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Malice Travra - AI-generated fantasy Character

Malice Travra

Drow · Fighter · Level 1 · Noble

Malice Travra

Malice is controlled, observant, and intensely devotional.
AC14
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 11 · 30 ft.
AlignmentLawful EvilGenderFemaleAge127 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Rapiers,
Shortswords,
Hand crossbows

Tools

Gaming set

Languages

Common,
Elvish,
Undercommon,
Abyssal

Features

12 features

Bonus action

  • Twin Fang Sequence

    When After attacking with one scimitar while wielding another light melee weapon in her other hand.

    Malice makes a second melee weapon attack with her other scimitar as a bonus action. Because of her Two-Weapon Fighting style, she adds her Dexterity modifier to this attack's damage.

Always on

  • Widow Blade

    When On her turn, when an enemy is within melee reach.

    Malice makes a melee weapon attack with one of her scimitars.

  • Second WindLevel 1

    When As a bonus action, once per short or long rest, when injured.

    Malice regains 1d10 + 1 hit points.

  • Dancing Lights

    When When she casts her innate drow magic.

    Malice creates dim, harmless lights in the shape of glowing orbs or small figures resembling spiders.

  • Fighting Style: Two-Weapon FightingLevel 1

    Malice adopts a specialized combat discipline. She chooses Two-Weapon Fighting, allowing her to add her ability modifier to the damage of her second weapon when fighting with two weapons.

  • Superior DarkvisionDrowMalice can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light.
  • Fey AncestryDrowMalice has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TranceDrowMalice does not need to sleep and completes a long rest in 4 hours by meditating while remaining semiconscious.
  • Sunlight SensitivityDrowMalice has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, her target, or whatever she is trying to perceive is in direct sunlight.
  • Drow MagicDrowMalice knows the dancing lights cantrip. Charisma is her spellcasting ability for this magic.
  • Drow Weapon TrainingDrowMalice is proficient with rapiers, shortswords, and hand crossbows.
  • Position of PrivilegeNoble

    Malice can secure an audience with local nobles, retainers, servants, and other members of high society. She is treated as a person of standing, though her reputation and obvious allegiance to Lolth may make such access conditional or dangerous.

Spells

1 spell

Spellcasting. Malice Travra casts with Charisma (spell save DC 11, to hit with spell attacks).

Cantrips (at will):

Gear

9 items

Weapons

  • 2×
    Scimitar
    A curved, single-edged martial blade used in the Way of the Black Widow. Malice calls the pair her widow blades.
  • Hand crossbow
    A compact ranged weapon favored by drow assassins and nobles. It has a range of 30/120 feet and deals 1d6 piercing damage.

Armor

  • Studded leather armor
    Studded leather armor worn beneath layered ceremonial robes, providing an Armor Class of 14 with Malice's Dexterity.

Tools

  • Gaming set
    A set of weighted bone tiles used in a drow gambling game based on predicting which spider will consume its rival.

Gear

  • 20×
    Crossbow bolt
    Bolts for the hand crossbow.
  • Fine clothes
    A finely made set of dark garments, embroidered with a subtle spiderweb pattern in crimson thread.
  • Signet ring
    A signet ring bearing the fractured spider emblem of House Travra. Malice keeps it as a reminder of the house she intends to ruin.
  • Scroll of pedigree
    A sealed scroll recording Malice's noble lineage and former claim within House Travra.

Purse

  • 25×
    Gold pieces
    A small purse containing the remainder of her inherited traveling funds.

Appearance

Malice is a tall, lean drow woman with obsidian skin, waist-length white hair braided with black wire, and vivid violet eyes that rarely blink. A thin scar runs from her left temple to the corner of her mouth, a deliberate mark from her final trial beneath House Travra. She wears fitted black leather armor beneath layered crimson and amethyst robes, with a spider-silk sash holding two curved blades. Her movements are quiet, precise, and unnervingly formal.

Mannerisms

Malice addresses nearly everyone by rank, function, or usefulness rather than by name. Before drawing a weapon, she touches two fingers to her lips, then traces the sign of a spider over her heart. She pauses in conversation whenever she hears skittering and never sits with her back to a doorway.

Personality

Malice is controlled, observant, and intensely devotional. She speaks softly because she expects others to listen, and she treats every conversation as a contest of positioning. She appreciates discipline, artistry, and people who understand their place in a hierarchy. Beneath her composure lies a deep hunger to be needed by Lolth, coupled with a quiet terror that her divine purpose might be nothing more than another form of manipulation.

Ideals

Purpose. A person is only as valuable as the will they serve. I have no need for freedom when I am wielded by a goddess.

Bonds

Lolth chose me when my family failed to understand me. I will destroy any enemy of the Spider Queen, and one day I will return to Menzoberranzan to place House Travra at her feet.

Flaws

I mistake cruelty for clarity, and I am quick to interpret mercy as treason. If Lolth's favor seems uncertain, I become reckless and desperate to prove my usefulness.

Quirks

She names every spider she encounters and remembers the names of those that bite her.
She leaves a single black thread at the scene of every completed assassination or duel.
She silently counts doorways, windows, and possible ambush points whenever she enters a room.
She refuses to step over a spiderweb, even if doing so would be faster.
She sharpens both blades in alternating strokes, always beginning with the left blade.

Background

Malice was born Aurelia Travra, the youngest daughter of a minor branch of House Travra in Menzoberranzan. From infancy, she was shaped for the priesthood, taught that obedience was holiness and that weakness deserved the spider's kiss. She learned ceremony, genealogy, and the poisonous subtleties of drow court life, but she showed little talent for prayer. Her true gift appeared in the training yard. She could read an opponent's balance, hide a blade in the folds of her robes, and turn a retreat into an ambush. Her tutors called it vulgar. The priestesses called it useful. During a night of ritual combat, Aurelia was ordered to execute a condemned captive before the altar of Lolth. Instead of striking immediately, she allowed the captive to believe they had escaped, then killed them from the darkness with a poisoned training blade. The temple spiders descended upon her, covering her hands and face without biting. The high priestess declared that Lolth had chosen her, not as a priestess, but as a weapon. Aurelia abandoned her birth name and accepted the name Malice. She now serves as a blade and field commander for the Spider Queen, developing her own martial discipline, the Way of the Black Widow. It is a corrupted imitation of surface samurai tradition, built around ritual, deception, hidden weapons, poisoned steel, and victory without fairness. Malice sees no contradiction in this. To her, Lolth is mother, sovereign, and the only force that gives purpose to existence.

“From infancy, she was shaped for the priesthood, taught that obedience was holiness and that weakness deserved the spider's kiss.”
From their backstory
Background
Noble

Connections

Species

Drow

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