Varek Drask
Varek Drask
Sheet
AC 16 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationSTR
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresAction
- Breath WeaponDragonbornAs an Action, you exhale fire in a 15-foot cone. Creatures in the area make a DC 11 Dexterity saving throw, taking 1d10 fire damage on a failed save or half as much on a successful one. You can use this trait twice, regaining all expended uses when you finish a Long Rest.
Always on
- Lay On HandsLevel 1
When As a Bonus Action when touching a creature
You can draw on your inner strength to heal a creature you touch, restoring Hit Points from your healing pool, or spend 5 points to remove the Poisoned condition.
- Divine SenseLevel 1
When As a Bonus Action, once per Long Rest
You sense Celestials, Fiends, and Undead within 60 feet of yourself and learn their creature types.
- Breath Weapon
When As an Action, twice per Long Rest
You exhale destructive energy in a 15-foot cone. Each creature in the area makes a DC 11 Dexterity saving throw, taking 1d10 fire damage on a failed save or half as much on a successful one.
- SpellcastingLevel 1
You can cast prepared Paladin spells using Charisma as your spellcasting ability. You can prepare one level 1 Paladin spell. You regain all expended spell slots when you finish a Long Rest.
- Weapon MasteryLevel 1
You have trained with weapons, allowing you to use the weapon mastery properties of two kinds of Simple or Martial weapons. You have mastery with the Longsword and Javelin.
- Draconic Ancestry, RedDragonbornYou are descended from red dragons and have Fire Resistance.
- Damage ResistanceDragonbornYou have resistance to Fire damage.
- DarkvisionDragonbornYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You discern colors only as shades of gray.
- Military RankSoldier
You have a military rank from your career as a soldier. Soldiers loyal to your former organization recognize your authority and may defer to you, provide basic aid, or offer access to military facilities when your rank and conduct warrant it.
Spells
1 spellSpellcasting. Varek Drask casts with Charisma (spell save DC 9, to hit with spell attacks).
1st level (2 slots):
Gear
7 itemsWeapons
- LongswordA versatile martial blade. Weapon mastery: Sap.
- 6×JavelinThrown spears suitable for close or ranged combat.
Armor
- Chain MailInterlocking steel armor, sized for a dragonborn soldier.
- ShieldA sturdy defensive shield bearing a nearly worn-away blue stripe.
Tools
- Gaming SetA set of gaming pieces used by soldiers during long watches.
Gear
- Holy SymbolA small object used as a focus for Paladin spells.
Purse
- 14×Gold PiecesA pouch containing the remaining money from his discharge pay.
Appearance
Varek is a broad-shouldered red dragonborn with dark copper scales, a blunt muzzle, and amber eyes that rarely stay still. He keeps his horns carefully filed smooth and wears his short black crest brushed backward with military precision. His chain mail is clean but visibly repaired, and he stands too close when speaking, as if every conversation were a briefing. A strip of faded blue cloth is tied around one wrist, the last piece of his old regiment's standard.
Mannerisms
Varek checks the exits whenever he enters a room, rolls his shoulders before difficult conversations, and addresses strangers as if giving them a field report. When angry, he becomes extremely polite and begins referring to people by their full names.
Personality
Varek is blunt, restless, and practical. He respects competence more than rank and feels most comfortable when given a problem he can solve with his hands. Beneath his rough manner is a fierce, poorly disguised concern for ordinary people. He dislikes speeches, ceremonial religion, and anyone who expects gratitude for doing the bare minimum.
Ideals
Freedom. No banner, commander, or god has the right to turn ordinary people into expendable pieces. Orders must earn obedience.
Bonds
He carries the faded blue cloth from his former regiment and intends to return it to the families of the soldiers who died during the retreat.
Flaws
He treats disagreement as a challenge to his authority and often doubles down after realizing he is wrong. He is also suspicious of anyone who speaks beautifully about duty but has never had to pay its cost.
Quirks
Background
Varek was raised in a border garrison where dragonborn families were valued for their endurance and expected to make themselves useful. He learned to carry crates before he learned to read, then learned to read military maps because officers needed someone who could remember roads, wells, and bad ground. He joined the army young, not from patriotic conviction, but because a uniform meant regular meals and a place where nobody asked whether his temper was hereditary. His strength made him a reliable shield-bearer, while his habit of questioning orders made him a poor candidate for promotion. During a retreat through burned farmland, Varek broke formation to help a group of trapped civilians. The decision saved several lives and ruined a carefully planned withdrawal. His commander called it insubordination. Varek called it refusing to leave people behind. He was stripped of formal command but allowed to keep his rank and equipment after an old chaplain noticed that Varek's stubborn sense of duty resembled the first spark of a sacred oath. Varek has not yet sworn a formal divine oath. For now, he travels as a wandering soldier, taking work where it is offered, testing the limits of his conscience, and waiting to discover whether a god, a cause, or only his own inconvenient heart is guiding him.
“His strength made him a reliable shield-bearer, while his habit of questioning orders made him a poor candidate for promotion.”
- Background
- Soldier
Connections
Species
Dragonborn
Media
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