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Veyra Loxley - AI-generated fantasy Character

Veyra Loxley

Half-Elf · Bard (College of Eloquence) · Level 12 · Entertainer

Veyra Loxley

I laugh the loudest when I am most uncomfortable, and I turn every serious moment into a performance.
AC14
HP87/87
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 87 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge34 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Disguise kit,
Lute,
Flute,
Drum

Languages

Common,
Elvish

Features

23 features

Action

  • CountercharmLevel 6

    Veyra can use an action to begin a performance that lasts until the end of her next turn. Friendly creatures within 30 feet that can hear her have advantage on saving throws against being frightened or charmed.

  • Universal SpeechLevel 6

    Veyra can use an action to speak to one creature within 60 feet that can hear her. The creature must succeed on a Charisma saving throw against her spell save DC or be able to understand her for 1 hour. Veyra can affect a number of creatures equal to her Charisma modifier, and creatures can understand her regardless of language.

Bonus action

  • Spell and Steel

    When When a bonus-action spell is cast

    Veyra can cast a spell as a bonus action and make a weapon attack with her rapier as an action, or use another action available to her.

  • Bardic Inspiration ImprovementLevel 5

    Veyra's Bardic Inspiration die becomes a d10 and she can use Bardic Inspiration as a bonus action.

Always on

  • Bardic Inspiration

    When Bonus action, up to 60 feet

    Veyra adds a d10 to one ability check, attack roll, or saving throw made by a creature that can hear her within 60 feet. The die is used after the roll but before the outcome is determined.

  • Silver Tongue

    When When making a Persuasion or Deception check

    Veyra can use Persuasion or Deception as a 10 instead of rolling when the check would be lower than 10.

  • Spellcasting and Bardic Inspiration, d10Level 1

    Veyra can use musical instruments as a spellcasting focus and has proficiency with light armor, simple weapons, hand crossbows, longswords, rapiers, and shortswords. She can inspire an ally within 60 feet who can hear her, granting a Bardic Inspiration die, a d10, usable within 10 minutes to add to one ability check, attack roll, or saving throw.

  • Jack of All TradesLevel 2

    Veyra adds half her proficiency bonus, rounded down, to any ability check that does not already include her proficiency bonus.

  • Song of Rest, d6Level 2

    Veyra can perform a song or story during a short rest. Allies who hear the performance regain extra hit points when spending Hit Dice, equal to 1d6.

  • Expertise and Additional ProficienciesLevel 3

    Veyra gains proficiency in three additional skills, Deception, Insight, and Persuasion. She also gains Expertise in Performance and Persuasion, doubling her proficiency bonus for those skills.

  • Ability Score ImprovementLevel 4

    Veyra can choose two ability scores to increase by 2, or four ability scores to increase by 1, subject to the normal maximum of 20. She increases Dexterity by 2.

  • Font of InspirationLevel 5

    Veyra's Bardic Inspiration die becomes a d10.

  • Silver Tongue and Unfailing InspirationLevel 3

    Veyra can make a Persuasion or Deception check as a 10 whenever she rolls lower than 10. She can also cause an ally to retain its Bardic Inspiration die when it uses the die and fails the roll.

  • Ability Score ImprovementLevel 8

    Veyra can choose two ability scores to increase by 2, or four ability scores to increase by 1, subject to the normal maximum of 20. She increases Charisma by 2.

  • Additional ExpertiseLevel 10

    Veyra gains Expertise in two additional proficient skills, Deception and Insight, doubling her proficiency bonus for those skills.

  • Magical SecretsLevel 10

    Veyra learns two spells from any class spell list. These spells count as bard spells for her and do not count against her bard spells known. She learns Counterspell and Find Greater Steed.

  • Ability Score ImprovementLevel 12

    Veyra can choose two ability scores to increase by 2, or four ability scores to increase by 1, subject to the normal maximum of 20. She increases Charisma by 1 and Constitution by 1.

  • Font of Inspiration ImprovementLevel 5

    Veyra's Bardic Inspiration die remains a d10. Her total number of uses equals her Charisma modifier, and all expended uses return after a short or long rest.

  • TraitHalf-ElfDarkvision, Veyra can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitHalf-ElfFey Ancestry, Veyra has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TraitHalf-ElfSkill Versatility, Veyra is proficient in Arcana and Intimidation.
  • TraitHalf-ElfLanguages, Veyra can speak, read, and write Common and Elvish, plus one additional language, Infernal.
  • By Popular DemandEntertainer

    Veyra can always find a place to perform, usually in an inn, theater, festival, or public square. In exchange for her performance, she can secure modest lodging and food, and local admirers may recognize and shelter her.

Spells

19 spells

Spellcasting. Veyra Loxley casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , ,

2nd level (3 slots): , , ,

3rd level (3 slots): , ,

4th level (3 slots): ,

5th level (2 slots): ,

6th level (1 slot): no spells

Gear

9 items

Weapons

  • Rapier
    A finely balanced rapier with a silvered guard and a worn leather grip.
  • Dagger
    A compact dagger concealed in the lining of Veyra's coat.

Armor

  • Leather Armor
    A set of supple leather armor hidden beneath her ornate clothing.

Tools

  • Lute
    Veyra's primary musical instrument and spellcasting focus, decorated with brass plaques and colorful strings.
  • Disguise Kit
    A disguise kit containing cosmetics, wigs, false facial hair, and small theatrical prosthetics.

Gear

  • Diplomat's Pack
    A diplomat's pack containing a chest, two cases for maps and scrolls, a set of fine clothes, an ink bottle, an ink pen, a lamp, two flasks of oil, five sheets of paper, a vial of perfume, sealing wax, and soap.
  • Entertainer's Costume
    A formal performance costume designed to draw attention and create a memorable silhouette.
  • Favor from an Admirer
    A token from an admirer who once recognized Veyra after a performance.

Purse

  • 15×
    Gold Pieces
    Coins saved from performances, political favors, and inconveniently generous patrons.

Appearance

Veyra has a tan complexion with warm golden undertones, pointed ears, expressive hazel eyes, and short, messy brown hair that she carefully styles for performances but otherwise neglects. She has a soft, unglamorous build, narrow shoulders, and an uneven posture that becomes dramatically theatrical whenever she steps before an audience. Veyra often overdresses in ornate jackets, layered scarves, bright ribbons, and polished jewelry, using spectacle to draw attention away from her insecurities. Her lute is decorated with small brass plaques bearing the names of towns where she has performed.

Mannerisms

Veyra punctuates serious statements with a theatrical bow, taps rhythms against her wrist when thinking, and adjusts her clothing whenever she feels emotionally exposed. She laughs loudly at awkward moments and addresses hostile people as though they are already part of her audience.

Personality

I laugh the loudest when I am most uncomfortable, and I turn every serious moment into a performance. I am observant, quick-witted, generous with a good audience, and painfully sensitive to signs that I am being replaced or forgotten.

Ideals

Words can change the world. I will be remembered for the truths I make people feel, even if the truth itself is uncomfortable, incomplete, or dangerous.

Bonds

I owe my first teacher everything, and I will do anything to prove that I am not a disappointment. I still carry the teacher's cracked brass tuning fork as a lucky charm.

Flaws

I chase approval like a drug, and I will say or do almost anything to get it. Being ignored feels worse to me than being hated. When someone sees through my performance, I become defensive, reckless, or cruel.

Quirks

Names every lute string after a famous performer.
Keeps a list of people who have applauded her, including the number of claps when she can remember it.
Practices dramatic entrances even when entering an empty room.
Collects discarded theater tickets and writes notes about the audience on their backs.

Background

Veyra Loxley grew up performing in the back alleys of Greyhaven, where talent was her only reliable currency. Her elven heritage made some people curious and others suspicious, while her modest upbringing gave her no family name worth trading on. She learned to survive by reading crowds, turning insults into jokes, and transforming every mistake into part of the act. Her first true teacher was an aging street musician who taught her that a song could carry a truth farther than a magistrate's decree, provided the singer knew how to make people want to hear it. Years later, Veyra became famous after weaving half-truths, coded accusations, and pointed melodies into a performance that exposed corruption in a local council and toppled a minor noble. The crowd adored her, but the victory left her strangely hollow. A close companion accused her of caring more about applause than justice, and the argument ended their friendship. Now Veyra travels with adventurers, chasing danger, stories, and the next roomful of listeners. She claims she wants lasting respect for her talent, but beneath the bravado she is searching for something that will make her feel worthy even when no one is watching.

“Her elven heritage made some people curious and others suspicious, while her modest upbringing gave her no family name worth trading on.”
From their backstory
Background
Entertainer

Connections

Species

Half-Elf

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