Adam Acrintelia
Adam Acrintelia
Sheet
AC 16 · HP 10 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresAlways on
- Magical TinkeringLevel 1
When As an action, while touching a Tiny nonmagical object
Adam produces one of several tiny enchanted devices, such as a glowing button, a speaking gear, a scent capsule, or a miniature image projector.
- SpellcastingLevel 1
Adam has learned to cast artificer spells using Intelligence as his spellcasting ability. He can use tinker's tools or another tool with which he is proficient as a spellcasting focus.
- Ability Score IncreaseHuman+1 to all ability scores.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language.
- VersatileHumanHuman adaptability allows Adam to learn and practice a broad range of skills and crafts.
- DiscoveryHermit
Adam discovered a unique and powerful truth during his isolation, the principles behind an adaptive prosthetic limb that can restore function to those maimed by war and hardship. He can use this knowledge to guide others, though its full potential remains unfinished.
Spells
4 spellsSpellcasting. Adam Acrintelia casts with Intelligence (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): ,
Gear
12 itemsWeapons
- Light crossbowA compact ranged weapon suitable for battlefield support and hunting.
- HandaxeA sturdy one-handed axe useful for combat and utility work.
- MaceA simple iron-headed club used as a backup weapon and workshop tool.
- DaggerA practical weapon and repair implement kept close at hand.
Armor
- Scale mailProtective medium armor made from overlapping metal plates and leather backing. Wearing it gives Adam an armor class of 14 plus his Dexterity modifier, to a maximum of +2. It imposes disadvantage on Dexterity (Stealth) checks.
Tools
- Thieves' toolsA set of tools for manipulating locks, traps, and delicate mechanisms.
- Tinker's toolsTools used for repairs, small mechanisms, and magical tinkering.
- Smith's toolsA set of tools Adam uses to shape and repair metal prosthetics.
- Herbalism kitA kit containing dried herbs, bandages, salves, and simple remedies.
Gear
- 20×Crossbow boltAmmunition for the light crossbow.
- Dungeoneer's packA collection of navigation, camping, and adventuring supplies.
- Hermit's equipmentA small winter blanket, common clothing, an iron pot, and a pouch containing 5 gp, representing Adam's hermit life.
Appearance
Adam is a broad-shouldered human man with weathered features, close-cropped brown hair, and a neatly trimmed beard threaded with gray. His left arm ends below the elbow, replaced by a carefully engineered brass-and-steel prosthetic forearm and hand. Tiny articulated fingers, exposed gear housings, and engraved calibration marks reveal both practical craftsmanship and years of refinement. He wears scale mail beneath a soot-darkened leather apron, with lenses, tools, and vials hanging from numerous belts and pockets.
Mannerisms
Adam pauses before answering difficult questions and taps the brass knuckles of his prosthetic hand against his forearm in a slow, measured rhythm. When concentrating, he quietly counts gear teeth or traces invisible diagrams in the air with his metal index finger.
Personality
Adam is patient, observant, and quietly compassionate. He speaks to machines as though they are stubborn apprentices and treats every injured person with careful dignity. He prefers practical solutions over speeches, but his calm exterior conceals a deep anger toward those who waste lives for pride or convenience.
Ideals
Mercy. The worth of a person is not measured by how much of their body remains whole, or by how useful they are to an army. If knowledge can relieve suffering, it should be shared.
Bonds
He carries the cracked insignia of the unit that abandoned him, and he intends to find the families of the soldiers who died during the retreat. His greatest personal mission is to perfect affordable prosthetics for the maimed.
Flaws
Adam has difficulty accepting help, believing dependence is the first step toward being discarded. He is also stubbornly suspicious of military officers and reacts badly when someone treats wounded people as expendable.
Quirks
Background
Adam Acrintelia served as a low-ranking infantry soldier, valued less for glory than for his steadiness under pressure. During a disastrous retreat, he stayed behind to help wounded comrades escape a collapsing position. A shattered engine of war tore through his left arm, removing his hand and lower forearm and nearly taking his life as well. The army discharged him with little more than a pension, a scarred uniform, and memories he could not put down. For three years, Adam lived as a hermit in a remote workshop built beside an abandoned watchtower. He studied metalwork, clockwork, medicine, and the strange boundary between living nerve and crafted mechanism. His isolation ended when a traveling artificer entrusted him with an experimental prosthetic hand. Adam improved it relentlessly until it answered his thoughts with surprising precision. The work awakened a new purpose in him. He now travels as an artificer and healer, seeking the materials and knowledge needed to make such devices available to every injured soldier, laborer, and adventurer who needs one. Though he prefers quiet workshops to crowded taverns, he cannot ignore suffering when he sees it.
“During a disastrous retreat, he stayed behind to help wounded comrades escape a collapsing position.”
- Background
- Hermit
Connections
Species
Human
Media
0 imagesNo images yet.
Turn Adam Acrintelia into a sheet
A high-res, share-ready sheet you can post or print.