Branik Coalhand
Branik Coalhand
Sheet
AC 16 · HP 11 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Second WindLevel 1
When When Branik is injured and needs a quick recovery
As a bonus action, regain 1d10 + 1 hit points. Once used, this move recharges after a short or long rest.
Always on
- Fighting Style: DefenseLevel 1
While wearing armor, Branik gains a +1 bonus to AC.
- DarkvisionHill DwarfBranik can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, treating darkness as gray.
- Dwarven ResilienceHill DwarfBranik has advantage on saving throws against poison and resistance to poison damage.
- Dwarven Combat TrainingHill DwarfBranik is proficient with battleaxes, handaxes, light hammers, and warhammers.
- Dwarven Tool ProficiencyHill DwarfBranik is proficient with smith's tools, brewer's supplies, or mason's tools. He has proficiency with smith's tools.
- StonecunningHill DwarfWhenever Branik makes an Intelligence (History) check related to the origin of stonework, he is considered proficient and adds double his proficiency bonus.
- Dwarven ToughnessHill DwarfBranik's hit point maximum increases by 1.
- Military RankSoldier
Branik retains his military rank and can invoke the authority of his former service to influence soldiers, recognize military organizations, and secure basic hospitality from sympathetic military establishments.
Gear
11 itemsWeapons
- LongswordMartial melee weapon, 1d8 slashing damage, versatile 1d10, range 5 feet.
- Light crossbowSimple ranged weapon, 1d8 piercing damage, ammunition, loading, two-handed, range 80/320 feet.
Armor
- Chain mailHeavy armor made of interlocking metal rings. AC 16.
- ShieldA sturdy wooden shield reinforced with iron. While wielded, it grants +2 AC.
Tools
- Gaming setA set of bone dice used for gambling during long watches.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Dungeoneer's packIncludes a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and 50 feet of hempen rope.
- Insignia of rankA small metal emblem bearing the mark of his former company.
- Trophy from a fallen foeA broken enemy standard taken during Branik's service.
- Common clothesPlain, durable clothing suitable for travel and camp work.
Purse
- 10×Gold piecesCoin saved from military pay and later contract work.
Appearance
Branik is a broad-shouldered hill dwarf with weather-browned skin, a square beard kept short for practical work, and thick dark hair threaded with iron-gray. His hands are callused from weapons, reins, and years of repairing gear in bad weather. He wears his chain mail beneath a faded blue surcoat, keeps his boots meticulously oiled, and carries himself with the steady balance of someone accustomed to uneven ground. A small copper button from his old company is sewn inside his collar, where only he can see it.
Mannerisms
Branik checks buckles, straps, and knots whenever he enters a new place. Before answering a difficult question, he rubs the copper button sewn inside his collar. He speaks in short, practical sentences and becomes unexpectedly formal when addressing frightened civilians.
Personality
Branik is patient, observant, and quietly protective. He prefers useful work to ceremony, listens more than he speaks, and has a dry sense of humor that appears at the worst possible moment. He is comfortable around laborers, guards, teamsters, and anyone else who knows how much effort ordinary survival requires. Though he dislikes boasting, he takes visible pride in being prepared.
Ideals
Duty. A promise is worth more when keeping it is inconvenient, dangerous, and unseen.
Bonds
He carries a water-stained page from the Stonewatch supply ledger and will risk himself to clear the names of the miners and soldiers falsely blamed for the abandoned watchpost.
Flaws
He assumes that every official account hides a useful truth, and his suspicion can make him slow to trust people who have done nothing wrong.
Quirks
Background
Branik Coalhand spent most of his adult life in the 4th Stonewatch Company, a mixed patrol force that guarded the mountain roads between dwarf holds and lowland towns. He was never the strongest soldier in the line, nor the loudest voice in the barracks. He became valuable because he noticed what others missed, a loose buckle, a horse favoring one leg, a sentry who had not eaten enough. When the company was ordered to abandon a remote watchpost during a hard winter, Branik stayed behind long enough to lead a dozen stranded miners to safety. The post was lost, but the miners lived, and Branik returned with a reputation for being dependable when plans stopped working. He left the company after discovering that the retreat had been arranged to conceal a commander's theft of relief supplies. Branik could not prove the whole scheme, but he kept the company button and a water-stained ledger page as reminders that obedience is not the same as honor. Now he travels as a hired guard and adventurer, looking for work that puts his sword between ordinary people and the powerful beings who treat them as expendable. He hopes to find the missing supply records one day, not for revenge, but to restore the names of those who were blamed for the failure.
“He was never the strongest soldier in the line, nor the loudest voice in the barracks.”
- Background
- Soldier
Connections
Species
Hill Dwarf
Media
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