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Mkwazi Korpela - AI-generated fantasy Character

Mkwazi Korpela

Mountain Dwarf · Fighter (Battle Master) · Level 4 · Guild Bounty Hunter, mechanically based on the Criminal background

Mkwazi Korpela

Mkwazi speaks in short, practical sentences and remembers small details about everyone he meets, especially which hand they use to open a door.
AC16
HP40/40
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 40 · 25 ft.
AlignmentLawful neutralGenderMaleAge54 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Battleaxe,
Handaxe,
Light hammer,
Warhammer

Tools

Thieves' tools,
Brewer's supplies,
Gaming set

Languages

Common,
Dwarvish

Features

18 features

Action

  • Extra AttackLevel 5

    When you take the Attack action on your turn, you can attack twice instead of once.

Bonus action

  • Second WindLevel 1

    You can use a bonus action to regain hit points equal to 1d10 + 4. You must finish a short or long rest before using this feature again.

  • Student of WarLevel 3

    You gain proficiency with brewer's supplies. You can use a bonus action to expend a superiority die and make a special attack or tactical adjustment through one of your known maneuvers.

Always on

  • Menacing Attack

    When After hitting with a weapon attack

    When you hit a creature with a weapon attack, expend one superiority die to add the die to the damage roll. The target must succeed on a DC 15 Wisdom saving throw or be frightened of you until the end of your next turn.

  • Precision Attack

    When When an attack roll may miss

    When you make a weapon attack roll, expend one superiority die and add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.

  • Trip Attack

    When After hitting with a weapon attack

    When you hit a creature with a weapon attack, expend one superiority die to add the die to the damage roll. If the target is Large or smaller, it must make a DC 15 Strength saving throw or fall prone.

  • Action SurgeLevel 2

    You can take one additional action on your turn. You must finish a short or long rest before using this feature again.

  • Ability Score ImprovementLevel 4

    At 4th level, increase Strength by 1 and Constitution by 1. This increases Strength to 18 and Constitution to 16.

  • Combat SuperiorityLevel 3

    You learn three maneuvers: Menacing Attack, Precision Attack, and Trip Attack. You have four superiority dice, which are d8s. You regain all expended dice when you finish a short or long rest. Your maneuver save DC is 15.

  • Student of WarLevel 3

    You gain proficiency with thieves' tools and one type of artisan's tools. This character uses thieves' tools as the selected additional tool proficiency through guild training.

  • Martial ArchetypeLevel 3

    You choose the Battle Master martial archetype, specializing in tactical control, arrest techniques, and exploiting an opponent's moment of weakness.

  • DarkvisionMountain DwarfYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Dwarven ResilienceMountain DwarfYou have advantage on saving throws against poison, and you have resistance against poison damage.
  • Dwarven Combat TrainingMountain DwarfYou have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
  • StonecunningMountain DwarfWhenever you make an Intelligence History check related to the origin of stonework, you are considered proficient and add double your proficiency bonus.
  • Dwarven ToughnessMountain DwarfYour hit point maximum increases by 1, reflected in the total hit points listed.
  • Dwarven Armor TrainingMountain DwarfYou have proficiency with light and medium armor and shields. Your fighter class also grants proficiency with all armor and shields.
  • Guild ContactGuild Bounty Hunter, mechanically based on the Criminal background

    You have a reliable contact network among the Bounty Hunters Guild of Askia. Guild members, informants, stable hands, petty officials, and hired guides can pass messages, identify wanted persons, arrange discreet lodging, or provide rumors, though they expect professional discretion in return.

Gear

13 items

Weapons

  • Battleaxe
    A well-balanced martial weapon favored for close restraint work.
  • Battleaxe
    A second battleaxe carried for throwing or as a reserve weapon.
  • Light crossbow
    A light crossbow with a guild-marked stock.

Armor

  • Chain mail
    Heavy protective armor of interlocking metal rings, worn over a padded tunic.
  • Shield
    A small metal shield bearing a deliberately scratched-out former owner mark.

Tools

  • Crowbar
    A crowbar and a set of dark common clothes, taken from the Criminal background equipment package.

Gear

  • 20×
    Crossbow bolts
    Bolts for the light crossbow.
  • Explorer's pack
    A guild travel pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Dark common clothes
    A set of dark common clothes suitable for blending into alleys, stables, and dockside markets.
  • Belt pouch
    A pouch containing the remains of old bounty advances and current travel money.
  • Gaming set
    A set of bone dice used to pass time while watching doors and roads.
  • Manacles
    A ring of iron manacles with a short locking chain.
  • Guild contact letter
    A sealed letter from an old guild contact, kept as proof of professional standing.

Appearance

A broad-shouldered mountain dwarf with weather-darkened copper skin, a blunt black beard braided with three iron rings, and close-cropped hair threaded with silver. His hands are heavily callused from reins, rope, and weapon work. A narrow strip of blue guild cloth is tied around his left wrist, faded almost white except where his thumb has polished it smooth through years of nervous rubbing. He wears practical chain mail beneath a charcoal traveling coat, with a compact crossbow case, manacles, and a battered ledger kept within easy reach.

Mannerisms

Mkwazi tests the balance of any object placed before him, including cups, cutlery, and other people's weapons. When listening to a lie, he becomes very still except for the slow tightening of his left thumb against the faded guild cloth around his wrist.

Personality

Mkwazi speaks in short, practical sentences and remembers small details about everyone he meets, especially which hand they use to open a door. He is patient with frightened witnesses, unexpectedly gentle with animals, and deeply suspicious of anyone who says a bounty is easy money.

Ideals

Accountability. A person can be forgiven, but only after they answer for what they did. The law is imperfect, yet surrendering judgment entirely to fear or money is worse.

Bonds

The Bounty Hunters Guild of Askia gave my family protection during a lean winter, and I will not let its name be cheapened by kidnappers, extortionists, or hunters who treat living people as coin.

Flaws

I assume every unexplained kindness is a negotiation, and I can become so focused on securing an escape route that I miss what my companions are trying to tell me.

Quirks

Keeps a private count of exits in every room.
Names his manacles according to the first person they successfully restrained.
Refuses to sit with his back to an uncurtained window.
Brews a bitter dwarf ale substitute from whatever herbs are available.
Writes the time, weather, and witness mood at the top of every bounty report.

Background

Mkwazi Korpela was raised in the iron-cut terraces below Askia's northern escarpment, where dwarf households measured trust by whether a person returned borrowed tools in better condition than they received them. His mother kept ledgers for caravan insurers, while his father repaired restraint gear for magistrates and guild escorts. Mkwazi learned early that a bounty notice was not merely a name and a price. It was a chain of obligations, frightened witnesses, bad information, and someone who had decided that running was safer than answering questions. He joined the Bounty Hunters Guild of Askia after tracking a stolen mule train through three districts, not by following hoofprints, but by noticing which wells had gone suddenly quiet.

“His mother kept ledgers for caravan insurers, while his father repaired restraint gear for magistrates and guild escorts.”
From their backstory
Background
Guild Bounty Hunter, mechanically based on the Criminal background

Connections

Species

Mountain Dwarf

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