Borin Stonewake
Borin Stonewake
Sheet
AC 11 · HP 23 · 25 ft.Saving throws
Skills
- ArcanaINT
- AthleticsSTR
- HistoryINT
- PerceptionWIS
Weapons
Tools
Languages
Features
14 featuresAlways on
- SpellcastingLevel 1
You can cast wizard spells using your spellbook and Intelligence as your spellcasting ability. Your spell save DC and spell attack bonus are based on Intelligence, and you can prepare a number of wizard spells equal to your Intelligence modifier plus your wizard level.
- Arcane RecoveryLevel 1
You can regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can recover expended spell slots whose combined levels are no more than half your wizard level, rounded up, and none of the slots can be 6th level or higher.
- Arcane TraditionLevel 2
At 2nd level, you choose a wizard school to focus your studies. As a School of Divination wizard, you gain Divination Savant and Portent.
- Divination SavantLevel 2
The gold and time you must spend to copy a divination spell into your spellbook is halved.
- PortentLevel 2
After you finish a long rest, roll two d20s and record the results. You can replace one attack roll, saving throw, or ability check made by you or a creature you can see with one of these rolls. You decide before the roll is made, and each die can be used only once.
- TraitDwarfDarkvision
- TraitDwarfDwarven Resilience
- TraitDwarfStonecunning
- TraitDwarfDwarven Combat Training
- TraitDwarfTool Proficiency, Smith's tools
- TraitDwarfSpeed 25 ft.
- TraitDwarfHill Dwarf traits, including Dwarven Toughness
- TraitDwarfDwarven Toughness
- Ship's PassageSailor
You can secure passage for yourself and your companions on a sailing ship and can usually find a crew willing to take you in, provided you are not a threat to the vessel.
Spells
10 spellsSpellcasting. Borin Stonewake casts with Intelligence (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , , , , ,
2nd level (2 slots): no spells
Gear
8 itemsWeapons
- DaggerA simple melee weapon favored by many wizards, kept for emergencies.
- Belaying PinA stout oaken club used as a shipboard tool and emergency weapon.
Gear
- Component PouchA pouch containing the material components needed for your spells.
- Scholar's PackA scholar's pack containing useful travel and study supplies.
- SpellbookA leather-bound book of arcane formulas, notes, and copied spells.
- Silk Rope, 50 feetA coiled length of durable rope useful for climbing and rigging.
- Lucky CharmA small keepsake from a beloved voyage.
- Common ClothesWeathered clothing suitable for hard travel and sea spray.
Appearance
A stout hill dwarf with a salt-and-wind weathered beard braided with glass beads, a brass astrolabe hanging from one wrist, and ink stains perpetually on his fingers. He wears a patched sea-coat over practical wizard's layers, with a spellbook secured in oilskin and a ship's charm tied to his belt. His eyes are pale gray and watchful, like fog over dark water.
Mannerisms
He taps two fingers against his beard when thinking, as though counting invisible tides. When irritated, he speaks in clipped nautical terms and quietly corrects everyone's sense of direction, even indoors.
Personality
Calm, methodical, and a little dryly amused, Borin speaks like a harbor master who has seen every storm twice. He is patient with evidence, skeptical of boasts, and unexpectedly tender toward lost travelers, broken tools, and any plan that is only half-finished.
Ideals
Order within chaos. The sea is wild, but a wise mind can find patterns in the storm. If reality has rules, then every person deserves a fair chance to understand them and act with intent.
Bonds
He carries a seaworn chart annotated by his late first captain, who believed Borin could read the future in storm fronts. Borin will not abandon a ship in distress if there is any way to save the crew, because that captain died proving a dwarf can keep a promise to the sea.
Flaws
Borin assumes that if a problem can be mapped, measured, or predicted, then it can be solved without panic, which is dangerously untrue when magic or emotions are involved. He also hoards useful scraps of rope, charts, and metal trinkets, convinced every odd object might be a clue to a future disaster he has not yet deciphered.
Quirks
Background
Borin Stonewake was born deep under the mountains, where the clan ledger recorded ore, ancestors, and debt with equal reverence. As a young dwarf he was meant for the forges, but he spent more time staring at the old maps in the record vault than at the anvils. He became obsessed with coasts, currents, and stars, convinced that the sea was simply another great archive, one written in salt and wind instead of runes. When his family finally sent him off to earn practical sense, he signed onto a trader's vessel and found, to everyone's surprise, that the rolling deck sharpened his mind rather than dulling it. The motion of the waves, the rhythm of tides, and the changing sky became his teacher, and he began to see patterns in weather, ship routes, and chance itself.
“As a young dwarf he was meant for the forges, but he spent more time staring at the old maps in the record vault than at the anvils.”
- Background
- Sailor
Connections
Species
Dwarf
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