Skip to content
CreatePricing
Brunna Stonebriar - AI-generated fantasy Character

Brunna Stonebriar

Dwarf · Druid · Level 1 · Outlander

Brunna Stonebriar

Patient, blunt, and quietly protective.
AC13
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 11 · 25 ft.
AlignmentChaotic GoodGenderMaleAge76 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor, nonmetal,
Shields, nonmetal

Weapons

Clubs,
Daggers,
Darts,
Javelins,
Maces,
Quarterstaffs,
Scimitars,
Slings,
Sickles,
Battleaxes,
Handaxes,
Light hammers,
Warhammers

Tools

Herbalism kit,
Smith's tools,
Pan flute

Languages

Common,
Dwarvish,
Druidic,
Giant

Features

9 features

Always on

  • DruidicLevel 1

    You know Druidic, the secret language of druids, and can leave hidden messages in it. Druids and those who know the language automatically notice such a message.

  • SpellcastingLevel 1

    You can cast druid spells using Wisdom as your spellcasting ability. You can use a druidic focus as a spellcasting focus. You know two druid cantrips and can prepare three 1st-level druid spells from the druid spell list.

  • TraitDwarfDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though darkness appears as shades of gray.
  • TraitDwarfDwarven Resilience, you have advantage on saving throws against poison, and resistance to poison damage.
  • TraitDwarfDwarven Combat Training, you have proficiency with battleaxes, handaxes, light hammers, and warhammers.
  • TraitDwarfDwarven Tool Proficiency, you gain proficiency with one artisan's tool, chosen as smith's tools.
  • TraitDwarfStonecunning, whenever you make an Intelligence History check related to the origin of stonework, you are considered proficient and add double your proficiency bonus.
  • TraitDwarfDwarven Toughness is not included because no dwarf subrace was specified. Dwarf species bonuses include +2 Constitution.
  • WandererOutlander

    He has an excellent memory for maps and geography, and can find food and fresh water for himself and up to five other people each day, provided the land offers natural resources.

Spells

5 spells

Spellcasting. Brunna Stonebriar casts with Wisdom (spell save DC 11, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , ,

Gear

9 items

Weapons

  • Quarterstaff
    A simple wooden staff used as a walking aid, ritual focus, and weapon.
  • Scimitar
    A curved blade suitable for harvesting herbs and defending against predators.

Armor

  • Leather armor
    Tough, flexible leather armor, worn beneath a travel cloak.
  • Shield
    A wooden shield painted with a white elk skull.

Gear

  • Explorer's pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and other travel supplies.
  • Hunting trap
    A small set of snares, hooks, and bait for catching game.
  • Trophy from a slain animal
    A preserved claw from a massive cave bear encountered during his travels.
  • Traveler's clothes
    Rugged clothing suited to long journeys through harsh terrain.

Purse

  • 10×
    Gold pieces
    Coin saved from guiding, healing, and occasional adventuring work.

Appearance

A broad-shouldered hill dwarf with weathered copper-brown skin, a braided auburn beard threaded with small bones and green beads, and sharp gray eyes. He wears worn leather armor beneath a moss-colored cloak, carries a wooden shield painted with a white elk skull, and keeps a gnarled staff crowned with living ivy. His hands are scarred from years of wilderness travel, trapping, and herbal work.

Mannerisms

Brunna pauses before entering any new place to smell the air and touch the nearest living plant. He addresses animals as if they were respected colleagues, taps his staff three times before casting a spell, and mutters practical observations into his beard when people make foolish choices.

Personality

Patient, blunt, and quietly protective. Brunna speaks to strangers as though they are fellow travelers who have simply not yet earned his trust. He has a dry sense of humor, a fondness for practical jokes involving harmless woodland creatures, and an almost reverent attentiveness whenever someone describes a place he has never seen.

Ideals

Freedom. The wild cannot speak in courts or council chambers, so someone must defend its right to remain untamed. No tradition is sacred if it excuses cruelty.

Bonds

He carries his grandmother's staff and will risk everything to protect the hidden fungal grove beneath his birthhold. He also feels responsible for every traveler who places their safety in his hands.

Flaws

He is suspicious of settled authority and assumes that any official order hides an irresponsible compromise. Once he decides someone has harmed the natural world, he can become vindictive and stubborn, even when cooperation would serve the greater good.

Quirks

Names every particularly old tree he encounters.
Keeps dried mushrooms in labeled pouches and offers them as gifts.
Refuses to step on mushrooms unless absolutely necessary.
Collects unusual seeds from every region he visits.
Whistles softly whenever he is worried.

Background

Brunna Stonebriar was born beneath the mountain in a dwarven settlement whose miners prized iron, silver, and mithral above all else. As a child, Brunna preferred the echoing caverns where roots forced their way through cracks and pale moss glowed beside underground streams. His grandmother, a keeper of old clan remedies, taught him to listen to the land before cutting into it. When a mining tunnel broke into a hidden fungal grove, Brunna witnessed the slow poisoning of an ancient subterranean forest. The elders ordered the grove sealed and forgotten. Brunna refused to accept that silence as wisdom, and left the hold with his grandmother's staff and a vow to learn the language of living things. For decades, Brunna wandered across highlands, forests, marshes, and lonely roads, serving as a guide, healer, trapper, and occasional irritant to those who treated wilderness as an obstacle. Druids of a remote mountain circle eventually recognized his patience and fierce compassion, teaching him the first secrets of Druidic magic. He now travels beyond the circle's borders because he believes nature's wounds are rarely isolated. Every ruined grove, poisoned stream, and displaced beast may be part of a larger threat, perhaps even connected to the forgotten fungal forest beneath his childhood home. Brunna is determined to return one day, not to prove the elders wrong, but to make certain the grove is still alive.

“As a child, Brunna preferred the echoing caverns where roots forced their way through cracks and pale moss glowed beside underground streams.”
From their backstory
Background
Outlander

Connections

Species

Dwarf

Media

0 images

No images yet.

Visual sheet

Turn Brunna Stonebriar into a sheet

A high-res, share-ready sheet you can post or print.