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Vox - AI-generated fantasy Character

Vox

Human · Artificer (None at level 1) · Level 1 · Criminal

Vox

Vox is observant, dryly humorous, and intensely practical.
AC14
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 10 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Light crossbows (from starting equipment)

Tools

Thieves' tools,
Tinker's tools,
Smith's tools,
One type of gaming set

Languages

Common,
Dwarvish

Features

7 features

Always on

  • Magical TinkeringLevel 1

    When When Vox touches a Tiny nonmagical object with thieves' tools or artisan's tools.

    Vox releases a flash, sound, odor, or brief recorded message from a Tiny object he has tinkered with.

  • SpellcastingLevel 1

    Vox has learned to cast artificer spells. He uses Intelligence as his spellcasting ability, can use thieves' tools or artisan's tools as a spellcasting focus, and can cast prepared artificer spells using the available spell slots.

  • Ability Score IncreaseHumanAll ability scores increase by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one extra language of your choice.
  • Criminal ContactCriminal

    Vox has a reliable contact within the criminal underworld who can provide information about local criminals, potential jobs, illicit goods, and places to lie low, though relying on this contact may attract unwanted attention.

Spells

5 spells

Spellcasting. Vox casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , ,

Gear

11 items

Weapons

  • Light crossbow
    A compact ranged weapon suitable for both practical defense and discreet field testing.

Armor

  • Scale mail
    A reinforced shirt of interlocking metal scales. It provides AC 14 with Vox's Dexterity modifier, and imposes disadvantage on Dexterity (Stealth) checks.

Tools

  • Thieves' tools
    Used to disable traps, open locks, and perform delicate mechanical work.
  • Tinker's tools
    A set of precision instruments, clamps, wire, lenses, and small hammers used for artificer work.
  • Smith's tools
    A set of tools for crafting and repairing fine mechanical devices.

Gear

  • 20×
    Crossbow bolt
    Ammunition for the light crossbow.
  • Dungeoneer's pack
    A backpack containing useful adventuring supplies, including a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Crowbar
    Useful for forcing doors, moving crates, and making a point during negotiations.
  • Dark common clothes with hood
    A set of dark, common clothes with a hood, chosen to make Vox forgettable at a distance.
  • Gaming set
    A small weighted gaming set used for gambling, signaling, and occasionally distracting guards.

Purse

  • 15×
    Gold pieces
    Vox's remaining criminal earnings and operating funds.

Appearance

Vox is a lean human man with restless gray eyes, closely cropped dark hair, and a neatly maintained goatee stained faintly with copper dust. He wears a well-fitted suit of scale mail beneath a soot-dark work coat, whose pockets are carefully labeled in tiny brass tags. His gloves are mismatched but meticulously repaired, and one over-cared-for leather tool roll hangs at his hip. Within a minute of meeting him, most people notice the faint smell of oil, hot metal, and expensive black tea that follows him everywhere.

Mannerisms

Vox taps a fingernail against metal whenever he is thinking, counts objects by touching them with his thumb, and pauses before answering questions as if testing several possible versions of the truth. He refers to weapons as prototypes until they have been used successfully three times.

Personality

Vox is observant, dryly humorous, and intensely practical. He enjoys elegant mechanisms more than money, though he has never encountered enough money to test that claim. He is quick to notice weak hinges, concealed weapons, nervous hands, and poorly maintained equipment. Vox rarely threatens people directly. Instead, he explains exactly how something could be made dangerous, then lets their imagination do the rest.

Ideals

Ingenuity. No law, guild, or moral convention should be allowed to limit what a clever mind can build.

Bonds

He keeps the unfinished prototype and the ledger taken from his former criminal employers. He intends to settle every debt in the ledger, either with coin, leverage, or a weapon designed specifically for the creditor.

Flaws

Vox treats every warning as a design challenge. He cannot resist improving a weapon, lock, or dangerous device, even when doing so creates a new problem. He also assumes that anyone offering moral advice is either naïve, dishonest, or trying to control him.

Quirks

Labels his tools and sometimes his companions' possessions with tiny brass tags.
Collects broken weapon mechanisms and refuses to discard anything that might contain a useful idea.
Brews expensive black tea in improvised metal vessels.
Keeps a private notebook rating every lock he encounters from one to ten.

Background

Vox was born in a crowded human district where machines were assembled, dismantled, and quietly repurposed long after respectable workshops closed for the night. He learned early that the same talent could earn a living repairing farm tools, or earn much more by modifying crossbows, locks, and alchemical devices for people who preferred not to be questioned. His first serious contract involved manufacturing compact weapons for a smuggling ring. Vox delivered every piece exactly as ordered, then improved the design without permission. The resulting devices were devastatingly effective, and his employers became both impressed and concerned. When the ring attempted to make him disappear, Vox escaped with his tool roll, a ledger of unpaid debts, and a half-finished prototype hidden inside a grain shipment. He now works as a traveling artificer, taking legitimate repair jobs when necessary and illegal commissions whenever the pay, challenge, or danger seems worthwhile. He tells himself that weapons are only objects, and that responsibility belongs to the person holding them. Secretly, however, he is determined to complete the prototype that nearly got him killed, not for revenge, but to prove that his designs can change the balance of power in the right hands, even if he has never decided what the right hands are.

“His first serious contract involved manufacturing compact weapons for a smuggling ring.”
From their backstory
Background
Criminal

Connections

Species

Human

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