Zook Nim
Zook Nim
Sheet
AC 13 · HP 8 · 25 ft.Saving throws
Skills
- AthleticsSTR
- NatureINT
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresAction
- Attack
When On your turn
Make a melee or ranged attack with a weapon.
- Cast a Spell
When On your turn
Cast a prepared spell or a cantrip.
- Help
When On your turn
Aid an ally to give them advantage on their next check.
Always on
- DruidicLevel 1
You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages.
- SpellcastingLevel 1
You can cast prepared druid spells using Wisdom as your spellcasting ability.
- TraitForest GnomeDarkvision
- TraitForest GnomeGnome Cunning
- TraitForest GnomeNatural Illusionist
- TraitForest GnomeSpeak with Small Beasts
- WandererOutlander
You have an excellent memory for maps and geography, and you can always find food and fresh water for yourself and five others each day if the land provides it.
Spells
4 spellsSpellcasting. Zook Nim casts with Wisdom (spell save DC 10, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots):
Gear
7 itemsWeapons
- ScimitarA curved blade used for swift strikes.
- StaffA sturdy wooden walking stick that doubles as a club.
Armor
- Wooden ShieldA sturdy shield made of oak and bound with leather.
- Leather ArmorArmor made of stiffened hide.
Gear
- Druidic FocusA sprig of mistletoe.
- Explorer's PackA backpack containing essential survival gear.
- Hunting TrapA heavy iron trap.
Appearance
Zook is a small, lean gnome with skin the color of deep river clay and emerald green eyes. His hair is a wild, mossy brown nest filled with twigs and small leaves, and he smells strongly of pine and damp earth. He wears simple leather armor adorned with patterns of ivy, carrying a shield carved from a single piece of ancient oak.
Mannerisms
Zook often sniffs the air mid-conversation and frequently pauses to wait for a bird or squirrel to finish 'speaking' before he continues.
Personality
Zook is intensely curious about the smallest details of nature, often ignoring people to converse with a mushroom. He is quiet and watchful, speaking only when he feels the balance of the world is threatened. He finds cities stifling and often expresses his discomfort through blunt honesty.
Ideals
Balance. The world is a living creature, and all its parts must live in harmony or the whole will perish.
Bonds
I carry a seed from the Mother Tree of my home, and I must find the perfect soil where it can grow and thrive.
Flaws
I am so dedicated to nature that I often treat civilized people with open contempt and find their customs absurd.
Quirks
Background
Born in the Whispering Woods, Zook Nim always felt more at home among the roots and the burrow-creatures than his mechanical-minded kin. While his brothers tinkered with clocks and steam, Zook listened to the heartbeat of the forest, learning the secrets of the moss and the winds from the Circle of the Root. He realized early on that the forest was a living being, and he became its self-appointed guardian, spending decades wandering the deep wild. This connection to the land made him an outlander even among gnomes, as he preferred the company of wolves to the bustle of the village. Recently, a strange sickness has begun to wither the edges of his home, forcing Zook to leave the safety of the trees for the first time. He journeys now to find the source of this blight, carrying only his staff and a fierce determination to protect the natural cycle of life. He knows that the tall folk often ignore the needs of the earth, and he is prepared to be the voice that commands their attention.
“He realized early on that the forest was a living being, and he became its self-appointed guardian, spending decades wandering the deep wild.”
- Background
- Outlander
Connections
Species
Forest Gnome
Media
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