the weak through absolute rule to prevent the rot of chaos.

Bonds

My father's legacy is a tool for my ascension, and the guards are the hammer I will use to forge a new kingdom.

Flaws

I find the presence of 'wild' creatures like Satyrs physically repulsive, and I often struggle to hide my contempt for their joy.

Quirks

Constantly checks his signet ring as if expecting it to glow
Refuses to touch anyone without gloves
Refers to the city guards as 'my instruments'

Background

As the son of the former mayor, Treuwaz was raised on the principles of civic duty, but he found the elven democracy of his home to be inefficient and soft. When a surge of Satyrs immigrated into the city, bringing their wine, songs, and chaotic revelry, Treuwaz felt a visceral disgust. To him, they were weeds in a garden that required a master's pruning. He sought a power that could provide the ultimate order, finding it in the whispered iron promises of Bane, the god of tyranny. His pact with the Black Hand gave him the means to impose his vision. He has subtly manipulated the local guards, drawing them away from the streets and into his private office for 'training'. There, he indoctrinates them into a culture of fear and discipline. While he walks the streets receiving bows and warm greetings, his focus is split. Using a ritual of control, he has created a physical clone of himself, a cold warrior built for the slaughter he knows is coming. This twin stays in the darkness, a silent sentinel ensuring Treuwaz's ascension remains unchallenged. Now, Treuwaz waits for the right moment to enact his final law. The ledger entries 37856 and 24472 represent the exact population of 'ordered' citizens versus the 'expendable' chaotic elements. He intends to balance those numbers soon, ensuring the city is as silent and obedient as the stone in a cathedral.

“When a surge of Satyrs immigrated into the city, bringing their wine, songs, and chaotic revelry, Treuwaz felt a visceral disgust.”
From their backstory
Background
Noble

Connections

Species

Eladrin

Media

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