Sesha Stonewhisper
Sesha Stonewhisper
Sheet
AC 12 · HP 142 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationSTR
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
19 featuresAlways on
- PortentLevel 2
When A creature she can see makes an attack roll, saving throw, or ability check.
Replaces a visible creature’s attack roll, saving throw, or ability check with one of two foretelling d20 results recorded after a long rest.
- Arcane RecoveryLevel 1
When After a short rest once per day.
Regains expended spell slots after a short rest, up to a combined level of 10, subject to the normal Arcane Recovery limits.
- Expert DivinationLevel 6
When She casts a divination spell of 1st level or higher.
Restores one expended spell slot of a lower level when casting a divination spell of 1st level or higher, using Expert Divination.
- SpellcastingLevel 1
A spellbook containing wizard spells, the ability to prepare spells from it, and the ability to cast wizard spells using Intelligence.
- Divination SavantLevel 2
She chooses the School of Divination as her arcane tradition and adds two divination spells to her spellbook when gaining access to a new spell level.
- Ability Score ImprovementLevel 4
She gains an ability score improvement or feat.
- Ability Score ImprovementLevel 8
She gains an ability score improvement or feat.
- The Third EyeLevel 10
She gains proficiency in one saving throw of her choice. She has chosen Constitution saving throws.
- Ability Score ImprovementLevel 12
She gains an ability score improvement or feat.
- Ability Score ImprovementLevel 16
She gains an ability score improvement or feat.
- Spell MasteryLevel 18
She can prepare one 1st-level wizard spell and one 2nd-level wizard spell in her spellbook and cast each of them at their lowest level without expending a spell slot. She can change these spells after a long rest.
- Signature SpellsLevel 20
She can cast two 3rd-level wizard spells from her spellbook without expending spell slots once per long rest, or change the chosen spells after a long rest.
- TraitDwarf, Hill DwarfDarkvision, she can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- TraitDwarf, Hill DwarfDwarven Resilience, she has advantage on saving throws against poison and resistance to poison damage.
- TraitDwarf, Hill DwarfDwarven Combat Training, she is proficient with the battleaxe, handaxe, light hammer, and warhammer.
- TraitDwarf, Hill DwarfStonecunning, whenever she makes an Intelligence History check related to the origin of stonework, she is considered proficient and adds double her proficiency bonus.
- TraitDwarf, Hill DwarfDwarven Toughness, her hit point maximum increases by 1 for every level.
- TraitDwarf, Hill DwarfDwarven ability score increase, Constitution increases by 2 and Wisdom increases by 1.
- ResearcherSage
If she does not know a piece of information, she usually knows where and from whom it can be obtained. Her scholarly reputation grants her access to libraries, academies, monasteries, guildhalls, and private collections willing to receive a serious researcher.
Spells
20 spellsSpellcasting. Sesha Stonewhisper casts with Intelligence (spell save DC 15, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , , ,
2nd level (3 slots): ,
3rd level (3 slots): ,
4th level (3 slots):
5th level (2 slots):
6th level (2 slots): ,
7th level (1 slot): no spells
8th level (1 slot):
9th level (1 slot): ,
Gear
13 itemsWeapons
- DaggerA simple scholar’s weapon used for self-defense.
- DaggerA second dagger balanced for throwing.
Tools
- Small knifeA small knife used to sharpen quills and trim parchment.
Gear
- SpellbookA heavy leather-bound spellbook containing her accumulated arcane notes and prepared formulae.
- Arcane focusA polished ash wand capped with a ring of dwarven brass.
- Explorer’s packA sturdy explorer’s pack containing practical travel supplies.
- Scholar’s robesA scholarly robe suitable for lectures, archives, and formal magical work.
- InkA bottle of black ink for copying formulae.
- QuillA quill cut from a raven feather.
- Letter from a dead colleagueA letter from a dead colleague posing a question that has never been answered.
- Common clothesA set of common clothes for ordinary travel.
- Belt pouchA pouch containing the 10 gp granted by her background.
Purse
- 10×Gold piecesStarting funds remaining after selecting equipment.
Appearance
A broad, compact hill dwarf with iron-gray hair braided close to the scalp and a neatly squared beard threaded with blue glass beads. She stands with her weight slightly forward, as if already braced against an unseen argument. Her voice is low and dry, but her breathing becomes quick and audible whenever a spell behaves unexpectedly. She wears layered charcoal robes beneath a practical traveling coat, with chalk marks on the cuffs and a brass astrolabe hanging at her belt.
Mannerisms
When waiting, she leans slightly forward and rests two fingers against her spellbook’s spine. She speaks in measured clauses, often inhaling sharply before correcting herself. When rattled, her breathing becomes audible and she counts under her breath in Dwarvish.
Personality
Sesha is attentive, exacting, and quietly kind to people who are genuinely trying to learn. She dislikes grandstanding, sloppy citations, and anyone who calls a mystery unknowable before doing the work. In conversation she asks precise questions, remembers small details, and offers help in the form of corrections rather than comfort.
Ideals
Knowledge is a duty. Every discovery should be preserved, tested, and placed in the hands of those disciplined enough to use it responsibly.
Bonds
She carries a fragment of the first spellbook she ever repaired, a book that belonged to her vanished mentor. She has sworn to recover the missing pages and return them to the dwarf archives, no matter who currently claims ownership of them.
Flaws
She treats uncertainty as a personal insult and can become coldly argumentative when evidence contradicts her preferred theory. She is also reluctant to destroy dangerous knowledge, even when destruction would clearly be safer.
Quirks
Background
Sesha Stonewhisper was born beneath a hill-fort where every family kept a ledger of debts, births, repairs, and remembered names. Her first act of scholarship was not magical. At seven, she corrected a mason’s measurement by listening to the changing echo in a tunnel wall. The discovery led an elderly clan historian to teach her letters, mineral lore, and the patient habits of a true sage. When a visiting human arcanist saw her copying a damaged spell diagram from memory, he brought her to a city college as an assistant. There, Sesha discovered that magic was not merely a force to be wielded, but a language whose grammar could be tested, preserved, and improved.
“At seven, she corrected a mason’s measurement by listening to the changing echo in a tunnel wall.”
- Background
- Sage
Connections
Species
Dwarf, Hill Dwarf
Media
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