Aurelia Malice
Aurelia Malice
Sheet
AC 15 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresBonus action
- Eight-Legged Footwork
When As a bonus action
Aurelia moves with sudden efficiency, using a bonus action to Dash, Disengage, or Hide.
- Cunning ActionLevel 1
Aurelia can use a bonus action to Dash, Disengage, or Hide.
Always on
- Spider-Silk Cut
When When Aurelia uses the Attack action
Aurelia makes one weapon attack with her shortsword or dagger.
- Inquisitor's Opening
When Once per turn when Aurelia hits with a finesse or ranged weapon attack and qualifies for Sneak Attack
Aurelia strikes a distracted target with precise, lethal timing, adding 1d6 Sneak Attack damage when the requirements are met.
- Drow Magic: Dancing Lights
When As an action
Aurelia invokes the innate magic of her drow heritage to create a floating mote of magical light.
- Rogue ProficienciesLevel 1
Aurelia is proficient with light armor, simple weapons, hand crossbows, longswords, rapiers, and shortswords. She is also proficient with thieves' tools.
- ExpertiseLevel 1
Aurelia chooses four proficient skills: Deception, Insight, Investigation, and Stealth. She doubles her proficiency bonus for Deception and Investigation. Her Noble background grants proficiency in History and Persuasion.
- Sneak Attack (1d6)Level 1
Once per turn, Aurelia can deal an extra 1d6 damage to one creature she hits with a finesse or ranged weapon attack if she has advantage on the attack roll, or if an enemy of the target is within 5 feet of it and Aurelia does not have disadvantage on the attack roll.
- DarkvisionDrowAurelia can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
- Fey AncestryDrowAurelia has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- TranceDrowAurelia does not need to sleep and can finish a long rest in 4 hours by meditating while remaining semiconscious.
- Sunlight SensitivityDrowAurelia has disadvantage on attack rolls and Wisdom (Perception) checks relying on sight when she, the target of her attack, or what she is trying to perceive is in direct sunlight.
- Drow MagicDrowAurelia knows the dancing lights cantrip. At 3rd level, she can cast faerie fire once per long rest. At 5th level, she can cast darkness once per long rest. Charisma is her spellcasting ability for these spells.
- Drow Weapon TrainingDrowAurelia is proficient with rapiers, shortswords, and hand crossbows.
- Position of PrivilegeNoble
Aurelia is treated as a person of high birth. She can secure an audience with local nobles, and common folk make accommodations for her status when they recognize the insignia of House Malice.
Spells
1 spellSpellcasting. Aurelia Malice casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will):
Gear
9 itemsWeapons
- ShortswordA narrow, slightly curved blade styled after a surface-world samurai sword. Mechanically, it uses the statistics of a shortsword.
- 2×DaggerA second light blade balanced for close combat or throwing.
Armor
- Leather armorFlexible black leather armor concealed beneath her layered robes.
Tools
- Gaming setA set of ivory and obsidian gaming pieces used for Three-Dragon Ante and drow strategy games.
- Thieves' toolsA small set of lockpicks, tension tools, and delicate probes.
Gear
- Burglar's packA compact kit containing a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, oil, rations, tinderbox, and waterskin.
- Fine clothesA ceremonial garment of noble drow fashion, modified into lightly armored robes.
- Signet ringAn engraved spider insignia proving Aurelia's membership in House Malice.
Purse
- 25×Gold piecesA purse of house-funded spending money.
Appearance
Aurelia is a tall, elegant drow woman with obsidian skin, silver-white hair braided with spider-silk cord, and vivid violet eyes. Her lightly armored robes are cut in the style of a surface-world samurai's formal battle dress, layered around a fitted leather cuirass and reinforced sleeves. A narrow, slightly curved shortsword hangs at her hip, its scabbard lacquered black and decorated with the eight-legged sigil of Lolth. Tiny spiders move freely through her robes and occasionally emerge to crawl across her hands, shoulders, or face. Her beauty is deliberate and intimidating, enhanced by jeweled piercings, immaculate cosmetics, and a perpetual expression of serene judgment.
Mannerisms
Aurelia speaks softly, forcing others to lean closer when she questions them. She pauses before every accusation as if listening to an unseen spider. When angered, she becomes more polite, not less. She cleans her blade with deliberate ceremony after every interrogation, even when no blood was spilled.
Personality
Aurelia is graceful, observant, and intensely self-controlled. She treats every conversation as an interrogation and every social gathering as a battlefield disguised by etiquette. She is genuinely fascinated by the habits of other people, especially the small inconsistencies that reveal fear, ambition, or disloyalty. To those she considers useful, she can be charming and almost protective. To everyone else, she is a patient predator.
Ideals
Order. Every creature has a place in Lolth's web, and those who resist their assigned place must be cut free. Mercy is acceptable only when it serves a greater design.
Bonds
House Malice gave Aurelia purpose, status, and access to power. She will protect its reputation at any cost, even if doing so requires destroying one of its members. She also considers the colony of spiders nesting within her robes to be a sacred living retinue, not vermin.
Flaws
Aurelia cannot tolerate uncertainty. When evidence is incomplete, she invents the missing links rather than admit that Lolth's design might be beyond her understanding. She is vain, vindictive, and secretly terrified that her devotion is merely ambition wearing a holy mask.
Quirks
Background
Aurelia Malice was born beneath the web-shadow of House Malice, where every cradle song was a prayer to Lolth and every family gathering concealed a test of loyalty. From infancy, she was instructed that faith was not a private comfort but a weapon, a chain, and a method of survival. Her unusual affinity with spiders appeared before she could speak. Brood-mothers tolerated her touch, hunting spiders gathered near her sleeping alcove, and once, when a tutor accused her of weakness, a spider descended from the ceiling and bit the tutor's eyelid. Aurelia interpreted the incident as divine approval, and she has never doubted that Lolth sends her creatures to observe the world alongside her. As she matured, Aurelia became an investigator for House Malice, tracing forbidden correspondence, interrogating suspected heretics, and exposing servants who dared to praise rival priestesses. During an investigation involving a captured surface-world relic, she became fascinated by the disciplined warriors depicted in its painted scenes. Their ritualized courtesy, precise swordsmanship, and devotion to a personal code struck her as an elegant disguise for ruthless obedience. Aurelia adopted the style, reshaping it into a private doctrine she calls the Eightfold Bushido of the Spider Queen. She now moves through Menzoberranzan as a beautiful, soft-spoken inquisitor, offering suspects one chance to confess before her blade, her spiders, or her house's political machinery closes around them.
“From infancy, she was instructed that faith was not a private comfort but a weapon, a chain, and a method of survival.”
- Background
- Noble
Connections
Species
Drow
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