Edrin Vale
Edrin Vale
Sheet
AC 15 · HP 14 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- HistoryINT
- InvestigationINT
- NatureINT
- PerceptionWIS
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
7 featuresAlways on
- SpellcastingLevel 1
You can cast ranger spells. Wisdom is your spellcasting ability. You prepare 2 level 1 ranger spells, and you always have Hunter's Mark prepared. You can cast Hunter's Mark twice without expending a spell slot, and regain those uses on a long rest. Your spell slots are 2 level 1 slots.
- Favored EnemyLevel 1
You always have the Hunter's Mark spell prepared. You can cast it twice without expending a spell slot, and regain all expended uses when you finish a long rest.
- Weapon MasteryLevel 1
You can use the mastery properties of two weapons with which you are proficient. Edrin chooses Longbow and Shortsword for his favored weapon training.
- TraitHumanResourceful, gain Heroic Inspiration whenever you finish a Long Rest.
- TraitHumanSkillful, gain proficiency in one skill of your choice.
- Versatile, gain one Origin feat of your choiceHumanThis character chooses Skilled.
- No separate background featureSage
2024 Sage backgrounds do not grant a separate background feature. The background's benefits come from its feat, skill proficiencies, tool proficiency, and equipment.
Spells
7 spellsSpellcasting. Edrin Vale casts with Wisdom (spell save DC 11, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , , ,
Gear
13 itemsWeapons
- ScimitarA melee weapon from ranger starting equipment.
- ShortswordA finesse melee weapon from ranger starting equipment.
- LongbowA ranged weapon from ranger starting equipment.
- QuarterstaffQuarterstaff from sage background equipment.
Armor
- Studded Leather ArmorStudded leather armor from ranger starting equipment.
Tools
- Calligrapher's SuppliesCalligrapher's supplies from sage background equipment and tool training.
Gear
- 20×ArrowsAmmunition for the longbow.
- QuiverQuiver for carrying arrows.
- Druidic FocusA sprig of mistletoe usable as a druidic focus for ranger spells.
- Explorer's PackExplorer's pack from ranger starting equipment.
- Book (history)Book of history from sage background equipment.
- 8×ParchmentParchment sheets from sage background equipment.
- RobeRobe from sage background equipment.
Appearance
A lean human with sun-browned skin, sharp hazel eyes, and a page-stained satchel always hanging at one hip. They wear studded leather under a travel-worn robe, with a short sword at the belt and a longbow slung across the back. Their hands are ink-smudged as often as they are callused, and they keep a careful knot of parchment ribbons tied around one wrist like charms.
Mannerisms
Speaks in precise, measured sentences, often pausing as if mentally indexing a shelf. When excited, he taps two fingers against his book spine before answering. He habitually scans rooms for exits, windows, and likely ambush points, then apologizes when he realizes he has done it aloud.
Personality
Patient, observant, and quietly relentless. Edrin listens longer than most people expect, then asks the one question that changes the conversation. He is gentle with the inexperienced, stern with the reckless, and surprisingly stubborn when a mystery refuses to yield.
Ideals
Truth should be gathered where it lives, in old books, fresh tracks, and the hard lessons of the road. Knowledge is a lantern, and its first duty is to keep others from stumbling into ruin.
Bonds
He carries a rescued codex of local histories from the monastery fire, and he will risk himself to keep it dry, safe, and complete. He also feels responsible for the young apprentices who once studied beside him, and he sends them copies of any useful discoveries he makes on the road.
Flaws
He trusts written evidence too quickly and living testimony too slowly, even when the person in front of him is plainly right. When frustrated, he can become pedantic and hard to pry away from a debate. He also overextends himself helping strangers, then hides his exhaustion until it becomes obvious to everyone else.
Quirks
Background
Edrin Vale began as a library runner in a river-town monastery, carrying manuscripts between cloistered scholars who never once looked up from their desks. He discovered early that the oldest maps were not the ones hanging in halls, but the ones hidden in footnotes, marginalia, and the frightened corrections scribbled by long-dead hands. When a fire took half the monastery archive, Edrin spent three nights hauling books into the rain, then three more reading by lantern light to salvage whatever lore survived. By the time the ashes cooled, he had decided knowledge was not meant to sit safely on shelves, it was meant to be carried into the world, where it could warn, guide, and protect. He took up the bow while escorting a caravan through a haunted greenbelt where scholarship alone could not keep wolves, goblins, or worse from the road. What began as a desperate practical lesson became a vocation. Edrin learned to read tracks the way he once read manuscripts, to notice meaning in broken grass, snapped twigs, and old campfires. He now travels with a scholar's curiosity and a ranger's discipline, searching for lost records, vanished ruins, and field truths that no ivory tower can preserve. His quest is simple to state and difficult to finish, gather the world's scattered knowledge before greed, fire, or oblivion can erase it again.
“What began as a desperate practical lesson became a vocation.”
- Background
- Sage
Connections
Species
Human
Media
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