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Maya - AI-generated fantasy Character

Maya

Human · Fighter (Eldritch Knight) · Level 11 · Soldier

Maya

Professional, guarded, and quietly intense, Maya presents herself like a well-fitted uniform, precise and unremarkable until someone looks closely.
AC18
HP103/103
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 103 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge32
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set,
Land vehicles

Languages

Common

Features

18 features

Action

  • Extra AttackLevel 5

    At 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

  • Extra Attack (2)Level 11

    At 11th level, you can attack three times, instead of once, whenever you take the Attack action on your turn.

Always on

  • Second WindLevel 1

    When Bonus Action

    When Maya is reduced to 0 hit points, she can stubbornly push through the pain and keep fighting for a moment by spending her Second Wind.

  • Action SurgeLevel 2

    When Once per short or long rest

    Maya can unleash a burst of efficiency, taking an additional action on her turn.

  • War MagicLevel 7

    When When she casts a cantrip

    After casting a cantrip, Maya can follow up with a weapon strike, blending disciplined magic with guard-trained aggression.

  • Weapon BondLevel 3

    When Bonus Action

    Maya can summon a bonded weapon to her hand and cannot be easily separated from it.

  • Fighter ProficienciesLevel 1

    You are trained in the use of armor, shields, and martial weapons, and you have a fighting style that reflects focused combat training.

  • Martial Archetype, Eldritch KnightLevel 3

    You adopt a specialization as an Eldritch Knight, gaining spellcasting and weapon bond. Your magic is learned, disciplined, and tied to martial training.

  • SpellcastingLevel 3

    You can cast wizard spells, using Intelligence as your spellcasting ability. You know cantrips and spells from the wizard spell list, and you prepare no spells, you simply know them.

  • Ability Score ImprovementLevel 4

    At 4th level, you gain an Ability Score Improvement or feat. Maya uses this improvement to sharpen her combat edge and battlefield control.

  • Ability Score ImprovementLevel 6

    At 6th level, you gain another Ability Score Improvement or feat.

  • Ability Score ImprovementLevel 8

    At 8th level, you gain another Ability Score Improvement or feat.

  • Eldritch StrikeLevel 10

    Your weapon attacks impose disadvantage on the target's next saving throw against a spell you cast before the end of your next turn.

  • TraitHumanAbility Score Increase, +1 to all ability scores.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one extra language of your choice.
  • Military RankSoldier

    You have a military rank from your career as a prison guard and can exert authority over other soldiers and guards, though they will not follow you if you overstep their trust.

Spells

9 spells

Spellcasting. Maya casts with Intelligence (spell save DC 15, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , ,

2nd level (3 slots): ,

3rd level (3 slots):

Gear

11 items

Weapons

  • Longsword
    A longsword, the practical bonded weapon she trusts in melee combat.
  • Light Crossbow
    A light crossbow for ranged engagements.

Armor

  • Chain Mail
    A suit of chain mail, chosen for reliable protection in close-quarters conflict.
  • Shield
    A shield used to reinforce her defensive stance and disciplined guard training.

Tools

  • Gaming Set
    A set of bone dice used for downtime games among the guards.

Gear

  • 20×
    Crossbow Bolts
    Bolts for the light crossbow.
  • Dungeoneer's Pack
    A dungeoneer's pack containing the standard tools for field survival and confinement work.
  • Insignia of Rank
    An insignia of rank from her service as a prison guard.
  • Trophy
    A trophy taken from a defeated enemy or dangerous prisoner.
  • Common Clothes
    A set of common clothes suitable for off-duty wear.
  • Pouch
    A pouch containing 10 gp.

Appearance

Maya is a human woman of average height, with a lean athletic build shaped by years of disciplined training and prison guard duty. Her skin is a light olive tone, smooth and unmarked by tattoos, and her short dark brown hair is cut in a practical bob that brushes her jawline. Her eyes are a deep brown, alert and expressive, often carrying a mix of sharp observation and quiet anxiety. Her features are intelligent and severe, with a straight nose, high cheekbones, and a mouth that tightens into a thin line when she is concentrating. She stands with the posture of a guard, shoulders back, spine straight, movements economical and controlled. She wears a black tactical uniform with a grey collared shirt, fitted black jacket, polished boots, and the practical gear of a disciplined officer.

Mannerisms

Maya speaks after a short pause, as if weighing every word for risk. She keeps her hands still when nervous, usually clasped behind her back or resting near her belt. When irritated, she adjusts her collar or straightens a strap that does not actually need straightening.

Personality

Professional, guarded, and quietly intense, Maya presents herself like a well-fitted uniform, precise and unremarkable until someone looks closely. She is cautious in conversation, dryly humorous in private, and highly observant in any room where the stakes are real. She prefers competence over charisma, consistency over grand promises, and action over speeches. Under stress, she becomes even more controlled, though her thoughts race far faster than her expression suggests.

Ideals

Order should protect people, not use them. Rules matter only when they keep the powerful from preying on the weak.

Bonds

She still sends money home whenever she can, because her mother carried the family when no one else did. Maya also feels responsible for the people she once guarded, even the ones she was trained to mistrust, because she knows how quickly a system can decide someone is disposable.

Flaws

Maya second-guesses herself when choices become emotionally complicated, and that hesitation can cost her. She has a hard time trusting authority, yet she still feels compelled to obey clear chains of command. When she feels cornered, her dry wit turns sharper and more cutting than she intends.

Quirks

Counts exits and possible threats without realizing she is doing it.
Straightens her sleeves or collar when she is trying not to show emotion.
Keeps a hidden habit of muttering dry commentary under her breath.
Always knows exactly how much time has passed in a room, even when she is distracted.

Background

Maya grew up in the lower districts of Atrix Isle, where every meal, favor, and safe street corner had a price. Her father died in an industrial accident when she was young, leaving her mother to hold the family together through exhausting work and constant compromise. From that life, Maya learned practicality before optimism, and discipline before comfort. She was never the loudest person in a room, but she was always the one watching, counting exits, noticing who lied first, and learning how power actually moved through a broken system. She joined the penal service because it was steady, honest in the way a blade is honest, and because it offered structure she could trust. The prison taught her that order could be useful, but also that authority was often just another mask for fear, greed, or cruelty. Maya became skilled at reading inmates, supervisors, and politicians alike, and that skill slowly turned her into something more dangerous than a simple guard. She learned to survive by anticipating violence before it happened, and when her talent for discipline and arcane aptitude surfaced, she was shaped into an Eldritch Knight, a soldier of steel and studied force. Her attraction to dangerous people is not recklessness, it is recognition. She admires intelligence, self-possession, and strength that does not need to advertise itself. The more she saw someone challenge the prison's authority with wit and resolve, the more difficult it became to keep her professional distance. Maya now lives between duty and doubt, trying to believe that rules can still mean something while quietly fearing she already knows too much about how easily they can fail.

“From that life, Maya learned practicality before optimism, and discipline before comfort.”
From their backstory
Background
Soldier

Connections

Species

Human

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