Shaena Tosscobble
Shaena Tosscobble
Sheet
AC 17 · HP 87 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InsightWIS
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
14 featuresBonus action
- Cunning ActionLevel 2
Use a bonus action to Dash, Disengage, or Hide.
- Versatile TricksterLevel 13
Use a bonus action to designate a creature within 5 feet of your Mage Hand. You have advantage on attack rolls against that creature until the end of the turn.
Always on
- Sneak AttackLevel 1
Deal an extra 7d6 damage to one creature you hit with an attack if you have advantage or if another enemy of the target is within 5 feet of it.
- Mage Hand LegerdemainLevel 3
Your Mage Hand is invisible and can perform thieves' tools tasks or pickpocket at a distance.
- Uncanny DodgeLevel 5
Use reaction to halve damage from an attack you can see.
- EvasionLevel 7
No damage on successful DEX saves against area effects, half on failures.
- Magical AmbushLevel 9
If you are hidden from a creature when you cast a spell on it, the creature has disadvantage on saves against that spell.
- Reliable TalentLevel 11
When you make an ability check with a proficient skill, treat a d20 roll of 9 or lower as a 10.
- BlindsenseLevel 14
If you can hear, you know the location of any hidden or invisible creature within 10 feet.
- LuckyHalfling (Lightfoot)Reroll 1s on d20 for attacks, checks, or saves.
- BraveHalfling (Lightfoot)Advantage on saves vs being frightened.
- Halfling NimblenessHalfling (Lightfoot)Move through space of creatures larger than you.
- Naturally StealthyHalfling (Lightfoot)Attempt to hide even when obscured by a creature at least one size larger.
- City SecretsUrchin
You know the secret patterns to cities and can find passages through urban sprawl that allow you to travel twice as fast as normal.
Spells
11 spellsSpellcasting. Shaena Tosscobble casts with Intelligence (spell save DC 17, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , ,
2nd level (3 slots): , ,
3rd level (2 slots): ,
Gear
5 itemsWeapons
- Shortsword1d6 piercing, finesse, light.
- 2×Dagger1d4 piercing, finesse, light, thrown (20/60).
Armor
- Studded Leather Armor12 + Dex AC.
Tools
- Thieves' ToolsTools for picking locks and disarming traps.
Gear
- Burglar's PackBackpack containing various thieving gear.
Appearance
Shaena is a diminutive halfling with messy, chestnut-brown hair often tied back with a bit of dirty twine. Her face is usually smudged with soot, highlighting her sharp, observant green eyes. She wears dark, worn studded leather that has been meticulously fitted to her small frame, and her belt is heavy with various pouches, tools, and daggers.
Mannerisms
She tends to crouch on chairs rather than sitting in them and constantly looks toward the nearest exit whenever entering a room.
Personality
Wry and deceptively sharp, Shaena speaks with a street-hardened rasp and a confidence that belies her size. She views every locked door as a personal insult and every wealthy tyrant as a marks. Despite her cynical exterior, she has a profound softness for the downtrodden and never misses a chance to drop a few gold coins into a hungry child's hand.
Ideals
Freedom. No person should be chained by laws that serve only the wealthy. Charity. Those who have too much must share with those who have nothing.
Bonds
I will do anything to protect the street children of my home city, for they are the only family I have left.
Flaws
I am unable to resist a challenge if someone tells me a vault is impenetrable. I often over-plan my heists to the point of obsession.
Quirks
Background
Born in the labyrinthine slums of a sprawling trade hub, Shaena learned the geometry of alleys before she could read. After losing her parents to poverty, she spent her youth as a member of the Copper Sparrows, a gang of urchins who survived through shared wit and stolen bread. She realized early on that her natural halfling agility combined with a peculiar knack for reading stolen arcane scrolls allowed her to reach treasures others deemed impossible. Her life as a rogue was never just about greed. It was about survival in a city that wanted to forget she existed. As her skills grew, she began targeting the very officials who allowed the slums to rot, using illusions and sleight of hand to redistribute their ill-gotten gains. Now a seasoned infiltrator, she wanders the world seeking larger challenges, though she still sends most of her earnings back to the orphanage that gave her shelter. She knows the world is built on secrets, and she is the best person to pick the lock on every last one of them.
“It was about survival in a city that wanted to forget she existed.”
- Background
- Urchin
Connections
Species
Halfling (Lightfoot)
Media
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